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    • Christoph HartC
      Christoph Hart @A Former User
      last edited by Christoph Hart

      @iamlamprey If it's ten's of thousands of float numbers, you can write the data as audio file (you can do this in HISE itself with File.writeAudioFile(var audioData, double sampleRate, int bitDepth)) and then load it through the ExternalData interface.

      In the snex code you do this:

      template <int NV> struct mynode 
      {
          // tell the compiler that it should have one external file slot
          // If you recompile the node, you can click on the popup button
          // to show the audio waveform...
          static const int NumAudioFiles = 1;
      
      
          // this is basically the same as a span but with a dynamic
          // length that can reference external float data
          dyn<float> envData;
      
          void setExternalData(const ExternalData& ed, int index)
          {
              ed.referBlockTo(envData, 0);
          }
      }
      

      If you don't use an external file slot, it will write a C++ float array of the embedded audio data on plugin compilation.

      ? 3 Replies Last reply Reply Quote 1
      • ?
        A Former User @Christoph Hart
        last edited by

        @Christoph-Hart perfect, thank you!

        1 Reply Last reply Reply Quote 0
        • ?
          A Former User @Christoph Hart
          last edited by A Former User

          @Christoph-Hart Got the file-writing stuff all working, and I think the dynData is referencing the audio data properly, but both of these make HISE crash:

          template <int C> void processFrame(span<float, C>& data)
          	{	
          		for (auto& s: data)
          		{			
          			//crashes
          			s *= (float)amplitudesData[index];
          			
          			//also crashes (i know its overwriting the data I just wanted to test a loop)
          			for(auto& a: amplitudesData)
          			{
          				a = 0.01f;
          			}
          		}
          	}
          

          Could this be an issue with how I wrote the audio file? Or am I doing something else stupid

          Edit: Think I'm stupid, I assume this is supposed to have more than just a block:

          4b299262-9095-4927-944e-f6eeaec44b7c-image.png

          Do I need to referTo somewhere? Or is that handled by the external data function

          ? 1 Reply Last reply Reply Quote 0
          • ?
            A Former User @A Former User
            last edited by

            okay I had the old externalData method at the bottom of the node still there :) everything working now!

            S 1 Reply Last reply Reply Quote 0
            • S
              Sawer @A Former User
              last edited by

              Screenshot 2022-07-05 at 12.07.12.png

              Hello everyone. How can I see the snex editor? Not seeing it in the scripting tools nor when calling a snex node. any help is appreciated.

              Matt_SFM 1 Reply Last reply Reply Quote 0
              • Matt_SFM
                Matt_SF @Sawer
                last edited by

                @Sawer you have to create a new file by clicking on the three dots on the left, ther click on the SNEX logo on the right

                Develop branch
                Win10 & VS17 / Ventura & Xcode 14. 3

                S 1 Reply Last reply Reply Quote 0
                • S
                  Sawer @Matt_SF
                  last edited by

                  @Matt_SF
                  Screenshot 2022-07-05 at 12.57.10.png

                  The editor is still not here, strange..

                  Christoph HartC Matt_SFM 2 Replies Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @Sawer
                    last edited by

                    @Sawer You need to create a SNEX Editor floating tile (it's a different editor than the HiseScript editor). Right click on the empty Floating tile and select SNEX editor (should be somewhere at the top), then unclick and click the SNEX button on the node again, and it will show up).

                    S 1 Reply Last reply Reply Quote 0
                    • Matt_SFM
                      Matt_SF @Sawer
                      last edited by

                      @Sawer sorry I forgot that. With the default layout, the SNEX tab is already there.

                      Develop branch
                      Win10 & VS17 / Ventura & Xcode 14. 3

                      1 Reply Last reply Reply Quote 0
                      • S
                        Sawer @Christoph Hart
                        last edited by

                        @Christoph-Hart
                        Screenshot 2022-07-05 at 22.29.22.png
                        Should it be in this list right?

                        Christoph HartC 1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart @Sawer
                          last edited by

                          @Sawer Yes, update to the latest version:

                          fe72af3b-ccc2-4b12-b3d3-d1f23d5f2d33-image.png

                          S 1 Reply Last reply Reply Quote 0
                          • S
                            Sawer @Christoph Hart
                            last edited by

                            @Christoph-Hart Thanks so much

                            1 Reply Last reply Reply Quote 0
                            • ?
                              A Former User @Christoph Hart
                              last edited by A Former User

                              @Christoph-Hart said in SNEX & JSON:

                              If it's ten's of thousands of float numbers, you can write the data as audio file

                              Is this also appropriate for multidimensional arrays? [[a, b, c], [d, e, f]]

                              Edit: ah could I pass an sfz instead of wav for more complex data?

                              Edit edit: Okay I can just have multiple audio files :) easy

                              1 Reply Last reply Reply Quote 0
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