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    Rendering a "sequence" in the DAW not working

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    • LindonL
      Lindon @Lindon
      last edited by

      @Lindon Okay so some findings....and they are not so pretty:

      1. Rendering in real-time gets back all the notes that were missing in the high-speed render process...
      2. BUT.. the rendered audio file is slightly out of time (late) - this may be a separate issue...

      Any ideas @Christoph-Hart ???

      HISE Development for hire.
      www.channelrobot.com

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @Lindon
        last edited by

        @Lindon

        BUT.. the rendered audio file is slightly out of time (late) - this may be a separate issue...

        A few factors could affect that, both hardware and software.

        Which DAW is he using? Are you able to replicate it in Reaper?

        Free HISE Bootcamp Full Course for beginners.
        YouTube Channel - Public HISE tutorials
        My Patreon - HISE tutorials

        LindonL 1 Reply Last reply Reply Quote 0
        • LindonL
          Lindon @d.healey
          last edited by

          @d-healey he's using Reaper and Logic Pro

          I have asked him to send me the Reaper project.

          HISE Development for hire.
          www.channelrobot.com

          LindonL 1 Reply Last reply Reply Quote 0
          • LindonL
            Lindon @Lindon
            last edited by Lindon

            Okay i spent some more time on this and reviewed the code...

            At least part (if not all) the problem is the sequencer has variable step lengths....each made up of a number of segments.

            So I start out by getting the segment lengths like this:

            		switch(LengthSelection.getValue())
            		{
            			case 1:
            				// a 1 bar pattern...
            				segmentLength = Engine.getMilliSecondsForQuarterBeats(0.125); 		
            				break;
            			case 2:
            				// a 2 bar pattern
            				segmentLength = Engine.getMilliSecondsForQuarterBeats(0.25);		
            				break;
            			case 3:
            				// a 4 bar pattern
            				segmentLength = Engine.getMilliSecondsForQuarterBeats(0.5); 		
            				break;
            			case 4:
            				// an 8 bar pattern
            				segmentLength = Engine.getMilliSecondsForQuarterBeats(1); 		
            				break;
            		};
            

            Then in each sequencer step I read the number of segments in the step, calculate a millisecond period from that, play what needs to be played, and then tell the timer to wait this period before starting the next step....

            So in high-speed renders I'm assuming its getting the timing all wrong...as the number of milliseconds in a segment is now incorrect...or does HISE manage to compensate for this?

            What is Engine.getMilliSecondsForQuarterBeats(n) returning when its a high speed render?

            I've also rerendered with a midi file used for playback and it renders perfectly at high speed - so its not a hardware issue...

            HISE Development for hire.
            www.channelrobot.com

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @Lindon
              last edited by

              @Lindon I'm not much help here because I haven't used any of these functions or done this kind of thing.

              What is Engine.getMilliSecondsForQuarterBeats(n) returning when its a high speed render?

              Debugging through Visual Studio might be the way to gain some more insight here.

              Free HISE Bootcamp Full Course for beginners.
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              LindonL 1 Reply Last reply Reply Quote 0
              • LindonL
                Lindon @d.healey
                last edited by

                Okay well heres a trivially simple project that displays the milliseconds for a quarter beat ever time it gets a note...

                compile this and run it across a midi file (with a note) in it in reaper and it displays 500.0 at 120bpm.

                reset it to zero and do an off-line render ---and it again displays 500.0 -- which is making me think :

                Engine.getMilliSecondsForQuarterBeats(1);

                ISNT playing nicely with off-line rendering.. so all my timings are screwed up...

