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    Polyphonic Aftertouch?

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    • ulrikU
      ulrik @Morphoice
      last edited by

      @Morphoice Let us know how it goes!

      Hise Develop branch
      MacOs 15.3.1, Xcode 16.2
      http://musikboden.se

      MorphoiceM 2 Replies Last reply Reply Quote 2
      • MorphoiceM
        Morphoice @ulrik
        last edited by

        @ulrik I integrated everything, I cant test it in HISE only with the plugin compiled, and that seems to crash cubase (Crashed Thread: 116 Javascript Thread) during a poly pressure message, only if the plug GUI is open though. if I leave it closed, it plays a sound - however no change in filter upon pressure. weird. any Ideas where I should start looking?

        https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @Morphoice
          last edited by

          @Morphoice said in Polyphonic Aftertouch?:

          only if the plug GUI is open though

          Have you put the code in your deferred UI script?

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          MorphoiceM 1 Reply Last reply Reply Quote 0
          • MorphoiceM
            Morphoice @d.healey
            last edited by

            @d-healey yes does it have to go extra into a seperate script?

            https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @Morphoice
              last edited by d.healey

              @Morphoice Yeah any "realtime" stuff should be in a separate, non-deferred, MIDI processor.

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              MorphoiceM 2 Replies Last reply Reply Quote 0
              • MorphoiceM
                Morphoice @d.healey
                last edited by

                @d-healey aye, will carry it over and retry

                https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                1 Reply Last reply Reply Quote 0
                • MorphoiceM
                  Morphoice @ulrik
                  last edited by

                  @Lindon given you've been trying to get polyphonic aftertouch to run too, here's a working solution from @ulrik . I'm trying to get it running on my side, maybe you want to give it a try too and let us know how it goes.

                  https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                  LindonL 1 Reply Last reply Reply Quote 0
                  • MorphoiceM
                    Morphoice @d.healey
                    last edited by Morphoice

                    @d-healey I can confirm from a seperate script it no longer crashes. However it still doesn't do the aftertouch, so I might have made a mistake somewhere else... I do see the pressure values in the console if I output them, so the problem must be in the scriptnode

                    https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                    1 Reply Last reply Reply Quote 0
                    • MorphoiceM
                      Morphoice @ulrik
                      last edited by

                      @ulrik so this is what I did

                      Screenshot 2025-02-25 at 17.55.13.jpg
                      the poly pressure event data is coming into HISE just fine

                      Screenshot 2025-02-25 at 17.55.48.jpg

                      it should be passed to globalRouting

                      Screenshot 2025-02-25 at 17.56.30.jpg
                      however, in the scriptnode I can't get a readout. Did I miss a step?

                      https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                      ulrikU 1 Reply Last reply Reply Quote 0
                      • ulrikU
                        ulrik @Morphoice
                        last edited by ulrik

                        @Morphoice I made a smaller snippet, works here, compiled as au instrument, loaded in Logic

                        Things to check:
                        SlotIndex should be the same in the scriptnode fx as in your script

                        Skärmavbild 2025-02-25 kl. 20.08.24.png

                        GRM.setEventData(eventId, slotIndex, value);
                        

                        Differences: you have the clear and add, I don't have them
                        I don't think the peak node will show anything, you are in the mod.chain

