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    Scriptnode LFO Synced to DAW / Clock_Ramp

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    • DanHD
      DanH
      last edited by DanH

      Hi guys, here's my simple starting point for an LFO in scriptnode.

      This will keep tempo with the DAW but not in sync with song position. I think I should be using the core.clock_ramp but not sure how to use it. I'd also like to be able to draw waveshapes using a table.

      Any ideas very welcome!!

      HiseSnippet 1382.3ocwX8zSibCE2CfCM.KZW0UpWyQVIJJgkksR8.gjPZiZCDQXQ6MjYFGhUlwd5Ld.Rq5odYu0y6s90n25WfdpeQ1uAsOOdRFOIgTxHfMHghe9Oue98989iSm.gMMLTDfrJd1PeJxZCb2gbY+58ILNpUCj0l31jPIMnjVTsg9jvPpCxxZ4uSIvp3Jn3Oe5fZDWB2llJBgNWvro+HyiISk1o5OvbcaRbnmw7LV8dUaYK30EthH.OKiKi7I1CHWQOlnV1RXjUgibXRQPWIQRCQVqTS3LraewMb85OmExtzkpFTA0ENHs3lBWGEhURQ06ybc5L5dGhfSoSpUXYsU3k31LG1X4oVimGOQozcXZOrVJK7VNC7pXBuxFvaFPxx.RqngzKvcsCX9xzYT3YcbKN3b5Q.ytITzqEY8W35BXAb4NdjAzlAvfwaXq8KWd6Rv+d021KhaKYBdIA+XgjdBeqWs1urVw0900JM4T85My4TpIP35RCl4zJOcv713V7HuKoAaW5ZhaDc7BgqeVaJ9tsoltba8s1XgBdKNSdhOkeWDAThoB916Z0fHIJGQhLXc9z.ISAAqFzqAVs1sTD2fFNPJ7Ad8T9LfsHbhbIxrTHUbSxDfMHieS4b3gL4Py3pI4Uqb+3Uym1eeg6KvcXR69yFuKMC7BVsGa7lDk9L7Q85QskofcEby2m2PxJKbH4ZIgjfNUJeijgkZ99cmYv3GvoDe+.pOIfdlniKY3VgDOeW5o.F2tzktB6AcY+Lc5nEeMDpoVwV18IbN0MLOAUEdfrJnSEQRF+p1DY.6VH573HutP5aaZ8DzAxrVREaoGWVMVwQ5R4NwC9W3SxjUTisRlrxnIMBKOlJuQDLH1cj7cj0pJa+yvMB8SD8ZzgtthapK77YITVvIDKqivcneeAmYqDoWwHndnmHBzRBd+dR3YDlqhi2MJDxZ3bBuKr335aVKeNMHL9fWEWdG3OfyervAlB2jXCV1gcHx9pfGUhHfcRC1wdLKMKXMYJpyXTAPscBvnm5xGW9aYizPZFoZDD6sjl+0J7b0r1DWz4JOtB8H0YpsXZ.pQPO1sU1+hXtFJCj+JCHatnOGvbUbnuKz5vcZS0SmWnMSctF1S3n8UYT6KMT63U7TYTvF.bCrj54KtHbH2dVPDh62wXE413jlw+LRvUTYXR4PN0VGSEy3a4nZBAz60vFoAnNj.naM3apIVEquJoR08aMZDjHpMimbcSqezlb6Dxda0tRpuJonYcwtCn2nM.lR0DmyTV.zTGMZ959SGLstKuf5dCb6HWICXlfRl57QK9kGT1BAfh3i3DH8syCg1q96Sd8+iO9w+bNZeS763JhG0It69Iz.qJxfJaRbxvj+xwL4zE7fEqUP0lSJxvsC2sY.8mVDF+FXQnM7HFUqRYo7qiUmUDTmX3DzdKCa+p42yCUGmCsWe.SczGFIEdPsdmwYUFmLw3hLUZ1.5NFSm6LIp5rtzaG0RcCFj1lLrVDz7l1xjQhxKwcn2Np9+QPKLNPigwaeTOAYrrEV7XpmufA0SvYlY9jY3T2q5Tp9C+y8Kfp5u482GnCRRYTSc7YcrOEI2TfozopnjOKI2J.udRRezT87it5zmDRW3hJOD5tP7iFmw01HVtHNjc0tPuIYCj2DCDj96LZtEHJdoLQw2YxrBOwIyLuyEv9TxDcvttNyU7DKvsck+utedryikqA0DhAdj32Dkue0hmhWv4QrCDWjTRWYo9hXIPcBd7OsGTCVMtTEz0ZmMV8pJjGygcgss5Y8ecEDZ16Y2brmWmi8rWN1yaxwd1OG64s4XOeyb2i5W4Lo1hpyGPPmizDWqQMWBQTn+CL4QSiI
      

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

      DanHD 1 Reply Last reply Reply Quote 0
      • DanHD
        DanH @DanH
        last edited by

        @Christoph-Hart is there any chance of a quick example of how the clock_ramp is used please?

        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
        https://dhplugins.com/ | https://dcbreaks.com/
        London, UK

        DanHD 1 Reply Last reply Reply Quote 0
        • DanHD
          DanH @DanH
          last edited by DanH

          @Christoph-Hart ok this seems like one way of doing it with a table editor... Do I need the smoothed parameter node? Is there anything I'm missing?

          Screenshot 2023-11-23 at 19.03.55.png

          @lalalandsynth I'm sure you've used these in the past?!

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

          Christoph HartC 1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @DanH
            last edited by

            Use the AddToSignal parameter, then you don't need any cable connections at all and can use the table and smoother node that directly operate on the audio signal:

            5caa6cd9-c21b-4423-af19-8e1c2d12e185-image.png

            1 Reply Last reply Reply Quote 1
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