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    Lord of the Knobs :)

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    • d.healeyD
      d.healey @orange
      last edited by

      @orange said in Lord of the Knobs :):

      @d-healey Yes,it will be in one mode allthe time.

      My solution would be to use three knobs (so that I could link them up via parameter ID in the interface designer) and just display a different knob depending on which mode is selected.

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      orangeO 1 Reply Last reply Reply Quote 1
      • orangeO
        orange @d.healey
        last edited by orange

        @d-healey said in Lord of the Knobs :):

        @orange said in Lord of the Knobs :):

        @d-healey Yes,it will be in one mode allthe time.

        My solution would be to use three knobs (so that I could link them up via parameter ID in the interface designer) and just display a different knob depending on which mode is selected.

        Cool but all of these 3 knobs will have different ranges. How can I operate this different range knobs with this way? Besides the One Knob will control these 3 knobs at one time, simultaneously

        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @orange
          last edited by

          @orange

          Cool but all of these 3 knobs will have different ranges. How can I operate this different range knobs with this way?

          Well there will be 3 knobs so each can have a different range

          Besides the One Knob will control these 3 knobs at one time, simultaneously

          I thought it would be only controlling one parameter at a time.

          HiseSnippet 943.3ocsVE0aaaCDlxwLaVatHEnOrGIxSxHsAVIosCHKXd1NovnKoFycECnnnfVhNlMRjBRTYwnH.6m19oreB6ev1QIZK4LkVqML8h8w69N9cGuiGGGK8XIIxXjUqWuHhgr9Z7jEB07AyobAZzPj0CvmSSTrXR9R8WDQSRX9HKqsdgdAqVMQYe+422mFPEdrhkPn2H4drejGxUEqNt2K4AAmQ8YulGVx5i5MxSJFHCjo.e1B2EEQ8thdI6Bp1rFXj01m5yUx3IJphk.1zW5uXxb4uJxs+M7D9z.lVvEMAbT9xnAy4A9iWFqIHjUywEQ9V4Q9ivmy84qVuHCrSlBRAhx4.qFqSolqQI26iRmIC70N3dnmUI50LmdODOwKlGoJzn41WgGIfCmYTHsWlV41hZ7MMvCjfEB09gzqXmECBqP37rtceL4oc614311ssiYWR3Y+CNFRTjqowjqDxoIjSHu8cYJlIiINbP18XBm7cjife1auNss+XaaB7kY99QoIycVtsWxTCjgQRAH3r6KAC1cOdmNGae656jW3zyk9Lv2UizneWMWM+e+DsEBUrLX.MHXJTs3XTMnedLwEAbAiLKU3o3RAYkZGubfOF17fTVQHbugnVowlUg5a4Ow8c6m.G2Fd3j4MxImP3PHps6V6aWs6RwERE6UBmN1eztk8s12UyrYUox36.VbUZ0MQweBXNhzvor3kApwNntZ8B2s2rBWu7CmRFJEiDb0qhXF4hRa2JJsQlSWcOngffoprR7cLk3vo9TYe4MHN3lVXyYFJi+kuuAcWG7.iClDv8YwYv+Brtjy8tfMDYi.ev+EvGVA3edzPphpayMICHAEwhUb84f0P10vcl4M8svCYIWojQYYKSu.35MJecypM82dQuEEBC6ERAcXqs.IE6FvgaiyPvUrvDMycsOv9PcTtZKa9YyvEa2evKsc+9G5U1O3Oax998y0KKIAlWCWd3F5x+4ct6nSKoAT05iCzy8LJfNs0t2Ue2pHgqVTtNsFyH5V4LhJaj1P59P7Xtxad07sQE7EpK++lulItswmNaFySUP1l3y9k+siWqAU9IYphKt7bpJlq6DtHMbB7nCOFvDgfEjn6NZnayyk6pk0YlILgelveAeFktZYKiR2kJQgTuX46MSYzyz+xrU.NIxdNSK3cUfLY0USZdGBOz38dd5DwS.lWMhCpMhCqMhipMhmVaDOq1HddsQ7seBD5W08CoJYXdaArv3SytX1x5TAEppxp.Q+MfTW7S.
          

