Compiling script FX with dynamic number of clones
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I have created a script FX which uses a clone node. The script has a number of parameters which are forwarded to the clone child, and a clone cable.
I am trying to make the number of clone nodes variable by adding a parameter to the script and connecting that to the NumClones parameter on the clone node.
It looks like it works in the designer, but when I try to compile the script node I get an error:
Should this be possible? Is there something specific I need to do to get it to compile?
Thanks!
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@jmannix do the parameter names of your compiled network contain whitespace characters?
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@Christoph-Hart No, none of my parameter names have whitespace characters. Here's the network I'm trying to compile:
DynamicEQ is another compiled network. It's working well when I have a fixed number of clones, but if I try to make it dynamic like this the compilation fails.
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@jmannix Thank you for your reply in this thread, @Christoph-Hart — I appear to be having the same issue.