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    Can't compile SNEX workbench

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    • Matt_SFM
      Matt_SF @audiolyf
      last edited by

      @audiolyf Ah I recall now. This erreor happens because you're trying to compile a scriptFX which contains nodes that are already compiled.
      Leave them uncompiled and compile the whole thing

      Develop branch
      Win10 & VS17 / Ventura & Xcode 14. 3

      A 1 Reply Last reply Reply Quote 0
      • A
        audiolyf @Matt_SF
        last edited by

        @Matt_SF Thank you so much!
        So just to clarify, I leave AllowCompilation enabled on the main node, and make sure it's disabled on any children?

        Matt_SFM 1 Reply Last reply Reply Quote 0
        • Matt_SFM
          Matt_SF @audiolyf
          last edited by Matt_SF

          @audiolyf leave the children alone 😆 like this :

          a5d707c9-20d6-4c89-83ad-2b17c36eece1-image.png

          and yes, turn on 'Allow Compilation" and then menu > export DLL

          Also I would advise not to copy scriptnode/DLL files between projects as that might mess things up.

          Edit : changed the image tp the correct one.

          Develop branch
          Win10 & VS17 / Ventura & Xcode 14. 3

          Christoph HartC A 2 Replies Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @Matt_SF
            last edited by

            @Matt_SF or in this case, just don't use any child networks and just put the SNEX node in the main graph.

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            • A
              audiolyf @Matt_SF
              last edited by

              @Matt_SF Sorry for the rounds, I'm still getting errors.

              What I did now:

              1. Explode the child, leave it in the node as the Frankenstein-version
              2. Turn on AllowCompilation.
              3. Save the network
              4. Compile DSP networks as dll

              I can't seem to allow only one of them to compile though, it still wants to compile both "Dist" (the whole scriptFx node) and snexurator.

              I WAS able to get past Dist not having a class, but got this error on compiling:

              \dspnetworks\binaries\source\snexurator.h(57): error C2535: 'void snexurator_impl::snexuration<NumVoices>::setParameter(double)': member function already defined or declared
              

              After that, it still told me to reload HISE to use it, but it didn't seem to do anything. Exporting the VST tells me I need to wrap snexurator into a compilable DSP network, so I'm back to square one I guess.

              What do I need to wrap to wrap it up?

              Matt_SFM 1 Reply Last reply Reply Quote 0
              • Matt_SFM
                Matt_SF @audiolyf
                last edited by

                @audiolyf @Christoph-Hart ah my bad, I went too fast and took the wrong pic. I meant to say, leave the original nodes (with your code of course) not-wrapped:

                cc4860be-d4f0-4741-9a8d-7feaf8502f20-image.png

                And then compile the whole thing

                Develop branch
                Win10 & VS17 / Ventura & Xcode 14. 3

                A 1 Reply Last reply Reply Quote 0
                • A
                  audiolyf @Matt_SF
                  last edited by

                  @Matt_SF

                  Still this :(

                  dist.jpg

                  A 1 Reply Last reply Reply Quote 0
                  • A
                    audiolyf @audiolyf
                    last edited by

                    Rebuilt the whole thing from scratch, removed the old networks, cleaned build directory, and I'm "able" to compile but I'm getting this fail:

                    ..\dspnetworks\binaries\source\sat.h(86): error C2535: 'void sat_impl::pens<NumVoices>::
                    setParameter(double)': member function already defined or declared (compiling source file ..\..\Source\Main.cpp) [..\DspNetworks\Binaries\Builds\VisualStudio2017\808_DynamicLibrary.vcxproj]
                    
                    Matt_SFM 1 Reply Last reply Reply Quote 0
                    • Matt_SFM
                      Matt_SF @audiolyf
                      last edited by

                      @audiolyf what is written in this line?

                      Develop branch
                      Win10 & VS17 / Ventura & Xcode 14. 3

                      A 1 Reply Last reply Reply Quote 0
                      • A
                        audiolyf @Matt_SF
                        last edited by audiolyf

                        @Matt_SF I'm scratching my head bald trying to figure out what exactly it stems from, tried making a completely new project in case it was something declared in the project that it pulls from and got the same error:

                        \penis.h(57): error C2535: 'void penis_impl::ass<NumVoice
                        s>::setParameter(double)': member function already defined or declared (compiling source file ..\..\Source\Main.cpp) [E
                        :\Projects\Soundkits\Plugins\snes\DspNetworks\Binaries\Builds\VisualStudio2017\snes_DynamicLibrary.vcxproj]
                        

                        So with my 0.0005% C++ knowledge what I take from this is that some function has already been declared somewhere else and this can't take its place, or that it maybe has something to do with the number of voices processed :beaming_face_with_smiling_eyes:

                        Excuse my frustration coming through in the nodes.

                        Matt_SFM 1 Reply Last reply Reply Quote 0
                        • Matt_SFM
                          Matt_SF @audiolyf
                          last edited by Matt_SF

                          @audiolyf maybe the compiler doesn't like the name you gave to the scriptFx 🤣

                          But in this file: penis.h what does the line (57) says?

                          Edit : same question with this one : dspnetworks\binaries\source\sat.h(86)

                          Develop branch
                          Win10 & VS17 / Ventura & Xcode 14. 3

                          A 1 Reply Last reply Reply Quote 0
                          • A
                            audiolyf @Matt_SF
                            last edited by

                            @Matt_SF AAAAH now I see what you mean!

                            Jesus christ I see it. I've declared the parameter control twice:

                            template <int P> void setParameter(double v)
                            {
                            }
                            

                            Fixed and successfully compiled!

                            Now how do I use it? Add it as a hardcoded FX , remove my ScriptFX network and change my interface references?
                            Then if I want to make changes to the network I have to do it all over?

                            Thank you so much you've made my day, finally feel like I've actually accomplished something this week and learned a bunch on the way.

                            Matt_SFM 1 Reply Last reply Reply Quote 2
                            • Matt_SFM
                              Matt_SF @audiolyf
                              last edited by

                              Now how do I use it? Add it as a hardcoded FX , remove my ScriptFX network and >change my interface references?

                              yes load it in a HCFX, and remove the scriptFX, but keep the name of the module so you won't have to change anything in your code.

                              Then if I want to make changes to the network I have to do it all over?

                              Yes

                              Thank you so much you've made my day, finally feel like I've actually accomplished something this week and learned a bunch on the way.

                              You're welcome :)

                              Develop branch
                              Win10 & VS17 / Ventura & Xcode 14. 3

                              1 Reply Last reply Reply Quote 0
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