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          orangeO 1 Reply Last reply Reply Quote 1
          • orangeO
            orange @d.healey
            last edited by orange

            @d-healey Thank you so much, I will try this snippet when I get home in 4 hours ;)

            1 Reply Last reply Reply Quote 0
            • orangeO
              orange @Christoph Hart
              last edited by orange

              @christoph-hart said in Lord of the Knobs :):

              inline function normalisedToRange(normalisedValue, min, max)
              {
                  return min + normalisedValue * (max - min);
              }
              
              inline function onKnob1Control(component, value)
              {
              	local v1 = normalisedToRange(value, 0, -28);
              	local v2 = normalisedToRange(value, -3, 10);
              	local v3 = normalisedToRange(value, -10, 50);
              	
              	Console.print("v1: " + v1);
              	Console.print("v2: " + v2);
              	Console.print("v3: " + v3);
              	Console.print("----");
              };
              
              Content.getComponent("Knob1").setControlCallback(onKnob1Control);
              

              I've added this local variants to dedicated knobs and The One Knob (named Knob1) will control all of the 3 knobs with their individual value ranges! The best thing is value lineerity can change due to middle values of the controlled knobs. That's a very very good thing! I'm sharing the snippet. Thank you so much bros!! @Christoph-Hart @d-healey

              HiseSnippet 1054.3ocsVEsaZbDEcVrWk.otpQJR80Qn7vRqwhkEml1npPM1tB4ZLI3Z0JUojw6N.i7ryf1cfFRjkxeP9FxeQezpeI8g1ma+.pT6c1cgcg.D3AuFg7cN2y8d16b4NS6.oKMLTFfLxe93ATjwmX1YrP0uQeBSfZdHxnf4YsN5jVmcfM5fwCHggTOjgwVeuF2H+1nnm+4oGP3DgKMcID5BIyk9CLelJc010Ogw4GS7nmy7y3cs5MckhFRtbHnksLqfFPbuhzi1hncKmIxv7HOlRFzQQTzPjw1GH8F2ou7WEw9eAKjcImpMrQcf.Eu7wRtmVw5UQM5y3dsm7NGhfnzNsBrUbE3Almx7XSWOsR7YQ.3TFYqGF4Vk7ryJuJqu7LxHusik28M63FvFnRQzZ6dlMEJZPWBrEjUVw9hx89sLaHAODp87IWQON.Llxv5QUprKd+JUJ8jcJn+C1JBU3Qj.7IB4k0veKdB4dTUCo+.o.LrJFgVTyZVFNqjgyBXTckLpVbhxXBNSPwcGJbULo.KjA9DNCdaOW9bhnG0JckKH7gzcw9LA7E4Uk1ova1o.FdBnpgABM.9Kwy4O9KvVfy3xZXcVudQoUJzxxVq3.I2xchb2EdgffDmp7boKgiGYCuaenNGEqNnvWd+GqSzD2qtJ2K6rK1tRV2cVk61ZuicG9.xMTxo6MHfoqrir+FbQnBLxNxg4QqlfVcgnNInNKBsL7TbRVgOQ8I6ERUQkXqjDF0KjY0pSWsZlUcRhSzWWG0Fr7FE6hkzTS1WZP37KgwHVytcU5IY1GaIUzyDVkJ7lB4Kbcg4Q51cQPIAhSCVDpdxVvJnYIF5eIMXRuRhevOvmcBh4xmfjc.mabwHiiRQSASc1.pXYyUPIUP8.vDQAtphlu7oIyW5vYdz.DCFibGynxGJRuIyre4698+5on0lb0rjq+mu9AOq95S1YlL+uV+xmuAjqMC4+9Y+ViaP+XyCIJhd9ZRg.JNCnAJlttabHcDbvU7z17lGRCuRIGDUoR50f++iVqd0zy19CV8wSMdaaszmFm67QKaow4sMyDGbu59yd.LLzJ07mATOONssLjoa9RQd3FkemL4ud+L4GMW9u6Myj+Gtz7G07s14uV17OJS9e4b4+zYyOBsr7+02f9vyTgS1kdC4D0rG2quiSBfNFYOWUe1o.h83raA2J2AXck68MayTt8Wrdys.8Bs+215M4FU6XdT2tTWUpX2173e51+5SnmKGpXhdmRTALn6vr0P+NvELcofRDBJWOk0HmtkL1th1VWY5PEdQF+G7j.ZqsMR.sm.h7ItAxW3FONRems6FsBnIQzUWyadp1FOc7oV2P2I6Ett5BQYP4KlQ0MlgyFyn1FyX+Mlwi1XFe0Fy3wqfg9V6e2PkzO9mEHz+Cgp7dO.
              
