More Positive Posts?
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@d-healey and thats why you're the man!
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@Chazrox Very cool! I love the delicate shadows, and reflections.
Have you done anything with simulated real-time ray-tracing—like if a light turns on, you can see the colour in nearby objects, casts a shadow, etc? That's all skewmorphic thinking, and not everyone's bag—but for those who do, it seems like a logical step?
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Here's a drum plugin that im working on. I originally designed this faceplate using nothing but panels and not even doing it the right way using paint routines. I just layered them on top of eachother. Taking what i've learned in the last week or so, im gonna give this thing a complete visual over-haul. You guys have shown me so much and I feel much more capable then when I first came here. Kinda crazy to me that im even here rn tbh.
As you can tell, I threw everything I knew at this one lol Knob overkill or naw?
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Thanks!
Have you done anything with simulated real-time ray-tracing—like if a light turns on, you can see the colour in nearby objects, casts a shadow, etc?
I have not. I will def look into that! Im still working on my blender skills as well.
edit: Somebody in here just showed me how to do that actually and I did it on something else as a test. I'll apply that to that user kit for sure so we get those sweet shadows.
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Well, HISE and Christoph's responsiveness are currently enabling my dream of creating a fully modeled and playable orchestra, and make it into a better product than I ever thought it could be.
I've been implementing my existing models into HISE, and they run and sound amazing. In the process, I've also conceived of at least 4-5 other things I can develop, all thanks to the ease and ability of HISE to do it, as well as Christoph's willingness to respond to feedback and fulfill my feature requests in ridiculously short timeframes compared to what I was used to dealing with other software.
I've been HISEing for 8+ hrs/day for over a year now, and being mostly unrestricted in what I can do has been truly amazing. The learning curve was steep, especially as I was pushing on boundaries of what's possible in certain aspects. But for at least 6-7 months now, I've been able to work without having to learn and figure things out, and generally just have a blast.
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@clevername27 I did this, and initially I would just be exporting multiple versions of filmstrips for some controls where it was obvious, but that quickly bloated the memory.
Then I realized you can get 95+% there with LAF if you zoom in on the renders and try to replicate as much of it as possible, even using images as a baseline. Now I have a plugin in testing which has a skeuomorphic interface, where several controls are entirely done in LAF, and you cannot really tell.
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@aaronventure said in More Positive Posts?:
Now I have a plugin in testing which has a skeuomorphic interface, where several controls are entirely done in LAF, and you cannot really tell.
Look forward to seeing that!
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If not for HISE, my plugin would not exist in the way it does and I'm eternally grateful to @d-healey and @Christoph-Hart for their tremendous work! Long live HISE!!
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@clevername27 You can simulate something like that, to a certain extent, but it's really tricky and I'm 99% sure the real thing can't be done in HISE or something similar, since each UI element is added and used independently. In a Ray-tracing context, Knob1 would visually to any changes made to Knob2 or Knob1 & Knob2 to would respond visually to LED1 etc. It would be possible if the plugin was made in a game engine maybe, but I don't know if plug-in development in game engines is even a thing. But like I said, it can be simulated slightly, with trickery, to a certain extent. Would love for someone to jump in and tell me I'm wrong though, this would be a nice thing to play with
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@Chazrox said in More Positive Posts?:
Somebody in here just showed me how to do that actually and I did it on something else as a test. I'll apply that to that user kit for sure so we get those sweet shadows.
Oohh really? can you share an example?
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@aaronventure Agreed. I still do some stuff with filmstrips, but LAF paint routines can do most of the heavily lifting. Bonus: Precise frame controls of Lotties.
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@rglides we talked about it here.
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@clevername27 When you told me about lotties I went down the rabbit hole on those and yeah...im gonna get my hands dirty on this. A must know IMO.
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Precise frame controls of Lotties.
This exactly.
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@Chazrox oh haha yeah, that's shadows though, I'm not sure it would work for things like ambient light. I've tried to hack it (although not using this method currently) by creating a separate filmstrip with just a subtle colour glow, that I can put behind the main slider filmstrip and then link the one to the other, so effectively, if the main slider is moved, this glow moves with it and since it's not the main slider it can be placed behind any other sliders so it can be much larger than the main sliders and still not affect trying to click on sliders that might be nearby. It works but you end up with double the buttons and sliders so it's not a very nice solution
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@rglides thats dope trick. Im DEF doing that.
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@Chazrox it's a bulky solution but it does look really nice, I guess it won't impact performance too much if it's only a few knobs and buttons
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@rglides I would imagine as a given user kit, i'd keep it basic otherwise i'd have to pre-map where every knob should be if they decide to use it based on the environment lighting...but im def gonna do that to my plugins that I only have to do that once for ha.
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@clevername27 said in More Positive Posts?:
marketing and promotion
My good news for today: in less than 48 hours, my plugin has been downloaded over 240 times from KVR Audio to my Gumroad. I’m not sure if that’s a strong number in general, but to me, it feels huge.
If you’ve tested your product and it works, don’t be afraid to release it. I’ve left projects sitting unfinished for months, held back by doubts about quality—don’t make the same mistake.
For non-native English speakers like me, don’t hesitate to have your writing checked by AI or a trusted friend. Take the time to craft well-written marketing emails, and always personally thank those who support your work.
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@Mighty23 Excellent - congrats!