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    Harcoded Master FX vanish

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    • d.healeyD
      d.healey
      last edited by

      Not working here in the Release build on Windows or GNU/Linux. I saved as xml and before closing HISE opened the xml in a text editor and no mention of Hardcoded Master FX in there.

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

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      • d.healeyD
        d.healey
        last edited by

        Can someone else test this please?

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        musictopM 1 Reply Last reply Reply Quote 0
        • musictopM
          musictop @d.healey
          last edited by

          @d-healey All working here. (build version 650, develop)

          my website: https://musictop69.wixsite.com/ilirbajri
          https://musictop69.wixsite.com/creatools
          https://musictop69.wixsite.com/orchestools

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @musictop
            last edited by

            @musictop Is that with the latest source code from yesterday?

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            ulrikU musictopM 2 Replies Last reply Reply Quote 0
            • ulrikU
              ulrik @d.healey
              last edited by ulrik

              @d-healey It happens for me too, on MacOS, develop branch from today commit: 1d909f7

              Link Preview Image
              - init default values with hardcoded fx · christophhart/HISE@1d909f7

              The open source framework for sample based instruments - - init default values with hardcoded fx · christophhart/HISE@1d909f7

              favicon

              GitHub (github.com)

              Hise Develop branch
              MacOs 15.3.1, Xcode 16.2
              http://musikboden.se

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              • d.healeyD
                d.healey
                last edited by

                I've just figured it out. @Christoph-Hart If you don't have any compiled networks then the Harcoded Master FX vanishes. But if you have compiled networks the effect sticks around, even if no network has been loaded into it.

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

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                • musictopM
                  musictop @d.healey
                  last edited by

                  @d-healey No. A lot older, sorry!

                  my website: https://musictop69.wixsite.com/ilirbajri
                  https://musictop69.wixsite.com/creatools
                  https://musictop69.wixsite.com/orchestools

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                  • Matt_SFM
                    Matt_SF
                    last edited by

                    I have a project here with 7 compiled networks, which I'm loading and swaping in hardcodedMasterFx modules, but each time I'm loading my project, almost all hardcoded modules are gone, and I have to re-add them manually.

                    I tried another solution using :

                    const fx = Synth.addEffect(ModuleIds.HardcodedMasterFx, "fx1", 0);
                    

                    But I get this error :

                    Function / constant not found: ModuleIds.HardcodedMasterFx
                    

                    Any thoughts ?

                    Develop branch
                    Win10 & VS17 / Ventura & Xcode 14. 3

                    Matt_SFM 1 Reply Last reply Reply Quote 0
                    • Matt_SFM
                      Matt_SF @Matt_SF
                      last edited by Matt_SF

                      @Matt_SF I found why the HardcodedFx weren't loaded... the user-level reason at the least :
                      Into the XML preset file of the project there was these lines :

                      <Processor Type="-1" ID="hardFx2" Bypassed="0" Network="dspPhaser"
                      ...
                      <Processor Type="0.0" ID="hardFx4" Bypassed="0" Network="dspReverb"
                      

                      I don't know why Types have changed, and why HISE didn't save the file correctly after I re-built (many times) the FX chain.

                      I simply replaced the line by :

                      <Processor Type="Hardcoded Master FX" ID="hardFx2" Bypassed="0" Network="dspPhaser"...
                      

                      And that was it.
                      FYI @Christoph-Hart, if you want to dig in :)

                      Edit : And the problem comes up everytime I save my project. Each time the HCFX type is replaced by another value (0.0, 2.0, -1...), and it doesn't matter if I delete/rename the HCFX modules... It has something to do with the loaded DSP network itself because it's always the same networks which Types are incorrect.

                      Develop branch
                      Win10 & VS17 / Ventura & Xcode 14. 3

                      Matt_SFM 1 Reply Last reply Reply Quote 1
                      • Matt_SFM
                        Matt_SF @Matt_SF
                        last edited by Matt_SF

                        @Matt_SF The cause of MY problem is reported here :
                        https://forum.hise.audio/topic/6415/bug-wrong-network-parameter-name

                        Develop branch
                        Win10 & VS17 / Ventura & Xcode 14. 3

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