              1 Reply Last reply Reply Quote 0
              • orangeO
                orange
                last edited by orange

                Hi guys
                If we put an if / else statement to this code, it doesn't accept the values.
                I mean we have a combobox and it has 3 states. Each state will define different max & min values. The One Knob controll this parameters acording to combobox selection that defines min / max values.

                @Christoph-Hart @d-healey What am I missing?

                Content.makeFrontInterface(600, 300);
                
                const var Knob4 = Content.getComponent("Knob4");
                const var Knob3 = Content.getComponent("Knob3");
                const var Knob2 = Content.getComponent("Knob2");
                const var ComboBox1 = Content.getComponent("ComboBox1");
                
                
                inline function normalisedToRange(normalisedValue, min, max)
                {
                    return min + normalisedValue * (max - min);
                }
                
                inline function onKnob1Control(component, value)
                {
                    
                if(ComboBox1 == 1)
                  {   
                	local v1 = normalisedToRange(value, 0, -58);
                	local v2 = normalisedToRange(value, -3, 10);
                	local v3 = normalisedToRange(value, 1, 100);
                	
                	Console.print("v1: " + v1);
                	Console.print("v2: " + v2);
                	Console.print("v3: " + v3);
                	Console.print("----");
                	
                	
                	Knob4.setValue(v1);
                	Knob3.setValue(v2);
                	Knob2.setValue(v3);	
                 	}
                		
                	
                if(ComboBox1 == 2)
                 {   
                	local v1 = normalisedToRange(value, 0, -18);
                	local v2 = normalisedToRange(value, -3, 18);
                	local v3 = normalisedToRange(value, 1, 18);
                	
                	Console.print("v1: " + v1);
                	Console.print("v2: " + v2);
                	Console.print("v3: " + v3);
                	Console.print("----");
                	
                	
                	Knob4.setValue(v1);
                	Knob3.setValue(v2);
                	Knob2.setValue(v3);
                		
                 	}
                		
                if(ComboBox1 == 3)
                   {   
                	local v1 = normalisedToRange(value, 0, -65);
                	local v2 = normalisedToRange(value, -3, 28);
                	local v3 = normalisedToRange(value, 1, 28);
                	
                	Console.print("v1: " + v1);
                	Console.print("v2: " + v2);
                	Console.print("v3: " + v3);
                	Console.print("----");
                	
                	
                	Knob4.setValue(v1);
                	Knob3.setValue(v2);
                	Knob2.setValue(v3);
                	
                	
                }
                	
                	
                	
                	
                };
                
                Content.getComponent("Knob1").setControlCallback(onKnob1Control);
                

                This is the snippet

                HiseSnippet 1175.3oc2WEzaaaCElJIZo1YYnEXmKHB5Amsj.KojrzUTTm3jLXjkDi5rfsSsLRzwDQhzPh1KFAAnW5+qbZ+N18co+C1dTR1h1Q10Z.8RkEBB4688de7iTjO1LT3RihDgHiRWLnKEY7slsFvkcp2gv3nFGhLJad9YGcxYmefE5fAcIQQTOjgwh+hxtQokPwOe5MGP7IbWZVWHzkBlK8WYALYVuMqcBy2+XhG8BVfl2aWqgqfWW3K5AbYQypntD2aHWSOinbaASjg4QdLoHrkjHoQHikNP3MnUGwexS7+RVD6JeppgEpEDnjtOV36oXrpWT8NLeulCGyQHHJMyTfESTfu27TlGaT+YJwSiMfyPnqGFKLK5YoSupyO8Lzn2RIz6YlsbCYckYVTbaEyFbIMrMAlBzoUhunEVbYy5BvCtbq.xMziCgFiPTY2pU2.6Ts55uZ0xpevTQjD2mDhOgKtZa7qwCAeMUVWDzUvgFUVK15ZJTiivYlHbxAg8LQXOABv7UhCD2ZMUTi7XsgiojeLtOiSws6wckLAGyEgADeFnVWHdKgeMsRVOWR76Q2.Gv3veH2t9pkua0xX3IjJ6ExUFv+HdB+w+.tB3LdSkYUtuOuzJ3pgkkh6gB+JtCI9FvvCBRVp.nsqnMbeM1Zckk6hsUxW3R7w8U5viGI8S3OL0t4N6onxP2smk6a5rA1ppt6NyxcKk2ItCuv.JR3S2paHSMKz25mwqAZTeqXGlzpcpU6bs5jZ0IOqaBOqMLqva7Jwshnx3IgJoILd0lVu1i50VqWmr3fKASWkR9+IEdakvWPc2pf59dER226qNYeRM2IdwdQU8c2oPptcgTc6uZT86GEPs26i2tb5aECanphV5NW0I99WAGTWY7MzV+UZ6zclPROmWY8x2UtT46KOok1syyTZf7og4YUU6P3LfUg2K3JZ3vcSS8CNBc7ynMm9Yz5kP3lHFZNJ3M3L44co7ocxMJUAgyvMSIE3pL9D7uK8D7V9LOZHhAGTurYr7gh4qdYUn4F71iAF+w+w9g4GryXfe34ebkZyOX6w.+91+0wOF7SSAO7q6X3qXN5i8IG4nZneqwgDIQUDTpVB5aWZnjol5LNj1GptLojnRlGRitQJ5FK1oKWgY6Oqbe6nD92rZCF03CMUCfQwY4OqxmEmZ80hy6utVfdUxm9.TYfdExALOOeZSQDSs9MyxKenH42QO+czxOZh7+jwy+KpMs7Gu9ctyusV9+PCs7imH+e5Mik++Xp4+Eio+eybtDRKz6qqB6WKNslFKBMXRZPjh4VksK6.WH4QEXCk4K754SjiW6u5BOoFTbUuHaUgzbXLLPen9E4BAyKcelYSlzsS97cgb3K7Y1WZ9ld8pUMOpcapqLirKYd7u++8tT4eUup4Qk2J5IY7qOkHCYpkCm0KnEbaSWJvDNm5qNPvXA0R+j1UUsUJSKJ2Ktw+BOoFsTsMRMZMzHJf3FJdmaxlepKv8j3d.NwiuGaIySUswi1uSwU3q.16bcUBwlfHlOB6BivovH1tvH1ovH1svH9oBiXuYfPcE986IEAIeVfP+GjEnFVN
                