                        Try my snippet, it's easy to compile
                        VIDEO

                        HiseSnippet 2753.3oc6ZssaaibFlxNiOnca2DD2lBTzsDF8B4EoNjTm6hhHGeHwMw1pQdyt.EsFiIGYMvTCUIobr1hbeun2WrW09ZzqZA5KPA5KPeD12f1+YFdXnLkshpCb1cs7MjyL++y2+g4+vP212ylDD34qUn3giFPzJ7gnNiXg81rGlxz1cKsB+DTaO2QazMj3en2P6d6PcgG06P6Ovkn8jQCvAADGsBEl+obRJr7czD+95G+DrKlYSRGRS6UdTaxKn8ogoi1t0yott6fcHGR6qr5Js101isomq2P.dyiLzFfsOEeBYeLeYygzdFNnmVgOAY08Xaqt0K2vroYy5UZZZVswwULrrcp1rb4Zkc5Z0.WqAPzBa6PC876DhCIAZEtyS7bF0om2qYxM3Uz.5wfTAuXp0A1Y4v6345vEQ9nZa1i55zNVuEnoU.0NUKNuTKtBZOpCMY7Ts4cESnmRgpBrvbYg27YfmoJ7LTfWNPpfBjtiDR2C0w1mNHLcFNd9.ztLvb1Eam0VJWqVg+IZSOXArv06iOkriO7RBAkJaX7PcSCi09zhEK1cHyNj5wz8X66ERNfUZsh+ghKW7ME0GeptcycN9N4645R7ycZt2g+kQXI1v9GS7en9YX2gjjEBZfrpUzjUqpVcaofqrPO1tLZ3ACHrI4KnEos.SvbQnBVZnv.78iL.cboNDeMJnmWB7FXOmcrl.wIt9+C+VZSG03yuH0s9Ksz9rc2BGh4NBQ.B.4.heHkK+E1hbFbLT5VrLZKRvogdCDHt+.OFG9Et6Ui4yUOpNJ8keVqWScB6kNvuqUOB8jdJG42sUH4b3cDpObtnumCg6ItiO42OjvrGo0WMPRkV8wo60e7e2JHjLnC8KIpwZBF1sK8bNG0e1WBz633RZ6EP4dHIqavetkCoKdna3qFWeOH1HtqCOFX6MNTOPdDX.1Gh2.t76pJ7ZSqtRZgTzUNyttBTC235Jv6Z50URgW6hAifvfdNCcwgYiMxyfDMAGKpAj3QcX.FGoJIWaALmVHdOTaZncu7w3b4fQdff2AXLJMy2Csc2tD6vT.dGzNew6lbJpa+GkoVgm56MbfX2WQN.IfF.kHHF275nDAiotDgsYXPZ1YOUNtI12mB9jLGhx4vu9umXeuvLeFiF3w7DPYi9dCYYvRzraQBGxhAye8q9p+1iilny.eB1QUL4nuCAfpifkAY7gm+xpIwbFqIYouAWSRlPJ4TTxbe7hHPWFDpKCFq+K0iKRA637bl2wkVUNypOTGpPgWeR7BBHJoBgxY5+q5bv9oKmWyvpPD0U+E5VFOj+L9bwyvO9qwgSgwLWWNhHXJ79pPvzUEj.gn4u2MNDsbzLgY4zWUxR0nrvvPMUEeCufpHITDBMWITLCHglUlRYLhfadYjuUpB4Se4dfDtM6DJir9Ijvm55cL18kdCCorS1CyfZ9gB+fk6SNQ+Txn.Gv8Cn327agwdziV9TBYfdnOzcftWWcpSfXg.ZnufBrOg01v4xPxdQiK3HPsOoKwGjAhdnmND7Jxyq64Qni29yfddLpsz+amuvDXoHPGGrxHvkVMcY5x0oCKb0n8.LI.dXxJSKRYt.bTqfU5+EWGqcbsEpkxlCL3V5MBC8oGOLjTJuE.6YLO9zhuAvRrOB.7jJXRb+WiyvHPrI108XPiVZLvoJP3ymr.Ib1dGHP3ymJAR5qOIAREbhlWhjHxY.0NPkyYcEXf2tN3OLtXxOnko23RBFrqyC0Cb8BEoUTkXvOmCns4KhWe9krbP3lTGUtd1XWct++dPLS3rAW14