Video Game Sampling Laws/Legal Obligations
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Does anybody know the laws or legal obligations of sampling old video games? Not the theme music or any instrumental section but one-shot samples and fx.
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@trillbilly Well, there's the law…and whether anyone will notice or care.
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@trillbilly game age doesn't matter, copyright is copyright.
Now, some effects might have come from FX libraries, which you'll truly find no shortage of on the market. There's almost never any info on that, though, so it's up to you to comb through all of them (for early 2000s, I think there were a few popular SFX libraries that were used on almost every project to some degree, game or film. I can't remember what they are but you should be able to find out easily.
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@trillbilly avoid. You could try throwing them into Synplant and see if you can get close to the original sound, or look for some online tutorials of programming old sfx...
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@clevername27 Yes, that option crossed my mind lol.
@aaronventure Ok cool, I'll check this out and see what I can come up with,
@DanH Thanks. Do you recommend this simply because of copyright issues?
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@trillbilly pretty much!