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    Compiled VST3 FX Plugin crashes when using Routing Matrix

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    • Casey KolbC
      Casey Kolb @oskarsh
      last edited by Casey Kolb

      @oskarsh My VST plugins are crashing in the latest update too...:anguished_face:

      Edit: Including standalone.

      Casey Kolb
      Founder & CEO of Lunacy Audio
      Composer | Producer | Software Developer

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      • Casey KolbC
        Casey Kolb
        last edited by Casey Kolb

        @Christoph-Hart Here's the crash thread.

        Probably related to FL Studio buffer size fixes in most recent commit

        Crashed Thread:        0  JUCE Message Thread  Dispatch queue: com.apple.main-thread
        
        Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
        Exception Codes:       KERN_INVALID_ADDRESS at 0x0000000147ffffe0
        Exception Codes:       0x0000000000000001, 0x0000000147ffffe0
        Exception Note:        EXC_CORPSE_NOTIFY
        
        Termination Reason:    Namespace SIGNAL, Code 11 Segmentation fault: 11
        Terminating Process:   exc handler [88006]
        
        VM Region Info: 0x147ffffe0 is not in any region.  Bytes after previous region: 25165793  Bytes before following region: 32
              REGION TYPE                    START - END         [ VSIZE] PRT/MAX SHRMOD  REGION DETAIL
              MALLOC_SMALL                146000000-146800000    [ 8192K] rw-/rwx SM=PRV  
        --->  GAP OF 0x1800000 BYTES
              MALLOC_MEDIUM               148000000-148800000    [ 8192K] rw-/rwx SM=PRV  
        
        Thread 0 Crashed:: JUCE Message Thread Dispatch queue: com.apple.main-thread
        0   libsystem_platform.dylib      	       0x1a200b2e8 _platform_memmove + 536
        1   CUBE Debug                    	       0x105ced0e8 juce::FloatVectorOperations::copy(float*, float const*, int) + 44 (juce_FloatVectorOperations.cpp:542)
        2   CUBE Debug                    	       0x10494bb50 juce::AudioBuffer<float>::setSize(int, int, bool, bool, bool) + 672 (juce_AudioSampleBuffer.h:457)
        3   CUBE Debug                    	       0x104bb052c hise::MainController::updateMultiChannelBuffer(int) + 112 (MainController.cpp:1810)
        4   CUBE Debug                    	       0x104ba6cd4 hise::MainController::prepareToPlay(double, int) + 808 (MainController.cpp:1305)
        5   CUBE Debug                    	       0x104ba69a0 hise::DelayedRenderer::prepareToPlayWrapped(double, int) + 156 (MainControllerHelpers.cpp:1322)
        6   CUBE Debug                    	       0x104e45910 hise::FrontendProcessor::prepareToPlay(double, int) + 48 (FrontEndProcessor.cpp:449)
        7   CUBE Debug                    	       0x105ebea20 juce::AudioProcessorPlayer::setProcessor(juce::AudioProcessor*) + 436 (juce_AudioProcessorPlayer.cpp:191)
        8   CUBE Debug                    	       0x105ebfb10 juce::AudioProcessorPlayer::audioDeviceAboutToStart(juce::AudioIODevice*) + 368 (juce_AudioProcessorPlayer.cpp:328)
        9   CUBE Debug                    	       0x105d36f90 juce::AudioDeviceManager::addAudioCallback(juce::AudioIODeviceCallback*) + 200 (juce_AudioDeviceManager.cpp:879)
        10  CUBE Debug                    	       0x104bf5430 hise::AudioProcessorDriver::initialiseAudioDriver(juce::XmlElement*) + 968 (StandaloneProcessor.cpp:206)
        11  CUBE Debug                    	       0x104bf59b8 hise::StandaloneProcessor::StandaloneProcessor() + 516 (StandaloneProcessor.cpp:150)
        12  CUBE Debug                    	       0x104bf5c9c hise::StandaloneProcessor::StandaloneProcessor() + 28 (StandaloneProcessor.cpp:107)
        13  CUBE Debug                    	       0x104e46774 hise::FrontendStandaloneApplication::AudioWrapper::init() + 52 (FrontEndProcessor.cpp:624)
        14  CUBE Debug                    	       0x104e4945c hise::FrontendStandaloneApplication::AudioWrapper::timerCallback() + 40 (FrontEndProcessor.h:310)
        15  CUBE Debug                    	       0x10606b148 juce::Timer::TimerThread::callTimers() + 184 (juce_Timer.cpp:114)
        16  CUBE Debug                    	       0x10606b058 juce::Timer::TimerThread::CallTimersMessage::messageCallback() + 40 (juce_Timer.cpp:180)
        17  CUBE Debug                    	       0x106071560 juce::MessageQueue::deliverNextMessage() + 104 (juce_osx_MessageQueue.h:81)
        18  CUBE Debug                    	       0x1060714c8 juce::MessageQueue::runLoopCallback() + 56 (juce_osx_MessageQueue.h:92)
        19  CUBE Debug                    	       0x10607118c juce::MessageQueue::runLoopSourceCallback(void*) + 24 (juce_osx_MessageQueue.h:100)
        20  CoreFoundation                	       0x1a20c0f94 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28
        21  CoreFoundation                	       0x1a20c0ee0 __CFRunLoopDoSource0 + 208
        22  CoreFoundation                	       0x1a20c0be0 __CFRunLoopDoSources0 + 268
        23  CoreFoundation                	       0x1a20bf560 __CFRunLoopRun + 828
        24  CoreFoundation                	       0x1a20bea84 CFRunLoopRunSpecific + 600
        25  HIToolbox                     	       0x1aacfe338 RunCurrentEventLoopInMode + 292
        26  HIToolbox                     	       0x1aacfdfc4 ReceiveNextEventCommon + 324
        27  HIToolbox                     	       0x1aacfde68 _BlockUntilNextEventMatchingListInModeWithFilter + 72
        28  AppKit                        	       0x1a4c2651c _DPSNextEvent + 860
        29  AppKit                        	       0x1a4c24e14 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1328
        30  AppKit                        	       0x1a4c16fe0 -[NSApplication run] + 596
        31  CUBE Debug                    	       0x10605c6c4 juce::MessageManager::runDispatchLoop() + 112 (juce_mac_MessageManager.mm:359)
        32  CUBE Debug                    	       0x10605c5d4 juce::JUCEApplicationBase::main() + 288 (juce_ApplicationBase.cpp:262)
        33  CUBE Debug                    	       0x10605c458 juce::JUCEApplicationBase::main(int, char const**) + 68 (juce_ApplicationBase.cpp:240)
        34  CUBE Debug                    	       0x10494619c main + 56 (Plugin.cpp:25)
        35  dyld                          	       0x10f84908c start + 520
        