                1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart
                  last edited by

                  Combobox.getValue()

                  orangeO 1 Reply Last reply Reply Quote 1
                  • orangeO
                    orange @Christoph Hart
                    last edited by

                    This post is deleted!
                    1 Reply Last reply Reply Quote 0
                    • orangeO
                      orange
                      last edited by orange

                      Ah ok I get it. Thank you so much... @Christoph-Hart

                      if(ComboBox.getValue() != 0)
                          {
                          }
                      if(ComboBox.getValue() != 1)
                          {
                          }
                      if(ComboBox.getValue() != 2)
                          {
                          }
                      
                      
                      1 Reply Last reply Reply Quote 0
                      • ?
                        A Former User
                        last edited by

                        How would you add to this so that which ever knob you turned, the others were linked? So the lord of the knobs was actually all of the individual knobs? Maybe selectable with a link button?

                        orangeO 1 Reply Last reply Reply Quote 0
                        • orangeO
                          orange @A Former User
                          last edited by orange

                          @duno You can link this LOTK to whatever parameter that you want like this for example;

                          Dynamics.setAttribute(Dynamics.CompressorThreshold, v1);
                          
                          
                          1 Reply Last reply Reply Quote 0
                          • ?
                            A Former User
                            last edited by A Former User

                            Yeah, I mean say if you have 2 samplers, compressor on each, and two knobs controlling the threshold on each of the compressors. I’ve figured out how to link those controls to one knob, or have another knob (the lord of the knobs), to control them both, but what if you wanted to select a link button which then allows you to move either of the two threshold knobs and it updates the other as well? Does that make sense? I haven’t really played around yet trying to figure it out, just thinking out loud!

                            1 Reply Last reply Reply Quote 0
                            • ?
                              A Former User
                              last edited by A Former User

                              I've laid out a script below that I'd use in KSP to do what I mean. Finding it so difficult to translate everything to JavaScript! I found what you've done above really helpful, but not sure about how to alter it to relate to each knob. Is the thinking the same as in KSP? Or is it done differently? I'd do the below twice relating to the two separate knobs controlling the release, with a button controlling the link. Be super grateful if someone could guide us a little!