                HiseSnippet 770.3ocsUssaSCDDc2jrPSfJQk3IdxpOkJUprgRAIDhPtghnWBjREuUs0dc7pZuq050sMBgDex7G.yZ6F6TRqPQT+PTlKmwmLyYlLVIcYIIREB273YwLD9wjIyD5fdATt.MpOB+LRDOLjmvbkBui782mKXZVh11A0cVLMIg4gv35ezjOtYCT1yudeWZHU3xJcgPmH4tr84Qbco2wc9DT8gTO1w7nJYuamQv6qmLTlBbqNwFEScOmNkcH0jVMBB+fAdbsTMQSA5fvM5J8lMIPdoHO+S3I7yBYFCGzDnP4tGJC8LL13E0KfG5M95dPBBpx3xNR87NxSIGv83y8W1YdRV.qRDU6G3ZKRu5KPOmpzytB8VBkvUnTibJsAYhqhGqKiX3yiHiDZlxmBs8pTIOWTscwjdRHCgdmH54rgJvXNh16YausE7wVusUKn0mnstfpr1mdFKzw5cVWibJS2SFEKEfQ6MyCuoASK+TgqlKEVRwgRM6HQ6sZ88VMySYmDFjtlckdyssFHlBhHSoNvHsljIsRFJUeNkp.9zkQ0Isc1BJ6OZYcy556mW3aDyPPkLLjoVZXi7RcW.aKRiNio1F9YGlxlmHzyWbPRt8AYUclad+pRhRwHAWeTLSbapOTQSF91WG0mpoloegOHuXlRyMT.2mcArJkqEZR5yRNWKiyxsXxfvOTmEc8BkR1T.wA8vZj7IB5p4aa+zuyrRiS5bI2SGL2QGYm.FeZft51oYRhvsH1EOvl7eoRg8CoWZHUu3Ri4RQQ.X.rfR0nFEIb8rpWR9usI8uRwMHi4Z2fkywZKgivX59fiE2eVmLv2m4pKIXCxvuc+brA8EYplKld.Uq3f.gbXZzD3DrKCd6BAKzr.fqYjp411FaSGXBS3kY7a3oHniwFWDz45fnHpqRdpa9Zm4B2ZYd.NIxNt2jbfw1xAksJB3H16Xihfism55Z94+bX6Y4XdwJf4kq.lcWALuZEvr2Jf40q.l2bmXL+O2GR0xn70Avw3AY2mv3ABJnrxTgn+rea6PA
                

                HISE Development for hire.
                www.channelrobot.com

                LindonL 1 Reply Last reply Reply Quote 0
                • LindonL
                  Lindon @Lindon
                  last edited by Lindon

                  @Christoph-Hart -- OK I have my t-shirt on, is there any way you can help with this one???

                  HISE Development for hire.
                  www.channelrobot.com

                  LindonL 1 Reply Last reply Reply Quote 0
                  • LindonL
                    Lindon @Lindon
                    last edited by Lindon

                    Ok so more testing in this one , and clearly I dont understand timers AT ALL...or they are broken badly...

                    heres a simple snippet that waits for MIDI note 60 then uses a timer to play a quarter note evey 1/2 bar until the MIDI note 60 off...- this works fine in HISE, but as soon as I compile it and run it in Reaper it fails (it just plays the held note...)

