Arp range controls
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-- it would be nice to be able to have the std arp include a note range (from/to) that they only respond to notes in the range - unless its there and I missed it...
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There's a global feature stop on the arpeggiator - it's deprecated, old and bloated.
Have you seen the snippet with the Clock synced arp? Just take it and extend it however you like.
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@Christoph-Hart said in Arp range controls:
There's a global feature stop on the arpeggiator - it's deprecated, old and bloated.
Have you seen the snippet with the Clock synced arp? Just take it and extend it however you like.
Thanks Christoph - no I havent looked at the snippet - to be frank I'm still bac a few versions so I cant get the snippet browser - until this set of releases is out the door.
Then its upgrade time and fun fun fun...
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@Lindon Were you able to implement an arpeggiator with a customizable note range? The clocksynced arp snippet is a little complex and I'm having trouble identifying the route to adapting it to interface with a project as easily as the older arpeggiator did. It would be awesome if there was a way to limit the notes to what is available in a given sample map.
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@skyscapeparadise said in Arp range controls:
@Lindon Were you able to implement an arpeggiator with a customizable note range? The clocksynced arp snippet is a little complex and I'm having trouble identifying the route to adapting it to interface with a project as easily as the older arpeggiator did. It would be awesome if there was a way to limit the notes to what is available in a given sample map.
Yes I did - the way I did it was.....
place one(or more) arpeggiators at the "top level" of my instrument...make each of them transmit notes on a specific channel - in my case 15 and 16....
place my "sound generators" in a container below this and add a script processor to the container....lets call it an arpFilter...in the script :
- check if the incoming note channel = 15 or 16... <- its a note from an arp...
- if so is the note in the range set in the arpFilter <-- add a couple of sliders to set this range up
- if so play it else ignore it...