                              
                              on ui_control($knb_rls1)
                              
                                  $i := 0
                                  $j := 0
                              
                                  select($swi_link_rls)
                                      case 0
                                          while($j < $Channels)
                                              while($i < num_elements(%CH1))
                                                  set_engine_par($ENGINE_PAR_RELEASE, $knb_rls1, ($groups * $j) + %CH1[$i], 0, -1)
                                                  inc($i)
                                              end while
                                              inc($j)
                                              $i := 0
                                          end while
                                      case 1
                                          while($j < $Channels)
                                              while($i < num_elements(%CH1))
                                                  set_engine_par($ENGINE_PAR_RELEASE, $knb_rls1, ($groups * $j) + %CH1[$i], 0, -1)
                                                  inc($i)
                                              end while
                                              $i := 0
                                              while($i < num_elements(%CH2))
                                                  set_engine_par($ENGINE_PAR_RELEASE, $knb_rls1, ($groups * $j) + %CH2[$i], 0, -1)
                                                  $knb_rls2 := $knb_rls1
                                                  inc($i)
                                              end while
                                              inc($j)
                                              $i := 0
                                          end while
                                  end select
                              end on
                              
                              
                              orangeO 1 Reply Last reply Reply Quote 1
                              • orangeO
                                orange @A Former User
                                last edited by

                                Hi @duno
                                I don't have any experience with KSP. but @d-healey is the pro for KSP. you may ask to him.

                                1 Reply Last reply Reply Quote 0
                                • d.healeyD
                                  d.healey
                                  last edited by d.healey

                                  @duno There are a few ways to do this. This is the first method that came to mind for me (I use simpleGain instead of compressor but you can use any FX you want).

                                  HiseSnippet 1242.3oc6X0saZbDEdVvqSgVhhi5CvHeEnj5rfSRqjqUHfsiPw+fJ1tsJJJcX2YgQL6Lq1c1TnQVpuFsW2Whdmej5aP67yBrXiIPUZTsTlKr7YNmyLemyb9aocD2EGGyi.VENcTHFX8E1cFwD8a1GQXfV6ArV2tKE0GzXTHJNF6Arrx+BEOqBqAzq+5YMPTDyEOcK.3bNwEeHIfHlta65ujPoGf7vmRBxH8iq2xkyZxo7DINxa6.BQtCP8vGiThkyVBh88HBdTGARfikxzf6MpSe9OyLxeNIlzkhUDUAcjGjYaPy9DpW6w1XL.XsV6oVbdiE+k1GQ7HS1epkeOMC3TMx5CrxMKjVaFHU8lfzAbpm5.tA3YkAdqYf2F1cbiHghobTX6ysawD3HejzsmEVFYA49i71M4RIXhsBPCvGDIIlnQ4m537P3SbbprSohkJFg6AI5+S9LDKfuEEA8GB2E9pWK20e3qbdsjPGVrUOrXeeerqn7lcHAgTLTELrYEifUeeBVayJW4h5JXGRXCj5MFuRMaxCB4LIQ4MajHDbV0qo2.Fua7XLpILvb9mxKkBXNCinUWrnig43ycqXkHLQDm1DQockgmkU7Z1H6QtXoJUjvnDFF5mvbEDNCZ3U10nxCklEMAWoTw2UpHTtnbWDER7TuD5qXKByCO7D+wZnNUkfl+R7gkSclJK5b0gUtBb2cgNUfO5Qo.KFx3BnDGCvdF8RuM0R9BJuNsc7bgHhzMQfK6LFX6nk6Bi3XZLFd8CfGAKSj30YGHA9sovlhY8D8k67fGTYprYTa7cei27rhZ72FoMlYV.pAYVnpVEuXhWmyNlKvmvJWo36JVn3EEuJGe+4wJ0+QwQyiqpfVzBTqLKInKNZrAkJmLGe1hHqubEQbMAtYDjyZwHhSBwozSKyTcNkY.oQ9xBN4SAn7+D5xM2MsbSGJwCGAHxC4N15zGfF6oksqu81abIXoUt1JnrIiWqbA6zz+YTW2yAbVq8PBjplYp0HsvPbjfnbjV6geqrAjoBZA68vwCD7Ps4llnCrJ8dM3gSuvCqOZBQ8ypGKFodVVWKHHf34Qws4wD0qtRNKsf0tLVfC6P9EMx+8eSs9ymEjs44OdY.ZX1FmwI99D4N11PuF.eBMHVlOD1JP1ODXce6yj4cdXeTBU.iGHOJSt7obcix.tWpA6R5hopW5k1dqkwdcByXu+5GT68CqAdEuWV60dIBqlp7O0KiEC5UWfGJTFrpdpbzkq0VVNb.2KghDyNwfpIWJCkqIaqYU6WlzkMJaX7JLFgybGiXt42KIb2vtMQ31e93M2bvqLa6+Z7lNTVIayzCSA6Z1G7CeDl.KWFrbmIiDqmf4EigRI6LizbSSFqKxsGlhlw+88DOQ+LoC0myryV4WzztU+WNs6hCDT.GdqIv891ZG6sI.qe3u8.36Y2F8+g.huimHHrdGgj8HTMMNNIni7yDcwRnxXxoPk6YkSU32P6nnU.pCl4oI9a4JkYUEsUJypiYBVhL96lMiu1mR4+TJ+mR4uMmx+w3NBPtQ72j9s5pTyOSuiztY5eWqB1GongS93FkuQNZM4Mttpwc9Jo2Y9ZTak0X6UViGuxZ7jUVimtxZ70qrFeyBzP8y687DAOvDuK2n895OpzxZeFRF4pC8A+CP6V2pj
                                  

