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    • Y
      yall @lalalandsynth
      last edited by

      @lalalandsynth normally you have a lot of lines on the notepad. approach the end you will see clear lines or do ctrl+h . search for example the word Gain. you will find a line that corresponds to your gain.
      I use vst3

      1 Reply Last reply Reply Quote 0
      • orangeO
        orange @yall
        last edited by orange

        @yall said in Problem :(((:

        @d-healey so i just tried something ^^ I opened my vst3 in notepad. I was able to recover 90% of the code. a little messy and missing stuff but i can build on that in the meantime.

        Really? Some part of the source code can be viewed with a notepad? WTF 😂

        develop Branch / XCode 13.1
        macOS Monterey / M1 Max

        Christoph HartC 1 Reply Last reply Reply Quote 2
        • Christoph HartC
          Christoph Hart @orange
          last edited by

          Are you sure? The script files are not encrypted but they are compressed before being embedded in the binary so they shouldn‘t be readable without some trivial decompression.

          ustkU 1 Reply Last reply Reply Quote 0
          • ustkU
            ustk @Christoph Hart
            last edited by ustk

            @Christoph-Hart I've tried it myself, I can see my code...

            EDIT: Might not be my code in fact, I need to look further... And it looks scambled anyway

            
            	/* SETTERS */
            
            	inmerTime, timeSigValArray[timeSigEnum] * 1/BPS);
            	tBpm() : internalBPM;
            		BPS = BPM / 60.0;
            	rnEnum            = 0;
            	reg bypass            = [127, 127];
            	const var StepNoteList       
            	reg internalBPM             = 150.0;
            	reg BPM imeSigs = ["1/2", "1/2T", "1/4","1/4T","1/8","1/8Trn;
            		
            		local dataToRemove = ModData.getFromConrce(objToRemove))
            		{
            			_removeEnvelope(objTo
            		
            		_addFromObject(newObj);
            		
            		modStoata.env1.remove(modToRemove);
            		ModData.env2.remo))
            		{	
            			newMod = modTarget.addStaticGlobalMssage("Invalid mod " + modName, false);
            	 dTarget =   ModData.getDestinationModule(destinIndnewMod.Hold, HoldKnob2.getValue());
            				noMode, 32);
            				break;
            			}
            			case 2: 
            			{
            = "Env 1" && tName == "Cutoff 1") ModData.addFilteal modName = "__" + tName + "Env" + envIndex;
            		
            		if(targetName == "Tune 1")
            		{
            			mod.setIntPanel("ModStorage", 0, 0);
            	modStorage.set("sne Shaper", "OSC3 Sine Shaper",
            								  
            									  "Phaser 1", "Phaser 2", "Phaser 3",
            			"Env 2", "Velocity", "LFO/Seq 3", "Env 3", "Random      [Synth.getEffect("OSC1 Polyshaper"), 0],
            	 ], // Phase 1 Modulation
            	   fined, 2], // Filter 2 Env Dec
            	    "OSC3 Synth AHDSR"), 3], // AHDSR 1 Sustain
            	    DSR"), 4], // AHDSR 1 Release
            	   up"), 2 ], // Tune 3
            

            Can't help pressing F5 in the forum...

            Christoph HartC 1 Reply Last reply Reply Quote 1
            • Christoph HartC
              Christoph Hart @ustk
              last edited by

              WHAT THE ... This is scripting code from Hexeract! How on earth can it end up in your binary? I just checked a current project and it also contains these scripting lines.

              But I might have an idea what's going on here: I've "trained" the zstd compressor with some scripting code (you can give it some text and it tries to create a dictionary from the most used words which vastly increases the compression ratio for small files and I might have used some scripts from Hexeract as training data as it will pickup all keywords and API methods). But I had no idea that it just stores the dictionary input so this is really funny...

              So it's either that or we're doomed and it's a sign from a higher religious entity that we can't leave the past behind...

              orangeO 1 Reply Last reply Reply Quote 5
              • orangeO
                orange @Christoph Hart
                last edited by

                @Christoph-Hart That could be the reason of the Light speed hacking of our software.

                So maybe it is time to make everything obfuscated (if it is possible) and prevent this from now on...

                develop Branch / XCode 13.1
                macOS Monterey / M1 Max

                Y 1 Reply Last reply Reply Quote 1
                • Y
                  yall @orange
                  last edited by

                  @orange it's often the dumbest people who make great discoveries lol

                  Y 1 Reply Last reply Reply Quote 1
                  • Y
                    yall @yall
                    last edited by

                    I was able to recover all the copy protection codes, saw meter master, various piano note script ....

                    lalalandsynthL 1 Reply Last reply Reply Quote 0
                    • lalalandsynthL
                      lalalandsynth @yall
                      last edited by lalalandsynth

                      @yall eh....wow...copy protection codes ! Seriously , heheh, wow.

                      I cannot find any codes when I open up my plugin in text.

                      https://lalalandaudio.com/

                      https://lalalandsynth.com/

                      https://www.facebook.com/lalalandsynth

                      https://www.facebook.com/lalalandsynth

                      Christoph HartC Y 2 Replies Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @lalalandsynth
                        last edited by

                        @orange the external files are compressed but I won't add any encryption to the scripts as this will increase the loading times for no good reason.

                        I can't read the script code of my current projects.

                        1 Reply Last reply Reply Quote 1
                        • Y
                          yall @lalalandsynth
                          last edited by

                          @lalalandsynth only the script. not numbers. they are in a json ^^

                          1 Reply Last reply Reply Quote 0
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