                    HiseSnippet 1110.3oc2W89aaSDF9bSMBmwPLzDhOZj.oTotn3xnfDZZsMMYJhklPc1fuMc090IG09Ny4yAhP4+Q9SY+G.u24jZ6RVUHhgXjOT468G2879bu2yccrTD.YYBIwxYxhTfX8A19K3pYcmQYbxfyIV22dBKAjSfLUmiHmsHklkAgDKqFOSGhky9DyuW+zynwTd.TZhPdofE.OmkvTkVGex2whi6SCA8DWZ+wmLHPv6JhE4HbZX2gjRCtlNEtfpCaOah060KjoDReEUAYDq8OSDtvel3W3Ew+RVF6pXPOvi3iSTg49h3PMh0VIcmwhCGutryHDK6wkjPiBR3g1CYgrarWRFejwgaYFU4Cq8pCuF0fmWU30oB71.jrp.o8KfzCr8CjrTUoGMdtm8.tBjQTj1qBkhXI68EMr6JvH3p1Izqg9RbvMYz53NcNzE+yAeaylyoR2jEWHTvfyceh6i7Pa31QlxsvyXPxDgnmd7oLNzdJnFhaiLe.iJLquP984TINymATUVKuCtU9llnxzCjXXlF.4nq9IHP0RmvpvZmAJyGcowwWgMAshx4AJlf25feqoSSmzX5hgFvpSyo4RcxqiwspWLbVTqxBSWYGzzAM6ToZMs7s04Yx53NG5cjlUbVBwYfN3hH3n2QQQmsn2bjRGDdyDqi04VzmyRGMztAVBt18HrFZhy3PbSD6saylxERvLesTxbPWIZHu1Oxy5ztHO4JP15.cEbbmUUvsnAmanOEtSX9r05MNieDRMW1z81HJJp.Ra4pVagDoEqiY9YQtkT8m8DCSaRYqnukajCqQf5dYoHNVufZDeqpYET1fmUI1haJnCwdxXjpWGHdHq9IW627I2pBKAEGspDnfOfyTiRA9aRtgr57H90KFbNUQ0G2WYCiKEjJlFBVmCyQsyhC+N1mCYWijMpd9WTFPMIQXdLUUWnRqNuxAxA0TGzJ.7LlZQU06+wTu1VH9.6wLUvrMiw81.FQl5sAFWo4ee6dQQnPTI.22t+O91Qfu5x+gEK+8r8QcQy4Dyh+Ilwt+.cN39LfCRM44cG2+96a68uoa88uiBT3xOQR4YohrZSrOjvlH3ZVnz3KxvaXfe9R8tYU6cET4Fc85m1GKxMliOUkKMsEmlHx4pZsAMtq2A3siuCX++y8Nf2ANrW6oJNqwnOKIMF5wmCwnhlAieLJgEQyiUqsVuWdnfKRmI3rfpazWBJIa5TPVE6arfNUov2ITZ4gmbIDCzpMse9IOGa1nRjmfcjK79a+rsMte8o1Ev0Ue.z8cWQ5F++Vj9RQthwmNjhMg+J9n.70P9n1X.fqNmiuLDsYsmVeqXbG83BwQdnYvef+V4zSO1ZkSu0N+WYMRnARwqBJdBjtO88MVv5la9OqbrGpG65QLOKByytS6NjDTg6UAAZJ9Qnf4ly4ncHmubGx4w6PNe0Njyw6PNe8Njy2bm4nub4zbkHo3HGZXbOyaEsr5woX2qoSm7mfWyiji
                    

                    Can anyone else test this is the behaviour they are seeing(hearing) too?

                    And any pointers about timers would be a great help...

                    HISE Development for hire.
                    www.channelrobot.com

                    d.healeyD 1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey @Lindon
                      last edited by

                      @Lindon I get the same thing. I didn't bother testing as a plugin, I just built a standalone and the note plays continuously. I'll see if I can find a solution.

                      Free HISE Bootcamp Full Course for beginners.
                      YouTube Channel - Public HISE tutorials
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                      • d.healeyD
                        d.healey @d.healey
                        last edited by d.healey

                        @Lindon I solved it. You're only getting the period in on init but you need to get it in on note. I'm not 100% sure why this is but I can see it would be good practice to get the tempo at the time you need it as it might change after the plugin has initialised.

                        function onNoteOn()
                        {
                        	local myPeriod = Engine.getMilliSecondsForQuarterBeats(1);
                        
                        	Message.ignoreEvent(true);
                        
                        	if (Message.getNoteNumber() == 60)
                        	{
                        		playMyNote();
                        		myTimer.startTimer(myPeriod);
                        	}
                        }
                        

                        Free HISE Bootcamp Full Course for beginners.
                        YouTube Channel - Public HISE tutorials
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                        LindonL 1 Reply Last reply Reply Quote 0
                        • LindonL
                          Lindon @d.healey
                          last edited by

                          @d-healey thankd - slightly odd though - why would setting the time period have any effect on the playback?

