Global LFO on effects
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@elemen8t said in Global LFO on effects:
HiseSnippet 1238.3oc6Y0saiTCE1SSLpIrf1VVg.DHMW1EpVkoMaaW3BBMsoDQSaJIaWPbwJWONMV0i8vLdxRDh64Ndk3Q.IdA3QXeC.6wSyLoIjMIJspc2ctXT74XOymO+7cNNSy.AlDFJB.VEa22m.rtGrUetra0tHJGTeOkbXORPHUv2DraeeTXHwEXYk6.sdqB4AwWu7q2EwPbLIUD.bpfhIGR8nxToMq7cTFqFxkzl5kY1kqTGK3UELQjBK4fk.9H7EnyIGgzSaIH3aQgcAVeNz0orSmcvns1wo7FX7F6r8FOYaLA0oCYKmGuc4c5TtCBWZCf06ruKUJBZIQRRHvBtqvseqthWvMufSogzyXD8.GPK0a1Htlf4p2hZoGq158njWjJqD.TsKk417RCWHP8hZlZFyYLiO.1f5RGHO0bd+XE1oqHqQ0ZoggbtgfrSVHWJCjGCjrx.o7FHsBrENf5KS0nwy6Bqykj.kIiLDTLyEX8mvpB0D3xG4gtfTKPMXvBVaqRkV2Vc6geUmHNVpBRrE7iDRxw70dXwesXgh+VQ6qppSmwpS+ZBDLFIXrp0gKASZgqwi7NiDrtcODKhLXhps+jBCb9+BCvlcclIJ304T4w9jjwiZ0AIlJ0udZ88PRj1QjHSMOeRfjpgf0djdpTCiao.bOR3ERguJ4XDelJZQ3FwPxgCgzIeIJT1fg7aZmCOjJ6mM47pwU4mt3proBiY2NkvcEXSpD2c73cowfWkU65FuIYouGbeEsAVlB17vZ+vDSIW3PYYCT9D3ALwYHVpATE2nPEwjl9YIpsGn2dvDbl.w7eMsDy9SMwrUt4JgJKG5Txql+5hW8FM9+CFw0EN6YrKlJAqXfIDdXsiSrZpekBLmWMv1k5KXn.s9ZAjeNhvwYzubEcDT8z.vJ+Qkmg5Q5HB7Rn6F7jNjbt5clURahmuP09ANavZKOgP1kxOe33xGT4PgveeNRYEby9PZ1EEpKxDRjC8XTO11hFnPUsqpLA9hrJqeNWDPLEtxJuZTnT3c4FHtMjVRheL0t0OA2p7iTWc9B88mTUcayiWLiAyf62Yxt+kl5nTcjv.WtNl3VdcEChGDDdG.wSrRXt2LqD98hHoJ4tARFP+EE0zQQdsTkZvDER3bBSWfwZIctnYbI833DZB2Mdv+ptRT5nGaknz4RkioZ6Hmx4dvopb5Ku9KmleVOlxqwkNeamt2Nyumg.wr0eJXvxpvlBVe+tBNEWixjIs3V.ZFLo7O.XzlN98+txIYCATl+LIbeTkShPrrV8+QTIoIloxiL+kdyOkgMeHbnhXWGw5yfCyZT1xOMoCVMU1on.JhKGrMh2A1W1hqdF1ISYlZq7ogj1nXvpmf53ARyjiEZ52R07khilShO2OvZ8Ichnu7Js0tvbpSOUfNv09NC00GCSxIhan5tCtee3I2t.aZCFTOeF4fTfZDXqkLYJt8HLzPTROi5J6lJ3GqLllPLIMM0tvqRnk6llPaAD7O+f7s7WKB9qUgwQg2cHBVEFmkb2Av2G1Dcan.wMwAvdc4c3gvAhmiMevAMYyxwRT1Vd7mop.rgdrsCH9iPjkE1ScDqmiwC+nFYgaLuKby4cgkm2E934cgaMuKb64cg67pWn9DveSjT3YxEAfFM22PaaM3+XzJG3+.HmcW+I
So you have no sound source - but your modulators are all moving.... so whats the problem?
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@Lindon I dropped a sound file in the player top right and I want this to be my audio source. Same in the daw as an effect plugin.
Do i have to adjust some settigns so it takes that as the source?
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@elemen8t said in Global LFO on effects:
@Lindon I dropped a sound file in the player top right and I want this to be my audio source. Same in the daw as an effect plugin.
Do i have to adjust some settigns so it takes that as the source?
I have never in 8 years used that!
Put an audio loop player in your container...take it out when you compile your effect.
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@elemen8t said in Global LFO on effects:
Same in the daw as an effect plugin
Haha yes but I want this to be an effect plugin and not an instrument.
And it doesn't work in the DAW (same as HISE) if I compile it like the snippet I sent earlier.
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@elemen8t Perhaps try this:
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@HISEnberg Great thought, but still the same. Still not getting any audio into my container/gain in HISE and the DAW.
