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    Scriptnode Envelope as Global Mod

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    • Christoph HartC
      Christoph Hart @DanH
      last edited by

      @DanH If you always name the presets exactly like your project, you can do this:

      Synth.setUseUniformVoiceHandler(Engine.getProjectInfo().ProjectName, true);
      

      But I'm not sure if that is better than just typing in the hardcoded name...

      1 Reply Last reply Reply Quote 0
      • DanHD
        DanH @Christoph Hart
        last edited by

        @Christoph-Hart Ok so should this allow me to be able to use a Global Envelope Modulator at Container level? Because I still don't have the option to do so - unless I need to script it?

        Christoph HartC 1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @DanH
          last edited by

          @DanH Sure you can:

          HiseSnippet 1100.3oc6X0saaTDEd1XOkZ21Pq.gDHPZUEWjJkFYCkBBtnNw+jDQchUVmB2UMY833QY2YVlcVCVHdO3RdT3QfGkdM2.mYl0d2sw35XERappuvZmyOy7c9cOy1SJ7owwBIxoR+IQTjyswdS3pQMGQXbz9sPNqi6RhUToqkzNShHwwzAHGmR6pI3ToLx76EOYGR.g6SyHgPOSv7oOkExTYT6036YAAcHCn8Yg4j9QM12WvaJBDI.dJgqghH9mQNkd.QK1ZXjyMZOfoDROEQQiAY1QLXh2HwOysx+LVL6j.pdQcjGrQVxnliXAC5M0ViQvF0KyxKYs7OD2kMfMidlG3tFFtYZj2G3r1hfT8K.jbxAoxVHcOrmujEox3nwysv6yg.xPB3pyCEqrHm+F2T.BvUaERNi1QBKlovFOtVsMcg+dv2UspIRuULUcbL8XNanPFZhW6Q3CBnxMte9H+82zUISnZ8Flv8ULA2UvOPnnGx23AU+0pUp9aUceYVCGNWdZ.JEA5CYdr04ExEo3F7jvSnxMcGSB.LMUPvwULZbikKZ3a8W4DTv2myTGFQSW2QDLP6k0Oe9XGJ0gCOc79sHJhNblRCjKhJULMbbZQGC9WavsBtEM9LkHBpHNWjGx4DCRBHphIh5JtTFf+nPzWGh4wL0j7UjWfryZKL6bYg38v8XJ+QyGiqMGLBdp+OvXZM8cvsGNj5qx.XYbmebUKfW9i+l1i+Sv6FHNgDj4nfbB.ITag7mkx1cFe2YBTeAcZ+qksSazR2o0ozkUarxuF5rd4j69AmKbDeEVgUn++csv78vauWKuiRqrLO61lOlF.sTJlfzUvEQiDble9bhinJI6zSoxBuklEIBHx+SKZakBdsayD43B4Wsn9jImipU37YVVJOkBnLuf6AMPyV+4MLa2LB+orgWRrpPVtF9ATRb148G+di19BH5PWwHvqH0EujIJ2AaMRWSU0ENEo7xkh7JdkyRh00mhUaD4MavdarIs35fe88woIrWKbrqiSqktN3ZW3LDkd6dFhiDIJF+ztDnw8u.cjNHIzCdIsOENcNmF.aN1YM8Dm100zq0d.OJefYw+.+RYVWu1IkY8oLyahqaMwag8fYNLWGvXfejYs6OPFSc2kBSinCPWwSjbnuBN99RBONRDWXi8ngr9Bt1SmQDtCSGI8mNRmwjmdSAQNWVu3Ic.ibt53QTIRSp21ghDtpPpVoktzH+qaJN4dN4eqZDpWi2Pov7SUsX7iSmna5LSyPrAre5z48lxNavuUb3JDZt1HjZ1mXLBsSXLbaP69ZHZttn9ia.i9yol64hbd3htYv29xCBdoMAz65P+lQG5qhyHj3KEO2298Tz0O2zPArat4ysUA2Uu1sNx7MV.8v01pFJD517beesK9gPyq4qyWrB57kqfNOZEz4qVAcd7JnyWuB57MKTGci9sSThPaIGPnWaa2Cm1bcqDSlN5eADN6QmH
          
          DanHD 1 Reply Last reply Reply Quote 0
          • DanHD
            DanH @Christoph Hart
            last edited by

            @Christoph-Hart ok but this is how that Snippet looks with a Container... Am I missing something?Screenshot 2023-09-13 at 09.41.05.png Screenshot 2023-09-13 at 09.40.04.png

            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @DanH
              last edited by

              @DanH Ah now I understand. No the envelopes can never be used on a filter that is on a container level - a container doesn't know what a voice is so you can't use an envelope here.

              DanHD 1 Reply Last reply Reply Quote 0
              • DanHD
                DanH @Christoph Hart
                last edited by

                @Christoph-Hart Ok so there's no way of getting a signal to the container? I would just use the envelope in ScriptNode but it behaves differently to the stock ADHSR envelope so can't even really hack it together....

                DanHD 1 Reply Last reply Reply Quote 0
                • DanHD
                  DanH @DanH
                  last edited by

                  @Christoph-Hart in the Matrix Mod project, how did you create these global cables out of the Global Modulators?

                  Screenshot 2023-09-19 at 10.11.18.png

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @DanH
                    last edited by

                    Link Preview Image
                    HISE | Docs

                    favicon

                    (docs.hise.audio)

                    DanHD 2 Replies Last reply Reply Quote 0
                    • DanHD
                      DanH @Christoph Hart
                      last edited by

                      This post is deleted!
                      1 Reply Last reply Reply Quote 0
                      • DanHD
                        DanH @Christoph Hart
                        last edited by

                        @Christoph-Hart Thanks :)

                        1 Reply Last reply Reply Quote 0
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