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    VST using huge amounts of RAM causing Lag

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    • Adam_GA
      Adam_G @d.healey
      last edited by

      @d-healey thanks i will do that. so i need to recompile hise debug with that flag changed, then use xcode to debug the vst project in my daw. right?

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @Adam_G
        last edited by

        @Adam_G No you can just compile your project with the flag changed

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        Adam_GA 1 Reply Last reply Reply Quote 0
        • Adam_GA
          Adam_G @d.healey
          last edited by

          @d-healey didnt seem to make a difference unfortunately.

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @Adam_G
            last edited by

            @Adam_G regarding the RAM usage. Does your project contain a lot of embedded images?

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            Adam_GA 1 Reply Last reply Reply Quote 0
            • Adam_GA
              Adam_G @d.healey
              last edited by

              @d-healey nope its actually %100 panels and laf. there are a couple of svg icons being painted though they are small

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @Adam_G
                last edited by

                @Adam_G Have a look in the pooled resources table and find out what is eating up your RAM. You can add this window as a custom popout.

                ad12b1af-5ee7-4eb9-996d-aee5a89b1357-image.png

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                Adam_GA 1 Reply Last reply Reply Quote 2
                • Adam_GA
                  Adam_G @d.healey
                  last edited by Adam_G

                  @d-healey thanks David. after some investigating the memory usage stays under 300mb which doesnt seem like a problem but the cpu load is what spikes when those layers are active. is there a way to look at the source of that? edit: theres a high number of active voices - 130+ but im unsure if that is alot? the sampler is set at max 256 and soft limit 128

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @Adam_G
                    last edited by

                    @Adam_G what are you trying to achieve here? The debug version will always be slow and you absolutely must not distribute a debug build to end users.

                    Adam_GA 2 Replies Last reply Reply Quote 0
                    • Adam_GA
                      Adam_G @Christoph Hart
                      last edited by

                      @Christoph-Hart 2 samplers and 2 waveform generators but when voices exceed 120(roughly) there is a lag. the only reason for my considering distributing a debug version is that the presets containing macro automations crash the plugin in the release version on mac and im unable to determine why. it does not happen in the debug version.

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                      • Adam_GA
                        Adam_G @Christoph Hart
                        last edited by

                        @Christoph-Hart any advice?

                        Christoph HartC 1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart @Adam_G
                          last edited by

                          the only reason for my considering distributing a debug version

                          never, and I mean

                          NEVER

                          distribute a Debug build. The only reason you should have for considering distributing a Debug build is if it's the last day in your job for the company and you want to burn it to the ground before leaving because they didn't pay you for the last 12 months.

                          If the release build crashes, it's probably a complex multithreading problem that is masked by the poor performance of the Debug build. I vaguely remember that @hisefilo had a similar problem with the macro controls being restored, but you've already figured that out :)

                          Adam_GA 1 Reply Last reply Reply Quote 3
                          • Adam_GA
                            Adam_G @Christoph Hart
                            last edited by

                            @Christoph-Hart thank you now i know EXACTLY how to exact my revenge :smiling_face_with_horns:

                            1 Reply Last reply Reply Quote 0
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