HISE Logo Forum
    • Categories
    • Register
    • Login

    HISE Compatibility with Windows 11 and Cubase 12

    Scheduled Pinned Locked Moved General Questions
    97 Posts 7 Posters 8.7k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Casey KolbC
      Casey Kolb @Christoph Hart
      last edited by

      @Christoph-Hart Will that extra definition affect anything else? Do we just need to set that in our projects?

      Casey Kolb
      Founder & CEO of Lunacy Audio
      Composer | Producer | Software Developer

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @Casey Kolb
        last edited by

        @Casey-Kolb Yes of course, this vastly increases CPU usage because it will render all modulators at full audio rate.

        I just wanted to confirm that it's actually this flag that's causing the problem. Setting it to 1 is not the fix.

        Casey KolbC Dan KorneffD 2 Replies Last reply Reply Quote 1
        • Casey KolbC
          Casey Kolb @Christoph Hart
          last edited by

          @Christoph-Hart Noted!

          Casey Kolb
          Founder & CEO of Lunacy Audio
          Composer | Producer | Software Developer

          1 Reply Last reply Reply Quote 1
          • Dan KorneffD
            Dan Korneff @Christoph Hart
            last edited by

            @Christoph-Hart Do you need any other info to help debug?

            Dan Korneff - Producer / Mixer / Audio Nerd

            1 Reply Last reply Reply Quote 0
            • Casey KolbC
              Casey Kolb
              last edited by Casey Kolb

              Bumping this issue again. It's rather pressing and I'm getting more and more support tickets about this. Our users can't use the plugin at all in the newer version of Cubase.

              @Christoph-Hart Any idea when we'll have a fix for this?

              Casey Kolb
              Founder & CEO of Lunacy Audio
              Composer | Producer | Software Developer

              Christoph HartC 1 Reply Last reply Reply Quote 1
              • Christoph HartC
                Christoph Hart @Casey Kolb
                last edited by

                @Casey-Kolb They just need to set a buffer size that is a multiple of 8. I have no idea why this isn't enforced by audio drivers.

                Casey KolbC 1 Reply Last reply Reply Quote 0
                • Casey KolbC
                  Casey Kolb @Christoph Hart
                  last edited by

                  @Christoph-Hart Why do other non-HISE VST plugins still work regardless of this? Is there a way we can safeguard against that in HISE?

                  Casey Kolb
                  Founder & CEO of Lunacy Audio
                  Composer | Producer | Software Developer

                  Christoph HartC 1 Reply Last reply Reply Quote 1
                  • Christoph HartC
                    Christoph Hart @Casey Kolb
                    last edited by

                    @Casey-Kolb Yes, actually it shows an error message that the buffer size is wrong but if you deactivate the overlay it won't show up.

                    Casey KolbC 1 Reply Last reply Reply Quote 0
                    • Casey KolbC
                      Casey Kolb @Christoph Hart
                      last edited by

                      @Christoph-Hart Got it. Is there a reason this is a HISE-specific thing? Other plugins don't seem to have issues with the different buffer sizes (correct me if I'm wrong). Most of these support tickets from our users say CUBE is the only plugin that doesn't work with their settings, which is a pretty bad look.

                      Casey Kolb
                      Founder & CEO of Lunacy Audio
                      Composer | Producer | Software Developer

                      Christoph HartC 1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @Casey Kolb
                        last edited by

                        @Casey-Kolb Yes this is a deliberately optimization in HISE that ensures that the CPU usage is as low as possible. By enforcing this all the modulators can run at 8x times lower than audio rate so it saves huge amounts of CPU. Try setting the HISE_EVENT_RASTER to 1 and compare the CPU usage.

                        There is absolutely no reason not to use a buffer size other that's not a multiple of eight except for ignorance on the end user's part (or lack of better knowledge).