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

                                  orangeO ? 2 Replies Last reply Reply Quote 1
                                  • orangeO
                                    orange @d.healey
                                    last edited by

                                    @d-healey Very cool way.
                                    In this scenario, a knob (called Main knob) controls 3 parameters and there are 3 range options that are selectable with radio group buttons.

                                    But when you select a range button and start to tweak the knob, as you can see values on the fx unit are jumping. When you change the range, main knob vaue must be picked and recalculated the normalised values and apply the fx module simultaneously. This is what is supposed to be actually. What is the way to do that?

                                    HiseSnippet 1286.3oc0X0raiaCDlJNpM1stX2hdnG5ABeRt0Ivxd2tEsHXchyOvXa9AwoI6s.FIZahHSJHQ4ccWDf8PeI1a8QouF8snuAsjT+ZaEE6hlhM7ff4L7i7aFRNyPepGyB66y7.ZkOepKFn8458mR4i5NBQnfd6Azpnexw6+piOYWSvtScQ99XaflVoCk50JuNP09qWtKxAQsvoh.fKXDK7OSFS3oROsyqHNNGfrwmSFmYzOqSOKFsKygEH3RI8l.Wj0Mng3iQxgslNPSeeaBm40mi3Xef156xrm1eD6MzvweAwmbsCV1wDzWLQghOf4XKYrTJn6Hhi8ow1rOPLKml5AJE5A9J8iH1jD4odhmnT.SQj0ensVQzyLK8Zt7zSKC8VOjdOUuukGwkmpQxsOSuGki8FfDaAYoU3XAqc4mn2kIFAku0XzM3C7DcRPX7hlMa.Ma0r9OUsR0JhMBeNbBxCdFhNDaB2FFicHl2kM1kQEcLpEptlD0bXZULlV4gocwXZWKjcYw0mL10AKOJJvpN2JQt+fAXKArTsIPITGBECGDPs3DFERYdiQNDgy5blZULRkbAxI.2.NlPEePusd0JuqZEnn4g4AdToB32Ama7vuEZHFLbSoZ4pdadKKidzN8N9J4sJoE6wbLrhM2FBKSLQxkStXpkT9gLvHzeKMQ0ZYTGt81Py5grRM5PDkS.pZNLKjCbhbebQ6cRnUJ1+etZ6ubFDsJBwllpCMK.pcQfLiQHAbqZSANm80p.6KwllcIuOKqUyU1zZ.auhVVSEFAnxEYcs+u25LWUqq8pabgHxXYILU9UbF1m4f2x0iHutNw7Gg0DWMlXpVj401JRaqb01NRa67ztonotKWtbryM8R9V9X9NbtG45.N1Hi7KI17QMhnCr7RfP9oQLCWhwuG1AMsQDoC8Kga+4GOK4xes5xoLJDPWjiy0hjdFKFcHL7UlvGGy33SnF0q7tJkqb6BZFLHOUQSlC1KOsx7wdE.yfFL9ZrWb3onwIRKMadO86NuW1zxVgNlLCjQ6QI7Sbwz6JaHHxaJSaGQJwP4prheQTVw9NDarGfXKSIl3FAJNGUswu+gO7muDbWSvtAbNiplfMzCC3NCZUwNq.5Vwn00TfWdjsmC4uzaODGIKJHxOH7MtXONQ5101COQTsUXIBk02C6eCm4JJbJ4XmvosTtp2lXn+gamoIcd+Ic.YlqMBmqpwEifnXmHxq9sYl4ATKy7.L57F48wDAveqyHLY3nzhDe+gctl4I3VexuNSAkgROCYSB7yJWqzhLqn8yLTClkZeybTCbwBTqSGWjmXcxtfwVrmfXrC8XAtoyvF440J5zRF2+q+3hasyxsgO7bawReEEfyrCbP7YqJWFBNRgHh0Lk+JKwk5S3Syd68AoT8kktOU+TB2ZT97csb3q338CMeid3SU8vJmSI655G75+suxI+Gg079dkyml7LzjzqJpLif69gnecGUt3zCdC5b4rmMOuSNOUUqzr1UokyttmGTV74.0yVdzbt8K0UN1GSDVsw+3gvOQFO7i.5dFKfSnCOBIJzUDwW+3fw8YAdVXAUoh.1xh7zVSVJSX+lwUnzGSsUc9aQKRooruVjRyXk+urFiQVdrqrBq2Rd0bCkDgcSU+mRk0OR1GlTemz2LlXStxxRF5aSg2IeDsVYDsWYDOakQ77UFw2uxHdwJi3GJ.g7uSam.Nab34c.3e.nZZ4wD
                                    
