HISE Logo Forum
    • Categories
    • Register
    • Login

    Compiling convolution nodes

    Scheduled Pinned Locked Moved Bug Reports
    5 Posts 3 Posters 384 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JL.LVJ
      JL.LV
      last edited by

      Hi everyone.

      Im having some trouble compiling effects that use the convolution node.
      I wrap my effect into a dsp network, I compile it as a DLL.

      When I go to open up my project, HISE crashes.
      Whats even weirder is when I go to check after the DLL compilation, there is no node in AdditionalSourceCode and the XML is missing information.

      Has anyone else had this issue? I remember being able to compile effects with convolution maybe 2 weeks ago, seems like something has been broken since then.

      Dan KorneffD 1 Reply Last reply Reply Quote 0
      • Dan KorneffD
        Dan Korneff @JL.LV
        last edited by

        @JL-LV Scriptnode is a little temperamental at the moment. I've had to rebuild a project about 10 times now :(
        Keep a backup every step so you can figure out what causes then issue... then make a snip to show @Christoph-Hart

        Dan Korneff - Producer / Mixer / Audio Nerd

        Christoph HartC 1 Reply Last reply Reply Quote 1
        • Christoph HartC
          Christoph Hart @Dan Korneff
          last edited by

          @dustbro I'm doing currently a lot of work on the code generator but the autogenerated C++ code is supposed to be "discardable" in the sense that there is no valuable information inside it that justifies the burden of backward compatibility

          So while I'm trying my best to keep backwards compatibility for the actual networks, you can expect to reexport the dll nodes every time you pull the HISE source code.

          @JL-LV yes, please post a snippet. Compiling convolution nodes is working over here (I used it in the latest PercX update), but there might be many factors that I haven't covered yet - the entire build chain is slowly getting a bit more robust, but it's still many things to check.

          JL.LVJ 1 Reply Last reply Reply Quote 1
          • JL.LVJ
            JL.LV @Christoph Hart
            last edited by

            Here is the test project.
            ( I am on MacOs btw)

            @Christoph-Hart ConvolutionTest4.zip

            JL.LVJ 1 Reply Last reply Reply Quote 0
            • JL.LVJ
              JL.LV @JL.LV
              last edited by

              I just tested in Windows.
              In Windows I am able to wrap the effect as a dsp network. When I go to compile as DLL, I can reload the effect after the compilation but it does not load as the compiled DLL. When I enable the compiled mode by clicking on the icon, the effect crashes.

              Unlike in MacOs, the XML does not seem to be missing any information

              1 Reply Last reply Reply Quote 0
              • First post
                Last post

              47

              Online

              1.7k

              Users

              11.7k

              Topics

              101.9k

              Posts