HISE Logo Forum
    • Categories
    • Register
    • Login

    Can't compile SNEX workbench

    Scheduled Pinned Locked Moved General Questions
    21 Posts 3 Posters 1.1k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Matt_SFM
      Matt_SF @audiolyf
      last edited by Matt_SF

      @audiolyf leave the children alone 😆 like this :

      a5d707c9-20d6-4c89-83ad-2b17c36eece1-image.png

      and yes, turn on 'Allow Compilation" and then menu > export DLL

      Also I would advise not to copy scriptnode/DLL files between projects as that might mess things up.

      Edit : changed the image tp the correct one.

      Develop branch
      Win10 & VS17 / Ventura & Xcode 14. 3

      Christoph HartC A 2 Replies Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @Matt_SF
        last edited by

        @Matt_SF or in this case, just don't use any child networks and just put the SNEX node in the main graph.

        1 Reply Last reply Reply Quote 0
        • A
          audiolyf @Matt_SF
          last edited by

          @Matt_SF Sorry for the rounds, I'm still getting errors.

          What I did now:

          1. Explode the child, leave it in the node as the Frankenstein-version
          2. Turn on AllowCompilation.
          3. Save the network
          4. Compile DSP networks as dll

          I can't seem to allow only one of them to compile though, it still wants to compile both "Dist" (the whole scriptFx node) and snexurator.

          I WAS able to get past Dist not having a class, but got this error on compiling:

          \dspnetworks\binaries\source\snexurator.h(57): error C2535: 'void snexurator_impl::snexuration<NumVoices>::setParameter(double)': member function already defined or declared
          

          After that, it still told me to reload HISE to use it, but it didn't seem to do anything. Exporting the VST tells me I need to wrap snexurator into a compilable DSP network, so I'm back to square one I guess.

          What do I need to wrap to wrap it up?

          Matt_SFM 1 Reply Last reply Reply Quote 0
          • Matt_SFM
            Matt_SF @audiolyf
            last edited by

            @audiolyf @Christoph-Hart ah my bad, I went too fast and took the wrong pic. I meant to say, leave the original nodes (with your code of course) not-wrapped:

            cc4860be-d4f0-4741-9a8d-7feaf8502f20-image.png

            And then compile the whole thing

            Develop branch
            Win10 & VS17 / Ventura & Xcode 14. 3

            A 1 Reply Last reply Reply Quote 0
            • A
              audiolyf @Matt_SF
              last edited by

              @Matt_SF

              Still this :(

              dist.jpg

              A 1 Reply Last reply Reply Quote 0
              • A
                audiolyf @audiolyf
                last edited by

                Rebuilt the whole thing from scratch, removed the old networks, cleaned build directory, and I'm "able" to compile but I'm getting this fail:

                ..\dspnetworks\binaries\source\sat.h(86): error C2535: 'void sat_impl::pens<NumVoices>::
                setParameter(double)': member function already defined or declared (compiling source file ..\..\Source\Main.cpp) [..\DspNetworks\Binaries\Builds\VisualStudio2017\808_DynamicLibrary.vcxproj]
                
                Matt_SFM 1 Reply Last reply Reply Quote 0
                • Matt_SFM
                  Matt_SF @audiolyf
                  last edited by

                  @audiolyf what is written in this line?

                  Develop branch
                  Win10 & VS17 / Ventura & Xcode 14. 3

                  A 1 Reply Last reply Reply Quote 0
                  • A
                    audiolyf @Matt_SF
                    last edited by audiolyf

                    @Matt_SF I'm scratching my head bald trying to figure out what exactly it stems from, tried making a completely new project in case it was something declared in the project that it pulls from and got the same error:

                    \penis.h(57): error C2535: 'void penis_impl::ass<NumVoice
                    s>::setParameter(double)': member function already defined or declared (compiling source file ..\..\Source\Main.cpp) [E
                    :\Projects\Soundkits\Plugins\snes\DspNetworks\Binaries\Builds\VisualStudio2017\snes_DynamicLibrary.vcxproj]
                    

                    So with my 0.0005% C++ knowledge what I take from this is that some function has already been declared somewhere else and this can't take its place, or that it maybe has something to do with the number of voices processed :beaming_face_with_smiling_eyes:

                    Excuse my frustration coming through in the nodes.

                    Matt_SFM 1 Reply Last reply Reply Quote 0
                    • Matt_SFM
                      Matt_SF @audiolyf
                      last edited by Matt_SF

                      @audiolyf maybe the compiler doesn't like the name you gave to the scriptFx 🤣

                      But in this file: penis.h what does the line (57) says?

                      Edit : same question with this one : dspnetworks\binaries\source\sat.h(86)

                      Develop branch
                      Win10 & VS17 / Ventura & Xcode 14. 3

                      A 1 Reply Last reply Reply Quote 0
                      • A
                        audiolyf @Matt_SF
                        last edited by

                        @Matt_SF AAAAH now I see what you mean!

                        Jesus christ I see it. I've declared the parameter control twice:

                        template <int P> void setParameter(double v)
                        {
                        }
                        

                        Fixed and successfully compiled!

                        Now how do I use it? Add it as a hardcoded FX , remove my ScriptFX network and change my interface references?
                        Then if I want to make changes to the network I have to do it all over?

                        Thank you so much you've made my day, finally feel like I've actually accomplished something this week and learned a bunch on the way.

                        Matt_SFM 1 Reply Last reply Reply Quote 2
                        • Matt_SFM
                          Matt_SF @audiolyf
                          last edited by

                          Now how do I use it? Add it as a hardcoded FX , remove my ScriptFX network and >change my interface references?

                          yes load it in a HCFX, and remove the scriptFX, but keep the name of the module so you won't have to change anything in your code.

                          Then if I want to make changes to the network I have to do it all over?

                          Yes

                          Thank you so much you've made my day, finally feel like I've actually accomplished something this week and learned a bunch on the way.

                          You're welcome :)

                          Develop branch
                          Win10 & VS17 / Ventura & Xcode 14. 3

                          1 Reply Last reply Reply Quote 0
                          • First post
                            Last post

                          23

                          Online

                          1.7k

                          Users

                          11.8k

                          Topics

                          102.5k

                          Posts