                          HISE Development for hire.
                          www.channelrobot.com

                          d.healeyD 1 Reply Last reply Reply Quote 0
                          • d.healeyD
                            d.healey @Lindon
                            last edited by d.healey

                            @Lindon

                            All will be revealed.

                            const myPeriod = Engine.getMilliSecondsForQuarterBeats(1);
                            
                            Engine.showMessageBox("time", myPeriod, 0);
                            

                            Basically the timer never runs.

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                            • LindonL
                              Lindon @d.healey
                              last edited by Lindon

                              @d-healey sadly it still never runs in the compiled VST3... no matter where Im setting the timer....so its still broken.

                              HISE Development for hire.
                              www.channelrobot.com

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                              • d.healeyD
                                d.healey @Lindon
                                last edited by

                                @Lindon I shall investigate

                                Free HISE Bootcamp Full Course for beginners.
                                YouTube Channel - Public HISE tutorials
                                My Patreon - HISE tutorials

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                                • LindonL
                                  Lindon @d.healey
                                  last edited by

                                  @d-healey

                                  so:

                                  function onNoteOn()
                                  {
                                  	Message.ignoreEvent(true);
                                  	local myP= Engine.getMilliSecondsForQuarterBeats(1);
                                  	
                                  	
                                  	if(Message.getNoteNumber() == 60)
                                  	{
                                  		playMyNote();
                                  		Engine.showMessageBox("time", myP, 0);
                                  		myTimer.startTimer(myP);
                                  		
                                  	}
                                  }
                                  

                                  gives this output:

                                  067cfafe-adde-4639-a17a-e86fdeeeae52-image.png

                                  HISE Development for hire.
                                  www.channelrobot.com

                                  1 Reply Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey
                                    last edited by

                                    It's working here. I added a visual indicator so we can see that the timer is running.