KXeQ6Ob25ki884am3TWIvOHd47N41.BNzkZSwtkViSP7op0GLLnWIlX+mXeaSCBjmOXRxdxnskRZoDfcRBvxt+9j9dmQxAAi2cHsqdo3smFjXGBE1g0Vq3xvZhQ5XPMqQaLfGQivLbYj01GlYnOQJEBJun+PNhKaMQRII++D8RlOxzptPG7laa38lqg2hSUCunB7MbT7CSt2o756R1o1BqDUVprSsEz2W9Z1txlTepZSKjS56DU3OcCBYts48+1+xTa5xwXTdEmayNi3B9RQ8+skTJSFUEj6AE+KSXo19wKIPBsSfRXTgdtxCj5CRPkNxJsdIwkfCHpWXvKfTPX+8D2CvLoJLeqKSOWy0OBIgqNOLk92b6Ze9uU20dFyI5vn.F7rTw0TI.vCP4V9ZFLA4Hk28OOiRAdvj3KI9mhxK4jR9Hz0jyYZ1Fs8Igu1y+TgHF8rVgE4xxGiFjHKGgSpI3ntBvqsgqq2qSk1HD.RkHb3hHi0g+jqhGqkF4w.J.4qDvrwXD236E.UXN.NOCGbHl5xuEnNCCfDlNGv5.KVb4Ff8rv9hCrKtC1FTDiZi4W5283swFBNAD+0sSbFtB7mZR35H42B4JHgqpaGe0bARIlim3KNQlY.Du9h7JygfkvmmqbmSB7E3HqHB56SBzLxwJJxQxJxCmJLXV1+6iDELeDuB8i32wBHaY.xOF4KaZb8Ktv7vSdL7p.VZTjCw9PYcAQEcvH1RGEAhkW.Jj9jmxrs50htHRlgTSwh.Dk7FrqP8FQYQQb2QMHYdz6KfLqACzIIUMBA8nG8kb5D2DgVFp0lNVK4TdbdID+fKbTYL1lVgkllhUJQryXZtqvGAhKrdzr4YORH85zH3hc310LFA0KPOqgXAEs0ctJsEWbismaLLzqODeK9N4lN9rLRbuKQ7ZYt8g1eX+Kian2BtgOWvssxTZlD6S2NrBrClFxelUZZXZVyLq+He25bJ40RqsjBqFMMpUogUkpMLMqTyR.mEP7kokADZusZafIfG50rCdQd1OrOuDfKwEW0MIyLhbr72fJHlSdAl6F7J9rPijwbDxRj4LRjW4XmQjArCVOZ17OiDM4UcFgmtxkbdbeQw4tSdDdH5huEIam3ofERUoK.9WSvg6Bt.VMaZToZMKqxUZTuQ0nXToG6x5StDxTxmKwsTAH2G1gxQdklMsLZZ0TAU2G0b8FM4+pY1nZYCq5kuH9pUotY8Fl0KaTqpYiZB7MO5WqkvCSfGl0pVsd4Z.KpXZk6wnI3AuH5ma1X7P2MRbhEeGj+ObhGSXJaXZvUGMa1nRy5FlwID564E1CRGFuU+PN2LZJ+UuN+HZ0FVyxoPQ+GWumBWFI+3MNiGhXRGBylzjyB42SdZhOlXlJKdMOKqZBk21j7oAx0xAivpeKv3RhAd2.xn7CyT3rY4JWl1N19Pj7qqw6q78vFJ+Pj7a7cCBuGHg2Gf9b7YDwksJP1OP7dWO+95Ok.0iyw8k8IX+WS6mfcvT+IXOvNDfvg9XVv.u.hoJm6P5SOziQBxL5XTXkKEYFU5cXdwgxrJtpXGPUnrtkZEOnk5fswrLLCdOCm1ip78g+OOVFnR9EcOHvFTLXQr3Tad6gtAjOm++1goJgoCaoN7yv9NfMLy0F8t46Buv6ceW3uq7eGx7em4+NjK2JBGkd+91Be.BNRaoKLk52L1xjO8cnu3902eX+NP7U636dJH9Zmhd2HtCfNDli3k+K7KZRyjqqClzLdxYLWh0s4RtMWxs4RtMWxs4RtMWRRtjusrG8w19dGEcQ0h+MJEi.5Vl3t23cLCuqaN1+ABxuqN8Ha6rr5BDZMqDVdVIrxrRX0YkvZyJg0mUBab0Dxy9Dc0h7yePV31aKt9hBEhu0I3nn1+CzZhXEE
                        