                        It deals with varying buffer sizes pretty well (REAPER for example splits up buffers at the loop point), but if the buffer size isn't dividable by eight, you will get periodic crackling, so I shut down the processing and show the error message in the overlay.

                        I might add a way of catching and displaying these messages when the overlay isn't disabled, but apart from that there's nothing to be done - except for setting HISE_EVENT_RASTER to 1 and explaining every user why the CPU has increased in your last update.

                        Casey KolbC 3 Replies Last reply Reply Quote 2
                        • Casey KolbC
                          Casey Kolb @Christoph Hart
                          last edited by

                          @Christoph-Hart Noted.

                          Casey Kolb
                          Founder & CEO of Lunacy Audio
                          Composer | Producer | Software Developer

                          1 Reply Last reply Reply Quote 0
                          • Casey KolbC
                            Casey Kolb @Christoph Hart
                            last edited by

                            @Christoph-Hart Will Settings.getCurrentBufferSize() work as a check when the user loads the plugin? I'm thinking we might just add our own overlay so we can keep the main HISE overlay off.

                            Casey Kolb
                            Founder & CEO of Lunacy Audio
                            Composer | Producer | Software Developer

                            Christoph HartC 1 Reply Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart @Casey Kolb
                              last edited by

                              @Casey-Kolb I think a better way is to add a custom error handler as this might also catch other critical errors (eg. samples not found or the copy protection being invalid).

                              You can also use this with:

                              Link Preview Image
                              HISE | Docs

                              favicon

                              (docs.hise.audio)

                              Casey KolbC 1 Reply Last reply Reply Quote 1
                              • Casey KolbC
                                Casey Kolb @Christoph Hart
                                last edited by Casey Kolb

                                @Christoph-Hart Our CUBE OpenGL component overlays everything regardless of order, so we have to go custom for all modals in order to hide the OpenGL first 😧

                                Just confirming that Settings.getCurrentBufferSize() will return the DAW's buffer size and not just the Standalone buffer size?

                                Casey Kolb
                                Founder & CEO of Lunacy Audio
                                Composer | Producer | Software Developer

                                Christoph HartC 1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @Casey Kolb
                                  last edited by

                                  @Casey-Kolb I would add something like

                                  Engine.setErrorCallback(function(message, isCritical)
                                  {
                                      if(message.length == 0)
                                      {
                                          myPanel.set("visible", false);
                                          return;
                                      }
                                  
                                      myPanel.set("visible", true);
                                      myPanel.data.text = message;
                                      myPanel.repaint();
                                  });
                                  

                                  then you can show this however you like - no need to overlay everything.

                                  d.healeyD 2 Replies Last reply Reply Quote 3
                                  • d.healeyD
                                    d.healey @Christoph Hart
                                    last edited by

                                    @Christoph-Hart That looks like a good solution!

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    1 Reply Last reply Reply Quote 0
                                    • d.healeyD
                                      d.healey @Christoph Hart
                                      last edited by

                                      @Christoph-Hart

                                      Engine.setErrorCallback(function(message, isCritical)

                                      This isn't in the API yet is it?

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

                                      Christoph HartC 1 Reply Last reply Reply Quote 0
                                      • Christoph HartC
                                        Christoph Hart @d.healey
                                        last edited by

                                        @d-healey Now it is:

                                        Link Preview Image
                                        HISE | Docs

                                        favicon

                                        (docs.hise.audio)

                                        d.healeyD 1 Reply Last reply Reply Quote 2
                                        • d.healeyD
                                          d.healey @Christoph Hart
                                          last edited by

                                          @Christoph-Hart Excellent!

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

                                          1 Reply Last reply Reply Quote 0
                                          • d.healeyD
                                            d.healey
                                            last edited by

                                            Does Engine.showErrorMessage() trigger the callback too?

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

                                            Christoph HartC 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            39

                                            Online

                                            1.7k

                                            Users

                                            11.7k

                                            Topics

                                            101.8k

                                            Posts