        

        Casey Kolb
        Founder & CEO of Lunacy Audio
        Composer | Producer | Software Developer

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        • oskarshO
          oskarsh
          last edited by

          I figured it out, it's not the Routing Matrix its the channel amount. If you use more than 2 channels it instantly crashes when opening. I tested with standalone and vst3. Also forcing stereo output does not help.
          @Casey-Kolb Try building your plugins against the master it seems like this bug does not exist there. I was not able to pinpoint the exact commit where this started happening.

          @Christoph-Hart you should be aware of this bug and maybe know what could cause this.

          HISE Developer for hire :)

          Casey KolbC 1 Reply Last reply Reply Quote 1
          • Casey KolbC
            Casey Kolb @oskarsh
            last edited by

            @oskarsh I'm almost certain it's related to this commit if you look at my crash thread: https://github.com/lunacyaudio/HISE/commit/367cae32bc2dcba48fb0d6359295da2bedac29d2

            The crash happens right when setSize is called on the AudioBuffer.

            Casey Kolb
            Founder & CEO of Lunacy Audio
            Composer | Producer | Software Developer

            1 Reply Last reply Reply Quote 1
            • oskarshO
              oskarsh
              last edited by

              @Casey-Kolb this looks pretty plausible. How can you log the crash report? Do I need to compile my plugin with the Debug configuration or is it enough to enable setEnableDebugMode in my plugin? I want to debug these kinds of errors myself in the future.

              HISE Developer for hire :)

              Casey KolbC 1 Reply Last reply Reply Quote 0
              • Casey KolbC
                Casey Kolb @oskarsh
                last edited by

                @oskarsh You'll just need to compile the Debug version of your VST or standalone app. You can open the Autogenerated Projucer file in your project's Binaries folder and then export the plugin from Xcode. From there you can choose to "Build For Testing"

                Casey Kolb
                Founder & CEO of Lunacy Audio
                Composer | Producer | Software Developer

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                • Dan KorneffD
                  Dan Korneff
                  last edited by

                  On Win11/Cubase12/VS2022 I'm seeing this at launch:

                  JUCE Assertion failure in juce_AudioSampleBuffer.h:421
                  

                  Also, the exported plug-in doesn't show up in Reaper.

                  Dan Korneff - Producer / Mixer / Audio Nerd

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                  • O
                    optimistic
                    last edited by

                    Same experience here.

                    Instruments are building and working as expected but VST3 and AU are crashing Logic and Ableton.

                    Christoph HartC 1 Reply Last reply Reply Quote 0
                    • Christoph HartC
                      Christoph Hart @optimistic
                      last edited by

                      So just to recap: multichannel plugins crash with the latest commit?

                      1 Reply Last reply Reply Quote 0
                      • oskarshO
                        oskarsh
                        last edited by

                        @Christoph-Hart yes correct FX plugins crash with multichannel amount != 2.

                        I have not tested instrument plugins.

                        HISE Developer for hire :)

                        Christoph HartC 1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart @oskarsh
                          last edited by

                          I've committed a fix for it, was indeed a trivial issue. Let me know if it works now.

                          O 1 Reply Last reply Reply Quote 3
                          • O
                            optimistic @Christoph Hart
                            last edited by

                            @Christoph-Hart Just rebuilt the latest commit and confirm the issue is fixed here. Thanks for sorting this out so quickly!

                            1 Reply Last reply Reply Quote 1
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