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    Why is my filter band moving when adjusting oversampling factor?

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    • HISEnbergH
      HISEnberg @Straticah
      last edited by

      @Straticah It largely depends on the filter design, but I think the frequency-split template uses one-pole, so each frequency is doubled. So a LPF of 200Hz becomes 400Hz.

      Maybe try one of the other filter types in Scriptnode, I am not sure but one of them may be sample rate agnostic. Another alternative is to just process whatever comes after your multiband process with the oversampling. A last alternative would be to compensate for the oversampling, dividing or multiplying the Frequency cutoff by a factor of however much you are oversampling.

      So on a LPF, 2x oversample, if your frequency was initially set to 200, it should become 400. Divide the control by 2 to compensate and set it back to 200.

      HISEnbergH 1 Reply Last reply Reply Quote 0
      • HISEnbergH
        HISEnberg @HISEnberg
        last edited by

        Also I am not 100% sure this is exactly what is happening in your situation, but just a semi-educated guess.

        StraticahS 1 Reply Last reply Reply Quote 1
        • StraticahS
          Straticah @HISEnberg
          last edited by

          @HISEnberg yeah makes total sense to me. In my mind samplerate and poles were not directly connected but it seems to be like that. I am not able to use anything else than LW filters unfortunately.

          Any experience on reducing CPU impact of oversampling containers?

          I would have 4 separate container one for low, mid, high, master softclip.

          Hope this is not more of an impact as wrapping the plugin into one.

          building user interfaces in HISE :)
          web: www.vst-design.com

          HISEnbergH StraticahS 2 Replies Last reply Reply Quote 0
          • HISEnbergH
            HISEnberg @Straticah
            last edited by

            @Straticah Realistically I don't think there is a way of reducing CPU for oversampling, except by using the minimum amount of the oversample container as possible. I think trying to compensate with some math might be a solution.

            1 Reply Last reply Reply Quote 0
            • StraticahS
              Straticah @Straticah
              last edited by

              @Christoph-Hart any suggestions to keep the oversampling containers to a minimum while not processing the filters of my example since they behave that way?

              building user interfaces in HISE :)
              web: www.vst-design.com

              Matt_SFM griffinboyG 2 Replies Last reply Reply Quote 0
              • Matt_SFM
                Matt_SF @Straticah
                last edited by

                @Straticah The filter curves are moving but it doesn't change the sound. It seems to be affecting the display only:

                HiseSnippet 1868.3oc6YszaiTrEtZmTwSx.bGP73tzKXQ3pQQocd3YDKhyKCQPRrFGBrK2JcWcbOt6pZ5tbRLOVgtRvOAVwVX48evcAhcHgDKQBwFVvt4WvENUWcaWkcmLNdlDDOBRHWm5TU8cNmuyop9LMi4NzjDdLxZtC5EQQVOCtUOln8lsI9LzNagrdN7tjDAMthRzF8hHIITWjk0TugTf0rSiR+6QqsAIfvbnCDgPGx8cnusenuXfzl0eK+ffFDW5A9gZZub8cb3rM4A7t.dlBuHJh3zgbBcOhTsRXzaRRZir9W36uxJ1DWuZd1KYe+ic8bnKUawUWtVUxJ2yyq1h1KujaMukAPNy1t9BdbKAQPSPVSuA2sWq17yXpC3P+D+iCnxA1nVvIqD2fG3JMQ4uQa11OvsYtiJAgrvMG31lR41dQ7t9t98kOv8cmzIpLXE5NPqRlvaJC3YqCuE0fWAPxRCRSqfzyia4D6GIFLiDO2FuCChldDHNoCEktHq+GdSNn.SrPHoCsQLLn+Ble0EW7tUf+2q85dcYNBeNqBmsGWP2mM+qM2GN2ry8wyUY3o77JbN4wDyCBnwENsjZDeYKbdV2viow2sxojftz9JBluoOEew9T8Ptixp0Tjy1g4K1OhlMdTuNJyUA+5c1YKhfHCDYx.8hnwBeIDr1hdJjFnBKyh2hlzQvifDgQhY.ag61MfHLoPxDsrI.efQbSFbXI9hd5IhCyqld73UCn8EZsiIbedbSegS6hwaoBvK30ttwaVV5yh21yi5HF.1owMduatTx4xRIgyTd3OS1vJMdO6BSF+T7.heTLMhDSOf2Lfza9DRXT.8A.FuakiC3NcZ4+AzQyVhTPXCoFy6zlvXzfjIIoZlw1qXeodEzC3cE9rS1kHh8OGxN2qaXKnduCcyLzAxrJIysTiWTNVxQZQYtoC9U3urIskisxlzNeRszx8nhy3wcRCGY+FYUV46SRcxG4ctMZ8f.9YaxCi7yXrPLHUVSdPun1bluiTjRibjtdHuKbHYvEtZ5.hefjh2paBTzvceVKP4z6Csl5PZbR5FWFu3Bv+AT983tvTkaPb.GaulDQaYtirNDPNowK3zmjZfUcdhbKxuuT4k.HFJMc4skx3SSRLb4IT+VVFpj5hTisyZJsJUJRqbDjdVRcz6jbnbVGR.5PIoPtOH4AKUOyHlQp5svm6A2oGiLrn6jZQ.0ZgrYMveJd5uvK2bFBokFBo+CIURyby.qJ5fFR4YjEtn45bK7aCdbRLviNSV55.R7ITQ5gnKHq5NillzjXNLyWriqb6b6FF1aUTezHkVFqNMzSvVV6B1RMyVFByGA14t9rLibP01cImOjrGsVKAMRVBQWuVcnmohk5ZJce4Gb+s4yV+e+yO5+7KqgxH0JpC+T.QoEpL4DurFKWSmmFLass6IiYaoYIOK1Kl99GkDE3KVBcgIroyW.1Fe6RYElGGXFWTzs7nQ2kqORz8S+95O9n629Q+RsOI7aWSkHuAg4VwdP38G+5l+2e3++U0WuqfGB2.jdS9vL2RExbKiChsOZESh6swM.KrKTbrW5inJdYUuzkUTInx3iAjuJ5wTS8pFPx2Vk1ZGZY0gprPiC8kvOzMIZgGF3y5.46ePLbUPOiBbyNyYm74+p7.yeFCbqpFvJBFpCxjXKwKP2OO+8mM7CxoJpeJ46LW544WOtMbCuKbfoKH+JSCNVoqGNFHndNGSOTZtU0+BSZF5pWNCU.XfRbWX4rYvoOOajcVuZV+h5Fg44v.NauPX2fghsoNU3uKJhNHlmeGX112+dMUv8pj6esTYOexghISPkUcSAMRRasqmj1ZWRRa0IIo8jGd0SZq92Is2TIsOZsBRZqc8lzV6uJIsOUMx6bEi2OGd+721Ae+3HEquH92voFynL18G7NwqNbS+H2BA5Haz387di2sZ7jmgrZzvVRYbqzWc9zmX0eoe427V09r0+o0FOSw7wqF1R+2Uh1fy6DRR+t7m3Nm8JpIuM9cImRS6cc52L+Roi83wgUdCJbKhrGU1WR2q+tws60Qic2q22Q.P3fXBKIhmPsM74zP+C3LZhgzgVQ0BWggzsnhtLysVIxPKoqnA3Jzz6V0yEVUWXSByXyfwF6ztxl1jO7mVaaF43.ZKJX4t6m3.NFxPznlcCRnuquqnss9BGHtpt32jD6BwPGiTnoF6lCp26IydlpoeAspalqqF5ei130m79D+zoYmyliwV9xBZayNkF.ozoX7EfbXOR2.QtTybxc4Ldd+1Fv.d.UD6exITy6DJxfVWHHNcFH4Eq+.Z.kjnkm9p0UM6IsAPSluv9J232BiW+SrBtUjERp7mi96O0ez5u+MbFJT+7ONQ5WAC0zqVIMbW42+38Mw+zA2DmQHwIleTVawkELtUpDvtYoeVwr3ckigGJc5vOoKDt54HGGysZjEVcRW3RS5BWdRW3JS5BWcRWXsIcg26wuP4KCx9NDYdB7bolaq9hcK0KkRSYP+FnCqdqL
                

