More Positive Posts?
-
I've been thinking that almost all of our posts here (mine included) are drops about problems we're having with HISE. And I'm thinking about @Christoph-Hart (and @d-healey), and how it may be a real drag for them to see every morning.
Maybe we can all mix it up with shares about our HISE projects, cool things we can do with HISE, and proactive questions as developers (i.e., feature design, user experience, marketing and promotion).
It's a great community here, and I think there's potential for even more.
Just my $0.02.
-
Good Morning! I agree. Here's something I've been doing. Aside from working on my personal plugins, I've been wanting to show my appreciation to the community by designing a set of 3d assets / filmstrips that people can use on their projects.
There are quite a few regulars in here that always get me going when im stuck. I Love it here!
This is just a mockup of one of the kits im working on. All of these assets should be available for anyone to use soon. Dont quote me on "soon". Im sure everyone in here has 10 things going at once lol.
Im still messing around with the faceplate so the actual release might not be exact.
Much Love to the community!
Special Thanks to @Christoph-Hart
and honorable mention to Mr. @d-healey who got me going on all this in the first place!
Im soaking it all in! -
@clevername27 said in More Positive Posts?:
how it may be a real drag for them
I like the conversations we have and helping people is always rewarding, plus I learn about weird bugs and features I didn't know.
-
@d-healey and thats why you're the man!
-
@Chazrox Very cool! I love the delicate shadows, and reflections.
Have you done anything with simulated real-time ray-tracing—like if a light turns on, you can see the colour in nearby objects, casts a shadow, etc? That's all skewmorphic thinking, and not everyone's bag—but for those who do, it seems like a logical step?
-
Here's a drum plugin that im working on. I originally designed this faceplate using nothing but panels and not even doing it the right way using paint routines. I just layered them on top of eachother. Taking what i've learned in the last week or so, im gonna give this thing a complete visual over-haul. You guys have shown me so much and I feel much more capable then when I first came here. Kinda crazy to me that im even here rn tbh.
As you can tell, I threw everything I knew at this one lol Knob overkill or naw?
-
Thanks!
Have you done anything with simulated real-time ray-tracing—like if a light turns on, you can see the colour in nearby objects, casts a shadow, etc?
I have not. I will def look into that! Im still working on my blender skills as well.
edit: Somebody in here just showed me how to do that actually and I did it on something else as a test. I'll apply that to that user kit for sure so we get those sweet shadows.
-
Well, HISE and Christoph's responsiveness are currently enabling my dream of creating a fully modeled and playable orchestra, and make it into a better product than I ever thought it could be.
I've been implementing my existing models into HISE, and they run and sound amazing. In the process, I've also conceived of at least 4-5 other things I can develop, all thanks to the ease and ability of HISE to do it, as well as Christoph's willingness to respond to feedback and fulfill my feature requests in ridiculously short timeframes compared to what I was used to dealing with other software.
I've been HISEing for 8+ hrs/day for over a year now, and being mostly unrestricted in what I can do has been truly amazing. The learning curve was steep, especially as I was pushing on boundaries of what's possible in certain aspects. But for at least 6-7 months now, I've been able to work without having to learn and figure things out, and generally just have a blast.
-
@clevername27 I did this, and initially I would just be exporting multiple versions of filmstrips for some controls where it was obvious, but that quickly bloated the memory.
Then I realized you can get 95+% there with LAF if you zoom in on the renders and try to replicate as much of it as possible, even using images as a baseline. Now I have a plugin in testing which has a skeuomorphic interface, where several controls are entirely done in LAF, and you cannot really tell.
-
@aaronventure said in More Positive Posts?:
Now I have a plugin in testing which has a skeuomorphic interface, where several controls are entirely done in LAF, and you cannot really tell.
Look forward to seeing that!
-
If not for HISE, my plugin would not exist in the way it does and I'm eternally grateful to @d-healey and @Christoph-Hart for their tremendous work! Long live HISE!!
-
@clevername27 You can simulate something like that, to a certain extent, but it's really tricky and I'm 99% sure the real thing can't be done in HISE or something similar, since each UI element is added and used independently. In a Ray-tracing context, Knob1 would visually to any changes made to Knob2 or Knob1 & Knob2 to would respond visually to LED1 etc. It would be possible if the plugin was made in a game engine maybe, but I don't know if plug-in development in game engines is even a thing. But like I said, it can be simulated slightly, with trickery, to a certain extent. Would love for someone to jump in and tell me I'm wrong though, this would be a nice thing to play with
-
@Chazrox said in More Positive Posts?:
Somebody in here just showed me how to do that actually and I did it on something else as a test. I'll apply that to that user kit for sure so we get those sweet shadows.
Oohh really? can you share an example?
-
@aaronventure Agreed. I still do some stuff with filmstrips, but LAF paint routines can do most of the heavily lifting. Bonus: Precise frame controls of Lotties.
-
@rglides we talked about it here.
-
@clevername27 When you told me about lotties I went down the rabbit hole on those and yeah...im gonna get my hands dirty on this. A must know IMO.
-
Precise frame controls of Lotties.
This exactly.
-
@Chazrox oh haha yeah, that's shadows though, I'm not sure it would work for things like ambient light. I've tried to hack it (although not using this method currently) by creating a separate filmstrip with just a subtle colour glow, that I can put behind the main slider filmstrip and then link the one to the other, so effectively, if the main slider is moved, this glow moves with it and since it's not the main slider it can be placed behind any other sliders so it can be much larger than the main sliders and still not affect trying to click on sliders that might be nearby. It works but you end up with double the buttons and sliders so it's not a very nice solution
-
@rglides thats dope trick. Im DEF doing that.
-
@Chazrox it's a bulky solution but it does look really nice, I guess it won't impact performance too much if it's only a few knobs and buttons