                        Hise Develop branch
                        MacOs 15.3.1, Xcode 16.2
                        http://musikboden.se

                        MorphoiceM 3 Replies Last reply Reply Quote 0
                        • MorphoiceM
                          Morphoice @ulrik
                          last edited by

                          @ulrik yet slot index is 0. that shouldn't be the problem.
                          I tried replacing the peak node by a minmax node like your snippet, but still no movement....

                          https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                          1 Reply Last reply Reply Quote 0
                          • MorphoiceM
                            Morphoice @ulrik
                            last edited by

                            @ulrik could the tree be a problem? there are quite a few networks, maybe the global routing info isn't passed all the way to the Polyphonic Script FX1? It doesn't work if I rearrange them either, though... I'm sure its a simple mistake but I cant see it rn

                            Screenshot 2025-02-25 at 20.47.14.jpg

                            https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                            1 Reply Last reply Reply Quote 0
                            • MorphoiceM
                              Morphoice @ulrik
                              last edited by

                              @ulrik I tried moving the aftertouch script into the synthesizer group, but then eventID gives me -1 every time

                              https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                              ulrikU 1 Reply Last reply Reply Quote 0
                              • ulrikU
                                ulrik @Morphoice
                                last edited by

                                @Morphoice said in Polyphonic Aftertouch?:

                                @ulrik I tried moving the aftertouch script into the synthesizer group, but then eventID gives me -1 every time

                                You moved the whole script processor?
                                The eventId = -1 should not happen if you have moved the whole script., meaning with the onNoteOn, onNoteOff, onController etc... callbacks.

                                Have you tried my snippet?

                                Hise Develop branch
                                MacOs 15.3.1, Xcode 16.2
                                http://musikboden.se

                                MorphoiceM 2 Replies Last reply Reply Quote 0
                                • MorphoiceM
                                  Morphoice @ulrik
                                  last edited by

                                  @ulrik I got the eventID back now, it conflicted with another script, that's fixed, but I'm still missing something there is still no output in the scriptnode. I did exactly what I could deduct from your snippet, unless I oversaw something

                                  https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                                  1 Reply Last reply Reply Quote 0
                                  • MorphoiceM
                                    Morphoice @ulrik
                                    last edited by

                                    @ulrik HEUREKA. Got it to work, there was a Message.ignoreEvent(true) somewhere else in the script apparently creating havoc. I removed it and there it went

                                    https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                                    ulrikU 1 Reply Last reply Reply Quote 3
                                    • ulrikU
                                      ulrik @Morphoice
                                      last edited by

                                      @Morphoice I'm glad you got it up and running!

                                      Hise Develop branch
                                      MacOs 15.3.1, Xcode 16.2
                                      http://musikboden.se

                                      1 Reply Last reply Reply Quote 2
                                      • LindonL
                                        Lindon @Morphoice
                                        last edited by

                                        @Morphoice said in Polyphonic Aftertouch?:

                                        @Lindon given you've been trying to get polyphonic aftertouch to run too, here's a working solution from @ulrik . I'm trying to get it running on my side, maybe you want to give it a try too and let us know how it goes.

                                        you mistake me for that person I'm afraid - all I've been trying to do is get channel aftertouch working correctly and consistently across HISE modulators...

                                        HISE Development for hire.
                                        www.channelrobot.com

                                        MorphoiceM 1 Reply Last reply Reply Quote 0
                                        • MorphoiceM
                                          Morphoice @Lindon
                                          last edited by

                                          @Lindon no worries.

                                          https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                                          1 Reply Last reply Reply Quote 0
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