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    Button.setValue(1) oninit not reflected in UI

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    • ulrikU
      ulrik @CyberGen
      last edited by

      @CyberGen you need to set button.changed() as well, however the .changed() will not work during the onInit callback.

      Where do you set the value change?

      Hise Develop branch
      MacOs 15.3.1, Xcode 16.2
      http://musikboden.se

      CyberGenC 1 Reply Last reply Reply Quote 0
      • CyberGenC
        CyberGen @ulrik
        last edited by

        @ulrik I'm currently setting the value in oninit. I'd like the button to start in the on position. I had tried the .changed() as well as setting the default value property to 1, but neither of those did the trick.

        ulrikU 1 Reply Last reply Reply Quote 0
        • ulrikU
          ulrik @CyberGen
          last edited by

          @CyberGen does it have "saveInPreset" enabled?
          In that case it will remember the value you set when you save the project

          Hise Develop branch
          MacOs 15.3.1, Xcode 16.2
          http://musikboden.se

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          • Dan KorneffD
            Dan Korneff @CyberGen
            last edited by

            @CyberGen What about calling the change after a delay?

            Content.callAfterDelay(500, function(){
                 Knob1.setValue(1);
                 Knob1.changed();
            }, this);
            

            Dan Korneff - Producer / Mixer / Audio Nerd

            CyberGenC 1 Reply Last reply Reply Quote 1
            • CyberGenC
              CyberGen @Dan Korneff
              last edited by

              @Dan-Korneff & @ulrik So, enabling "Save in Preset" works, but I didn’t want to rely on that for this, primarily because patches can be edited and that could mess with the initial setup that I'm looking for.

              I wasn’t aware of the callAfterDelay() function. That did the trick—thank you for the tip!

              I have to say, though, it’s still a convoluted way to achieve this, especially considering how many buttons I’d need to set it up for. I’m still wondering why simply setting the default value doesn’t work with script buttons. It seems to work fine with other components.

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              • CyberGenC
                CyberGen @ulrik
                last edited by

                @ulrik So I just realized, what you are saying here is that I should turn off the save in preset mode. That makes the setValue work. But not the default value.

                d.healeyD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @CyberGen
                  last edited by

                  @CyberGen The default value of buttons seems to not be useful. If a control is set to saveInPreset then anything you set in on init will be overwritten immediately after by the stored value.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  VirtualVirginV 1 Reply Last reply Reply Quote 0
                  • VirtualVirginV
                    VirtualVirgin @d.healey
                    last edited by

                    @d-healey I can confirm that the default value for buttons is not working here either.

                    d.healeyD 1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey @VirtualVirgin
                      last edited by

                      @VirtualVirgin said in Button.setValue(1) oninit not reflected in UI:

                      is not working

                      What do you expect it to do?

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

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                      • VirtualVirginV
                        VirtualVirgin @d.healey
                        last edited by

                        @d-healey If I set the default value to "1" and recompile I would expect the button to be on.
                        Is that not what it is meant to do?

                        d.healeyD 1 Reply Last reply Reply Quote 0
                        • d.healeyD
                          d.healey @VirtualVirgin
                          last edited by

                          @VirtualVirgin said in Button.setValue(1) oninit not reflected in UI:

                          Is that not what it is meant to do?

                          It doesn't do that for any other control. With slider the default value is the value it will reset to when you double click it.

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          VirtualVirginV 1 Reply Last reply Reply Quote 0
                          • VirtualVirginV
                            VirtualVirgin @d.healey
                            last edited by

                            @d-healey Right, I see. What is it meant for then?

                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @VirtualVirgin
                              last edited by

                              @d-healey said in Button.setValue(1) oninit not reflected in UI:

                              The default value of buttons seems to not be useful.

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              1 Reply Last reply Reply Quote 0
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