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    Compiling script FX with dynamic number of clones

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    • J
      jmannix
      last edited by

      I have created a script FX which uses a clone node. The script has a number of parameters which are forwarded to the clone child, and a clone cable.

      I am trying to make the number of clone nodes variable by adding a parameter to the script and connecting that to the NumClones parameter on the clone node.

      It looks like it works in the designer, but when I try to compile the script node I get an error:

      fc6aa6d9-5a4f-4c74-8f06-204b05332a8e-image.png

      Should this be possible? Is there something specific I need to do to get it to compile?

      Thanks!

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @jmannix
        last edited by

        @jmannix do the parameter names of your compiled network contain whitespace characters?

        J 1 Reply Last reply Reply Quote 0
        • J
          jmannix @Christoph Hart
          last edited by

          @Christoph-Hart No, none of my parameter names have whitespace characters. Here's the network I'm trying to compile:

          d844b63d-554a-4396-97a9-d1f4d662a471-image.png

          DynamicEQ is another compiled network. It's working well when I have a fixed number of clones, but if I try to make it dynamic like this the compilation fails.

          clevername27C 1 Reply Last reply Reply Quote 0
          • clevername27C
            clevername27 @jmannix
            last edited by clevername27

            @jmannix Thank you for your reply in this thread, @Christoph-Hart — I appear to be having the same issue.

            1 Reply Last reply Reply Quote 0
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