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    Dynamic Oversampling up to 128x or more

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    • Dan KorneffD
      Dan Korneff
      last edited by

      Can't wait for this one

      Dan Korneff - Producer / Mixer / Audio Nerd

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      • orangeO
        orange @Christoph Hart
        last edited by orange

        @Christoph-Hart said in Dynamic Oversampling up to 128x or more:

        Personally I think anything above 16x oversampling is just burning CPU (and at some point the memory will blow up).

        Some wave shaper functions are consuming not even 1% CPU with 16x oversampling on the compiled plugin. But also at the same time, some aliasing (low, but not negligible) still happens even on 16x above the Nyquist.

        So the user might go for higher rates for cleaner solutions, if the DSP doesn't involve heavy CPU tasks. Besides, since the CPU technology's been going to a good way like Apple Silicon, why not use 256x if the user wants ;)

        develop Branch / XCode 13.1
        macOS Monterey / M1 Max

        U 1 Reply Last reply Reply Quote 0
        • ?
          A Former User @Christoph Hart
          last edited by A Former User

          @Christoph-Hart When will it be ready?
          Is it possible for you to add this dynamic os node as soon as possible please? :folded_hands:

          Christoph HartC 1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @A Former User
            last edited by

            The dynamic oversampler has arrived (container::oversampler).

            orangeO ? 2 Replies Last reply Reply Quote 4
            • orangeO
              orange @Christoph Hart
              last edited by

              @Christoph-Hart said in Dynamic Oversampling up to 128x or more:

              The dynamic oversampler has arrived (container::oversampler).

              Wow! Thank you!

              develop Branch / XCode 13.1
              macOS Monterey / M1 Max

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              • ?
                A Former User @Christoph Hart
                last edited by

                @Christoph-Hart said in Dynamic Oversampling up to 128x or more:

                The dynamic oversampler has arrived (container::oversampler).

                Trying to compile the current commit, getting these errors:

                No template named 'parameter_node_base'; did you mean 'pimpl::parameter_node_base'?
                
                'hi_zstd/hi_zstd_3.mm' file not found
                
                d.healeyD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @A Former User
                  last edited by

                  @Steve-Mohican It seems the code is missing a few pimpls :)

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  Christoph HartC ? 2 Replies Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @d.healey
                    last edited by

                    @d-healey Should be fine now. The other error is a glitch, make sure you do a clean rebuild.

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                    • ?
                      A Former User @d.healey
                      last edited by A Former User

                      @Steve-Mohican It seems the code is missing a few pimpls :)

                      @d-healey I guessed that too but I just wanted to be sure :)

                      @d-healey Should be fine now. The other error is a glitch, make sure you do a clean rebuild.

                      @Christoph-Hart Thanks.

                      I think no_mod_normalisation(getStaticId()) (212th line) also needs pimpl:: prefix too?

                      How can we use this node? There is no option for the oversampling rate selection.

                      Christoph HartC 1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @A Former User
                        last edited by

                        @Steve-Mohican Click on the parameter icon of the oversample node.

                        ? 1 Reply Last reply Reply Quote 0
                        • ?
                          A Former User @Christoph Hart
                          last edited by

                          @Christoph-Hart I can't see the options for higher than 16x oversampling rate. When the parameter range is increased, the node doesn't seem to work more than 16x. Can you add more rates please (yes the ram can blow up for some DSP codes but it will be fine for some cheap DSP codes) which is also requested in this topic?

                          One more thing about the latency. While the oversampling rate changes, will the delay compensation adjusted dynamically?

                          Christoph HartC 1 Reply Last reply Reply Quote 0
                          • Christoph HartC
                            Christoph Hart @A Former User
                            last edited by

                            @harris-rosendahl There‘s not delay compensation going on, you need to do this manually.

                            You can enable 32x oversampling by changing the source code but that‘s the highest that the JUCE oversampler can do.

                            ? 1 Reply Last reply Reply Quote 0
                            • ?
                              A Former User @Christoph Hart
                              last edited by

                              @Christoph-Hart

                              You can enable 32x oversampling by changing the source code but that‘s the highest that the JUCE oversampler can do.

                              Thank you for the info. Can you add 32x rate too please? It would be good at least we have 32x without being have to change the source code.

                              Christoph HartC 1 Reply Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart @A Former User
                                last edited by

                                @harris-rosendahl I just took a look and the JUCE oversampler actually only supports 16x:

                                Link Preview Image
                                JUCE/modules/juce_dsp/processors/juce_Oversampling.cpp at 2f980209cc4091a4490bb1bafc5d530f16834e58 · juce-framework/JUCE

                                JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins. - JUCE/modules/juce_dsp/processors/juce_Oversampling.cpp at 2f980209cc4091a4490bb1bafc5d530f16834e58 · juce-framework/JUCE

                                favicon

                                GitHub (github.com)

                                The exponent need to be smaller than 5, so 2^4=16x is all you can get here.

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                                • F
                                  fastermaster
                                  last edited by

                                  Hi guys, interesting subject. OS for higher than 16x can really be interesting for heavy saturation processors, i'm guessing 32 and 64x would completely remove any aliasing there is even in heavy situations.

                                  Is there a way to overcome this Juce limitation?

                                  FrankbeatF 1 Reply Last reply Reply Quote 0
                                  • FrankbeatF
                                    Frankbeat @fastermaster
                                    last edited by Frankbeat

                                    @fastermaster 64x oversampling? I'm trying hard to hear a difference between 2x and 4x from what I saw in videos on that subject. Can it really be worth to force a processor to run a audio thread on 64*44100(or more) samples? Unfortunately I can't test this myself with my old machine but I highly doubt there's a good reason for oversample with such a high rate. No offense, just being curious…

                                    Using HISE from the develop branch (Feb '23)

                                    ustkU 1 Reply Last reply Reply Quote 0
                                    • ustkU
                                      ustk @Frankbeat
                                      last edited by ustk

                                      @Frankbeat @fastermaster In fact one of the most important things in oversampling is the quality of the stop band filter.
                                      a 16x OS with a good rejection has nothing to be ashamed of when compared to a 64x with a lesser rejection quality.
                                      Unfortunately, the Juce filter doesn't appear to be that good, so I can understand the limitation to 16x might be problematic in some situations (though I haven't checked against another one)

                                      Can't help pressing F5 in the forum...

                                      Christoph HartC 1 Reply Last reply Reply Quote 1
                                      • Christoph HartC
                                        Christoph Hart @ustk
                                        last edited by

                                        @ustk there are multiple filter options available in the JUCE sampler and I just picked one without giving it too much thought, so if you find parameters that sound better I'm happy to add those as options.

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                                        • F
                                          fastermaster
                                          last edited by

                                          thanks guys, I'm working on a distortion emulation, so avoiding aliasing is a must, I want to offer the option of 4x 8x and 16x. I'll just need to figure what's the best filter to use in this case.

                                          Did someone experimented with the filters? The reaper And aliasing seem to be quite good, I wonder what they're using.

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                                          • pluginboiP
                                            pluginboi
                                            last edited by

                                            I've been playing around with the filterHalfBandFIREquiripple in my hise projects and its really nice. You have to compensate for a but more latency compared to the current oversampling filter but this one is linear phase.

                                            ustkU 1 Reply Last reply Reply Quote 0
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