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    High fidelity animation in Hise - What are my options?

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    • griffinboyG
      griffinboy @Christoph Hart
      last edited by

      @Christoph-Hart

      Thanks!
      Is it possible (easy 😅) to create display buffers for external nodes?

      Else I can use a peak node or similar I guess to get to that step? Trying to be performant and have as few steps of 'translation' as possible with the data to get it into the path format.

      A 1 Reply Last reply Reply Quote 0
      • clevername27C
        clevername27 @griffinboy
        last edited by

        @griffinboy Like this?

        bd17e59a-7d52-49d7-9295-b1b3050f622c-image.png

        griffinboyG 1 Reply Last reply Reply Quote 0
        • A
          aaronventure @griffinboy
          last edited by

          @griffinboy yes, use a peak node right after and then plot its data. Set it to an external buffer and use that with a floating tile.

          Christoph HartC 1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @aaronventure
            last edited by

            You can also use a peak node as a member within your C++ class and pass on the external data to it, then forward all callbacks to it at the appropriate time.

            griffinboyG 2 Replies Last reply Reply Quote 0
            • griffinboyG
              griffinboy @clevername27
              last edited by

              @clevername27

              Yeah exactly, scrolling history

              1 Reply Last reply Reply Quote 0
              • griffinboyG
                griffinboy @Christoph Hart
                last edited by

                This post is deleted!
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                • griffinboyG
                  griffinboy @Christoph Hart
                  last edited by griffinboy

                  @Christoph-Hart

                  You can also use a peak node as a member within your C++ class and pass on the external data to it, then forward all callbacks to it at the appropriate time.

                  This might be my best option as I realised I simplified my explanation: The graph I am trying to draw is a bit more complex than simple history, I need to be able to redraw the whole graph with different data at certain points, so I guess it's not really a history graph

                  I'll try and do what you said here, although I've not done this before and I'm not entirely sure what you mean : )

                  clevername27C 1 Reply Last reply Reply Quote 0
                  • clevername27C
                    clevername27 @griffinboy
                    last edited by

                    @griffinboy I'm happy to help, hit me up over DM. It's super-easy to do what you'd like. Though my first suggestion, assuming that's what you want, is to adapt the tile @Christoph-Hart is using for HISE.

                    griffinboyG 1 Reply Last reply Reply Quote 1
                    • griffinboyG
                      griffinboy @clevername27
                      last edited by

                      @clevername27

                      I'll message, thanks for the offer

                      clevername27C 1 Reply Last reply Reply Quote 0
                      • clevername27C
                        clevername27 @griffinboy
                        last edited by clevername27

                        @griffinboy Yes. First, pls take a look at my commercial spectral editor, Steinberg's SpectraLayers. If you want to do anything you see in that programme, obviously I can be pretty specific. If you'd like a license for it, let me know.

                        ustkU 1 Reply Last reply Reply Quote 1
                        • ustkU
                          ustk @clevername27
                          last edited by ustk

                          @clevername27 I've done similar stuff using a peak FFT external buffer, though I'm concerned about the efficiency of my code.

                          From the top of my head it was as simple as keeping an array of data updated by push/pop new/old external buffers. But then the paintRoutine behind has A LOT of data to draw! So it works, but the GPU probably hates me...

                          Would there be a more efficient way? And if you add a blur then...

                          Of course the data has first to be downsampled to whatever the resolution of the panel is, but still the paintRoutine can be sometime a painRoutine 😀

                          Can't help pressing F5 in the forum...

                          A 1 Reply Last reply Reply Quote 0
                          • A
                            aaronventure @ustk
                            last edited by

                            @ustk said in High fidelity animation in Hise - What are my options?:

                            So it works, but the GPU probably hates me.

                            That's the thing, it's all being drawn on the CPU. That's the problem. I don't know if JUCE 8 finally solves this.

                            @ustk said in High fidelity animation in Hise - What are my options?:

                            And if you add a blur then.

                            Don't.... At least until Melatonin Blur gets implemented. If you have to, use drop shadow to fake blur on paths, but even that (except the text one, which uses Melatonin) is going to be somewhat hungry.

                            ustkU 1 Reply Last reply Reply Quote 0
                            • ustkU
                              ustk @aaronventure
                              last edited by

                              @aaronventure oh yes I always forget that the CPU is in charge… pity…

                              Yeah I simply dropped the stock blur for a long time, eager to see melatonin being implemented more deeply

                              Can't help pressing F5 in the forum...

                              1 Reply Last reply Reply Quote 0
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