Do I not understand the setLoadingCallback?
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@aaronventure said in Do I not understand the setLoadingCallback?:
It's time to implement the broadcaster, I think.
See my post one above
I suspect that the loading callback is actually triggered on the UI thread because it seems to block the timer.
I did a test where I did the sample loading on a background task and in this case my loading bar worked, but it caused crashes in certain DAWs when loading lots of samples so I'm not trusting that method.
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@d-healey here you go, tested with my samplemap. You were nearly there.
HiseSnippet 1543.3oc0X0kaabCDdWKuoVpIEMo4g9RAHL5CxsFNR4ezfzHaY6.iZkHH4ZT.CCC5coVQ3UjaI4ZGkh.zSPOK8HjiTuAoCIWIwUV10UMIs0O33Y3PxO9MCmOtosfGRjRtvyu7dCSId9WOn6Plpey9XJyamM87+7fTAIgiinr38HRk2FCSwRIIxy2uzy0Q4WdQOyO+wy1.mfYgjIt771mSCI6RGPUS71twOPSR1FGQ1iNvI562XmPNqIOgmAHpTPMuTb3I3XxKv5vVHvy+ZaEQUbQWEVQjd9KtAOZX297yX132mJoGmPzF085BKj0817jHMh0d8Z1mlD0dzIW544GzdBOTxxC2NnEMhN1uKenG.MYFt7g+BEgWoBvqtK7p4.uY.IeGHsnER2LnanflplLhFOeZvNLEQzCCztKTrw5svusXPSNDASs1.7IjsEfw3YT8g0psJB90JOoRksXwTFYMa1d8jjt3AoIDY0UdB5N2A0iKPvYRAkAUp.YIoBcJVfZiYjj5nmhFsIwDUS9fTNCLptrc3kgk29WqIIp8wIYjplsbhy1.+p5vyf0mTsWFKTQ4rpwqT4WpTVuOXXKT8oR85uKODmrAOiEIMKiIfTAOV.zxn3hvJ7ZTY6wEunmgxOgvRj6tc9jptB56P0MmyiIg3LIAVDBJuxexZ2CSSjHEGIH3v9n5qUyxKPrIXfQjFJa.NcUzYDTDGQUHnVVRRNkHQb3pQg0kBqHkQk8IQUpTNdsdvsBf3qN5fVc4iis2FVdE84TGiTyuZWNQQUjAtwYWoNjPU0CvGT6vUQGTG9E9f6dH5aFeZzNt2gGBS3MEyE6ZIrl3jjig6eSRGtzoIyjOmyy0OE4ZZHVIWyIgXF5myHhglrDhjHIm0mHH5CGsGZpsnbYygTpvBktUgn5Cpcd7ZF47n0fP67GUzcIE.ZdyDrfjpqEqZIbnrVxSHqkJz9trBnuEsLTDsL7umKpVPDPWrp4IQ847hYtmhpshluB6SBOYb4kNPclKkHTCQT35GAGMge3oV5YkmTtrldFQBPM2K3JxKyYiJuoBZ5g50aliouOK3II5EcFCmucW7DqxxFbLQrJzk.X9wABcyJ1hL3haQ51AOz1dwIPNaGFU8xTB6h5q6k2SB9qebmMABT2WM2WaKUR0PveSxofHksKa4fMIxS.B0DadiLO+kTlQuwndv5zmGE5ztTfMU58pw5X+59MFN13sG23LZjp+XGMdci9DZbeG8vuuwn64fuqANdm16ja0ZuuC9wJddNgAPRhGkkfUE0ozhy4C.YlBhCZA.ljpF5Jd+dS75pBwaFzlpB6OaLtvLvHj+9PfwbI+aDrUudPOyI.bwfs+oOL56ta+WY29aEzUAxJCfl.VkWq9dkfbq5uOd4U5U9kW4sj5ResSXuswFY.GIJ582aX1p0G.RxE1qbj2gjRvJHM6LmkZzoyyE7rzom0xMLEE6Ifd4.U3dFeIi.bsx8L1TvkxdvwwrVR2gZmIh0b0DOcHmRDxh9dQ1.Heyfav5dQ995dERhN+RCagUB5qbi1rK01CaxwvyQM10mx9tSYeuoru+T1OXJ6GNk8ilXaIzV3TckwWDr95G0gDSyjO9nM2okohXptqexUq6JrhltXNQtAMd7tY839H5w7tAaNO.eFOk8Zendc8hWsaeW9i++eP+zBeLP4QXrKUmc1hcJbOE7nw3s.sqd3rD0HuE6Yzhy3o84LZXwaEPUdbLQ3h8YdfVWofKkS7b6FcHIDrz4Z8W2XW3oOXQwK6+s3h5+s+vnYlu9x.KbQ5Fcn+I4sOpkYWplXoqjl36c7N+5ieTotOKWoD0U+4B+GOOe8.SucjVJ9eKnZ+b63QxbAfVXWP+Oj3pHtfVk0ZWSaqATWBKxXneTZ9f0GIepGr9nA8BGsTvYK+uMuD2uDgokNLO0KADlSbKokvqLzPBj79nfxA3PA+nP6Wtnw5RFO.JYl+mmJGzRaip6Y9ZFWnN.zqNJLr3RctId24ch2adm38m2I9f4chObdm3il2I93+5IpeNw5YJ9.ayTOuVs2xV.5u03BvRd+IpqL1KC
Basically:
- store isPreloading into panel data property
- check against that in the timer in order to stop it
- check against that in the paint routine whether to poll PreloadProgress or to straight up draw 1.0
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@aaronventure Thanks!, It's interesting, because it works. But this doesn't
Panel1.setLoadingCallback(function(isPreloading) { if (isPreloading) this.startTimer(50); else this.stopTimer(); });
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It doesn't seem to work reliably in my compiled project, maybe something to do with it being an expansion...
@Christoph-Hart Can you make this work reliably, either via a broadcaster or the preload callback?
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@d-healey said in Do I not understand the setLoadingCallback?:
@Christoph-Hart How do we use the broadcaster to show a loading bar? It seems to me that the events trigger after they have completed.
Also
SampleMapLoaded
doesn't work, it needs to beSampleMapChanged
.Bump
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@d-healey @aaronventure The new broadcaster works great - I'll post a code sample if anyone needs.
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@clevername27 For a loading bar?
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@d-healey Good point. I'm wondering if the callback is good enough for the progress bar, and then use the broadcaster to finish it?
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@Christoph-Hart Could it be the preloading callback isn't working correctly for me because I'm not loading my sample maps from my deferred UI script, instead I'm using a secondary MIDI processor for this?
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I just found this in the doc on threads, is this why my loading bar isn't working reliably?
With the exception of the latter, all these multithreaded use cases are not synchronised by default (with the rationale of preferring data race conditions over deadlocks and priority inversions). The exception is the user preset load, which locks the scripting thread by default during the operation.
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@d-healey Have you found any resolution on this?
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Bump bump @Christoph-Hart What's the use case for
SampleMapLoaded/changed
?