                If you wrap the whole bands filters into one oversampling node, you'll consume less CPU than wrapping each band into separate OS nodes obviously, but there's not way to further decrease the CPU consumption.
                Keep in mind that once the node will be compiled, it will consume less CPU that it does in the scriptnode graph.

                Develop branch
                Win10 & VS17 / Ventura & Xcode 14. 3

                StraticahS 1 Reply Last reply Reply Quote 0
                • StraticahS
                  Straticah @Matt_SF
                  last edited by

                  @Matt_SF interesting in my compiled build it was indeed audible, i will check your example thank you :)

                  building user interfaces in HISE :)
                  web: www.vst-design.com

                  1 Reply Last reply Reply Quote 0
                  • A
                    aaronventure
                    last edited by aaronventure

                    It's a known bug, the oversampling messes up the filter display (by the same factor probably).

                    It shouldn't affect the sound (haven't checked compiled plugin). The workaround is to duplicate your filter setup in a separate node (could be a modchain node), output these filters to the same external slot, put them into a soft bypass node so that they're not actually using up your CPU and then use them for the display while using the oversampled filters for the actual processing.

                    Hacky, but it should work.

                    Matt_SFM 1 Reply Last reply Reply Quote 2
                    • Matt_SFM
                      Matt_SF @aaronventure
                      last edited by

                      @aaronventure Hacky indeed, but I confirm it works :grinning_face_with_sweat:

                      Develop branch
                      Win10 & VS17 / Ventura & Xcode 14. 3

                      StraticahS 1 Reply Last reply Reply Quote 1
                      • StraticahS
                        Straticah @Matt_SF
                        last edited by

                        @Matt_SF @aaronventure if its indeed just visible i might have messed up the dial linking when wrapping into an oversampling container. because in my build it was very audible and unusable.

                        Will do that again and double check. If its just visual i will not have a problem with that. thank you.

                        building user interfaces in HISE :)
                        web: www.vst-design.com

                        orangeO 1 Reply Last reply Reply Quote 0
                        • StraticahS Straticah has marked this topic as solved on
                        • orangeO
                          orange @Straticah
                          last edited by

                          @Straticah If you have Plugin Doctor app, you can also check it from there. This will give you a better understanding of whether it's affecting your sound or not.

                          develop Branch / XCode 13.1
                          macOS Monterey / M1 Max

                          1 Reply Last reply Reply Quote 0
                          • griffinboyG
                            griffinboy @Straticah
                            last edited by

                            @Straticah

                            Antialiasing gets complex if you want to minimise oversampling.
                            You have to dig into the research and develop your own filters

                            1 Reply Last reply Reply Quote 0
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