Can I export my plugin on Mac for Windows?
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@treynterrio You need Windows - you can do it in a virtual machine.
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@d-healey Don't you need a Mac with an Intel chip?
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@clevername27 I don't need any Mac :)
As long as you can run a VM of the target system I don't think it matters what hardware you're using - but I have never used an Mx system.
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@clevername27 somewhat, amd chips are unusable with the new macos releases, but they can work with some tweaking on older versions, I'm currently running a macos sonoma vm using vmware on my i7 8th gen w/ 16 gb ram. Heck, it even has legit serial numbers and you can use apple services and find my with it haha. But it is still a bit slow and resource consuming making it a pain to use sometimes, definitely cant run more than a few apps smoothly
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@Casmat This guy wants to do the opposite, export for Windows on a Mac.
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@d-healey ahhh, that's uncharted territory for me! I could never use a mac as a daily driver
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@treynterrio have you tried a Windows setup in Parallels Desktop?
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@clevername27 said in Can I export my plugin on Mac for Windows?:
@d-healey Don't you need a Mac with an Intel chip?
Any Mac (Intel or M1) can be used to build universal binaries - binaries that run on both hardware configs. You can also(as Dave says) just use a VM on your hardware to emulate a recent MacOS and do it that way
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@Lindon said in Can I export my plugin on Mac for Windows?:
VM on your hardware to emulate a recent MacOS
He wants to build for Windows, he has a Mac.
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@d-healey sorry I was answering @clevername27 's question...