                                    d.healeyD 2 Replies Last reply Reply Quote 0
                                    • d.healeyD
                                      d.healey @orange
                                      last edited by

                                      @orange There's something wrong with that snippet, when I load it into HISE I get this console output

                                      ONEKNOB1:! expressionCC was not found.
                                      ONEKNOB1:! expressionCC was not found.
                                      ONEKNOB1:! expressionCC was not found.
                                      ONEKNOB1:! dynamicsCC was not found.
                                      ONEKNOB1:! dynamicsCC was not found.
                                      ONEKNOB1:! dynamicsCC was not found.
                                      ONEKNOB1:! vibratoPitch was not found.
                                      ONEKNOB1:! vibratoPitch was not found.
                                      ONEKNOB1:! vibratoPitch was not found.
                                      ONEKNOB1:! vibratoRateCC was not found.
                                      ONEKNOB1:! vibratoRateCC was not found.
                                      ONEKNOB1:! vibratoRateCC was not found.
                                      

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

                                      1 Reply Last reply Reply Quote 0
                                      • orangeO
                                        orange
                                        last edited by

                                        @d-healey
                                        Interesting...

                                        This is the snippet.

                                        HiseSnippet 1292.3oc0XszaabCDlqk2VK0phjhhdpGHzIoVYCsRIM8ALhrke.gTK6Z43jCEvfdWJIBuK4hc4pD0.C3C8GV9oz68RA5OfVRtOkzZYoh5hXdXg3L7i7aFRNyPchGyD66y7.ZEOahKFn8o58mP4i5LBQnft6AzJoebu8eQui20.r6DWjuO1BnoU3PodshqCTs+746hrQTSbpH.3bFwD+SDGBOU5IseAw19.jE9LhSlQ+j1cMYzNLaVffKEza.bQlWgFh6gjCaMcfl99VDNyqOGww9.s02kYMo+H1angi+bhO4RarriAnuXhBEe.y1RxXoTPmQDaqShsYefXVNI0CTHzC7E5GQrHIxS8DORo.lhHq+PasEQOirzqwxSOsLza8P58X89ldDWdpFI29D8tTN1a.RrEjkVgiEr1K+H8NLwHn7sbPWgOvSzIAQ0m0nQcnQyF09wxkJWRrQ3ygiQdvSQzgXC31vXrCw7NLGWFUzoZkP0UjnlASyEioYdXZsXLspDxtr35SbbswxihBrpysRj6OX.1T.KUaBTB0lPwvAATSNgQgTlmCxlHbVmwTqR0TImirCv0gNDp3C5s0JW5ckKAEMOLOviJU.+F3LiG90vphAC2TpVtpWm2xxnGsS2dWHuUIsXOlcUyXystvxDSjb4jKlZIkeHCpF5uklnZspVCt81PiZgrRMZYqXBLUylYhrgik6hyasiCsQwt+SUa9Eyfn4hProg5HybfZsHPFwHj.tVsk.mw5Zt.qKwlldIuKKqYiU1zpCashVVCEFAnhKx5Z8eu0YrpVWqU23BQjwxRXp7q3DrOyFukqGQdYcrwO.qHtXL1PsHypsYj1l4psUj1V4ocSQScStXwXma5U7s7w7c3bOxkAbb0LxeEwhOpdDcfEWBDxO0iY3RL98v1nI0iHcneIb6O+nYIW8qTSNkQA.5frsuTjxq57wFBCdkI3QOFGeLsZsRuqTwRWOmlACxSUzjYi8xSqLar2BfUkF3bI1KN3Tz3DIklNqm9sm0KaRYyPGSlAxncoD9wtX5skKDD4MkIsiHkXnbUNwOKJmXeahE1CPrjIDSbi.Emip03l+3m+8mCtsIX2.NmQUSvF5ggamBspTmU.cyXz5ZJvKOxVyf7kc2CwQxRBh7CBeiK1iSjtcs8viE0ZEVfPQ88v9WwYthxlRN1IbZKkq5sIF56caOIoyMG2FjYt1HbtJGWJBhhsiHu52FYlGPkLyCnZ62HuOlH.9asGgICGkVh3MG19Rlmfa8I+5TkSFJ8TjEIvOqbsByyrEselgZvrT6qlgZfymiZsa6h7DqS1EL1h8DDicnGKvMcF1HOu1hNsjw8+5Or3Vqrba38O2luvWQ42Lq.aDe5ZxkgfiTHhXMUwuxBbo9D9jr2duWJTeYo6i0OgvMGkOeWKG9JNdeey2nm8TVOrt4Txtt9Au9e6abx+IXMtq237wIOBMI8phJSI3VdFZ6V+09uWkKN18U6W9x1uZpyl278sy4gpZEl1tJrb10c7bxEeNP8nkGLma+bcki8gDgUa7ObH7ijwC+.ftmxB3D5viPhBcEQ706E3zmE3YhETkJBXKKxSaMYoLg8aDWgReL0R04uEsHkFx9ZQJMhU9+xZ3fL8XWXFVuk7p4FJIB6lp9GkJpejrOLo9NouwgXQtvzTF5aSg2IeDMWYDsVYDOYkQ7zUFw2txHd1Ji36V.B4el1NAblS34c.3e.zIJ6EE
                                        