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@elemen8t The problem is that it recognizes the container as a synth module (instrument) and not effect. Can I adjust that?
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@elemen8t this will work
I compiled and tested.Settings:
Extra definitions:
ENABLE_ALL_PEAK_METERS=1HiseSnippet 1190.3oc4Xs0aiTCE1SRLpobaaYEBPfz7XWnZUSyMJ7.gl1ThnWlR51cQ7vJ2YbRrpG6gY7THBgDOxa7WB3W.R7Gg+Af83Iyk1roQY6k.jGFEe7wi+ly4674KV9babP.2GXr7Ii7v.iWC1aDSLr8PDgA5tCv3Mg624HBqyyrngCj11djGJH.6.LLJtmxIixk.Q+9qOaaDEwrwol.fS4Da79DWhH0pUqujPocPN3SHtY7tVqt1bVaNkGJATQ3F.Oj84nA3CQJ2J.AeAJXHv3CgU2p+lN0v0q0n1Y0a3TuZsM66fa1zttSi5MZ5HsVYqpMqBLdkccHBteOARfC.Fk1l6Lp2P92wzSvoj.xYTrpQEPO4LqM2gScTehJqf1CITGqwQp..v.ZkF2JpiaODd.wgjXOM98fnNLSGQ1.nQg7vqXN3UIK71HC7l.jLx.oRZHsBrmsOwSj1iBOuJrKSf86ij4orPQ6Kv3Wgs4RGXhG6hNG2wW1HY.q0XiMV2T93QeZ+PlsfvYlb1gbA9H1ZOZ4eX4xK+iKad4t52eh8olFeNkh8mX2Jpg+zF3ZrP2yv9qadAhFhSbT94mOlBewwzroba8WcFG4rtLh3HOL6EQD.wgJ4+dR2cPBjJQDaS5mG1WPTPvXG7Exx.cZoLbGbv4BtmrP3J4LIag6DRQh7THUgVbGxXPt7lJ4vBHhQYKDuw3UyJDWAZQD1CmLFKLALJiT2FXLtZ70g61uO1VjBvRvNO6VpzqPl4urd9WEZwoi7FxYD6NDpr7IBDkg5FUlhJJ.zwG+sgXlcZz5m+yVGmM8JCyYjMemVGGhnYit+zu+aaS73Tj+Kajuxz+zKMizi2Fl7QYduviyoOtjFouObOJ+LDUozbJxmfXhDnGgZyXGLUdXF6hYhOUtd7+j.7InH.pb3Bodf14HiQBFpU0jJFLbj5FvX8wyYxzXpDTjARIs4SjKEmc9uwRjydYthrZtPKE8tvXtuohysXi02.d78O.WJYmeDWOJduTvoMXprLcIqcvTTNIlmRbDCSM70slvVC0EDVpT0kEnJdWKPceRruMzl17+eZSqBiXgK1E7qBipLVrA4CfVn6KQ9uhGJHrAGfD9juWt48CCc6IONnMVBOISjp1PuQA0Vu0s2P0VAhdXlSTi+V9KtyJp1FwcVYbmSP668hY1oAiw75n.xGLMh+TDF+iY8Dwdy7IhurzXoYqr5ZNPaoEtCzNqb025Jolf6Ko6UzvDptvj3H0kzDuVfEuyEU+W8T.fkZoXHcSIXs9kVOEcAtO22M9rkIuo8wCjyYVKmfc838FwryRF64x4hgxBt77tG1ZeN2aWlZo.mruDqgn.0I5CvhbuF4q8D9An.4gaZS41mmac9ALtOVeKAYs2NLPvcG+ADsZSOA1Suzy2.aT6wxe8+H0ysZKeT8nal12fm+ovLyRULgjTthSr.p6qQYtSp8usqZn3+oupg6jUGuKlCWjsO+415KxSUHsTjE42MK5pdKCOP01rBH5x8xlKckK97ba67upqLvMm2AVcdGXs4cf0m2A1XdGXy4cfe70OP0dC97PotttzD.NvZWshtQxxIFEA+CDsXeNF
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@elemen8t said in Global LFO on effects:
@elemen8t said in Global LFO on effects:
Same in the daw as an effect plugin
Haha yes but I want this to be an effect plugin and not an instrument.
And it doesn't work in the DAW (same as HISE) if I compile it like the snippet I sent earlier.
yes - read what I posted - use an audio loop player in your development then take it out when you come to compile as an FX.
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@ulrik AWESOME! Yes that worked!
Now I gotta find a way to make it work on my hardcoded modulation slots/channels which won't work. (Also same problem, works in HISE but not when exported)
If you got any ideas for that let me know ^^
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@elemen8t If I add a hardcodedfx with an additional hardcoded mod slot and connect the global LFO to my drywet only the other "basic" HISE effects get modulated by the LFO, not the hardcoded one.
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@Lindon Yes I get that, but the initial problem is that it doesn't work in the DAW when it is exported without a sound generator like the audio loop player.