                                    HiseSnippet 1250.3oc2W80aaaCDmJNZnxcYXcnXXOpUrGjARMrx5xVPwPchicgwpS7hS61SqfQh1lKTjpTzoynH.6q2daeT52fsijRVxYNAYFqCqynnP73c79c+g+3kgRQDIKSHQNdmNOkfb9P2Qy4poclhobT+CQNa4dJMgHOkjoZsC5f4o3rLRLxwo1S0p33sIx76sO4.LCyiHkhPnWHnQjmQSnpRoCa+cTFqGNlnO3R4Opc+HAuifIlAvolaKTJN5b7DxQXsZa3hb9ftwTkPNRgUjLjylGHhmOZp30bq9uflQOiQzKBQifCxJtmfEqQrVJpyTJKdXQXmgPNtCKSB0rIg66NfFSWHuLY7wlM7KsnZ9vYikgWskfWXU30pB7VAjbp.oMsP5dtihjzTU4NZ7bW29bEQNFCo8pPwpKZieqlaGAnAW0LAeNomDVrvhfca0Zae3+Z7350kjI9IyORnH8Oz+a8e3d6ABg5QlBDa5..oc4SnbRyHIAhPiviO6mIQp.8IjqVyLhx7QGLicFTACFOiGonBdPi5uwqtWJCOefwSZy7Fh4DVXSIIERxlS5R8oQ4LvU9E15W0JywPG6GTBXChaT26M087pDFld4lZaMVtKDug6niWuKq6QXYDqEV03fJGOd7Ay6dAjv5Gu33056c0jCbBWVjgt.K8swAraQBeBQ0QjjJ3vhfGX29A5PKOhg7zPcHehXlBB0xzzDH.q6Mo4X3Zx9LVv.L.NIlGCUtfvV1ea6uW9WsZXyYKRUBtFoGax208XhHLCpgCIRpHtrHBva.3.5HBDCwY8DxueFVBsFG.E2rfPMR8F.sZvMvlzIbgjXxKAJ4LhYScEnPA3zzN8nYImQjAMzEjcakWOtRA2aQihB7m4yfB303wdd1Lq+UCmwiswysxq5SoheDoV2XbO7uk5c97hdmaSev0zHTAr5xuTvXZ2ow6UhkbfrhcxMLfahlsglJFjnKTDHBVlcw85YWpR9EY6Fqnnf2mSUGmR3WGkHJuEF9548ODqvZJobYfdoDohpgfygjK.9cKAkm6gjrygTsQ279dfxVY1cqB5KcuOhBjT2w0dO.8KkOAD2dd0EulFqltPvu9p1SIzISq7TxO0F8WYJANZQ7LFVsLws90p7Mf78RrkZFQdFUMu5qY+iwleag38bGRUQSWMF2XEXDpJuKvX9afa41c7XfauDfa516Ge27fWU2+QV2eW2Q.Kk4Bow4epYs+Ofuf3+TBmH0IuvaXdje+1NOR5sddjiiTf6OEnhyREYKcviHIzSgV9rpBedF7hK4UmnqlUk2Qfkqbq29jdPPtRaFgUyjl1h8SDy3pkZCpcSyEEtlyEs4+4lK58fK6KM5lWAFGQSRYjt7KHLf8zfwOAnKGimwTERWtWdffKRmJ3znpE5SHJIcxDhrJ1WY.suRAidUJ49sOgvH3pMseQ6mAMaXIjmHqYtH7u8Xrqrd8YtV35qu.5+9KIcs+eSRaGTcBLNpjBOZ6BicMB3FiHf24vS45gRb1PyuYW2Ru1RNxiMK9C3W9lg50N4aFVr4+J9HAGIEuLxNtktO8NFIPbyM+kldtCzq8CQlQv.6ba0rEJAX3dYTjNE+Pfvb01ryZXyWtF17n0vluZMrY20vludMr4atQazOtr+LkHwdkCDLrqYtTGmtbLz8Z5zQ+IXoWQx.
                                    

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                                    LindonL 1 Reply Last reply Reply Quote 0
                                    • LindonL
                                      Lindon @d.healey
                                      last edited by Lindon

                                      thanks and so now we get to the ACTUAL problem....

                                      Load this into a track in reaper, and render the track....this is what you get:

                                      28d661e2-516b-4bb9-96e4-290f07dbafdc-image.png

                                      So the timer DOES NOT WORK in off-line renders....and this is very very bad because some DAWs(I'm looking at you Logic) are really bad at real-time rendering... and some (I'm looking at you Reaper) do not offer out-of-the-box real-time rendering for tracks....

                                      Can you please go confirm this is correct...(that this is what is happening for you too..)

                                      HISE Development for hire.
                                      www.channelrobot.com

                                      d.healeyD 1 Reply Last reply Reply Quote 0
                                      • d.healeyD
                                        d.healey @Lindon
                                        last edited by

                                        @Lindon I get the same result with offline render. Realtime render works as expected though.

                                        Free HISE Bootcamp Full Course for beginners.
                                        YouTube Channel - Public HISE tutorials
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                                        • LindonL
                                          Lindon @d.healey
                                          last edited by Lindon

                                          @d-healey thanks -- so yes, same as my results - so this is a BIG problem...

                                          @Christoph-Hart !!!!!!

                                          HISE Development for hire.
                                          www.channelrobot.com

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                                          • d.healeyD
                                            d.healey @Lindon
                                            last edited by

                                            @Lindon

                                            so this is a BIG problem...

                                            Yes I think so too. I also tested using a fixed interval of 500ms and the result is the same, so it's not related specifically to the tempo functions but is a problem with the timer in an offline render.

                                            Free HISE Bootcamp Full Course for beginners.
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                                            LindonL 1 Reply Last reply Reply Quote 0
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