                                        This is the interface code:

                                        Content.makeFrontInterface(700, 120);
                                        
                                        const var Range1 = Content.getComponent("Range1");
                                        const var Range2 = Content.getComponent("Range2");
                                        const var Range3 = Content.getComponent("Range3");
                                        
                                        
                                        const var SimpleGain = Synth.getEffect("SimpleGain");
                                        
                                        
                                        inline function normalisedToRange(normalisedValue, min, max)
                                        {
                                            return min + normalisedValue * (max - min);
                                        }
                                        
                                        inline function onMAIN_KNOBControl(component, value)
                                        {    
                                           
                                          if(Range1.getValue() == 1)
                                            {        	    
                                                local v1 = normalisedToRange(value, 0, 50);
                                        	    local v2 = normalisedToRange(value, -100, 10);
                                        	    local v3 = normalisedToRange(value, 1, 10);
                                            };
                                        
                                            
                                          if(Range2.getValue() == 1)
                                            {   
                                               
                                        	    local v1 = normalisedToRange(value, 0, 200);
                                        	    local v2 = normalisedToRange(value, -10, 30);
                                        	    local v3 = normalisedToRange(value, 100, 300);	
                                            };
                                        
                                            
                                          if(Range3.getValue() == 1)
                                            {   
                                               
                                        	    local v1 = normalisedToRange(value, 0, 100);
                                        	    local v2 = normalisedToRange(value, -3, 30);
                                        	    local v3 = normalisedToRange(value, 1, 30);	
                                            };
                                               
                                            Console.print("v1: " + v1);
                                        	Console.print("v2: " + v2);
                                        	Console.print("v3: " + v3);
                                        	Console.print("----");
                                        		
                                        
                                            SimpleGain.setAttribute(SimpleGain.Width, v1);
                                         	SimpleGain.setAttribute(SimpleGain.Gain, v2);
                                        	SimpleGain.setAttribute(SimpleGain.Delay, v3);
                                            
                                        };
                                        
                                        Content.getComponent("MAIN_KNOB").setControlCallback(onMAIN_KNOBControl);
                                        
                                        1 Reply Last reply Reply Quote 0
                                        • ?
                                          A Former User @d.healey
                                          last edited by

                                          @d-healey @orange This is so helpful. Thanks very much. I'll have a play around tonight, want to try and make it so that it picks up from wherever the knob is at previously rather than snapping to value, will upload a snippet here if I figure it out! Thanks again both.

                                          1 Reply Last reply Reply Quote 0
                                          • d.healeyD
                                            d.healey @orange
                                            last edited by

                                            @orange Yeah the value will jump because the range has changed and as soon as you interact with the knob it will recalculate and apply the new values. If you want it to move from the existing value of the previous range then you will need to add the previous value into the calculation of the new value (and you'd need to know what the previous range was too). It shouldn't be too difficult but it might cause a headache :p

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

                                            orangeO 1 Reply Last reply Reply Quote 1
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