Open GL + FX Plugins
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@DanH Yeah it doesn't show up for me either. I thought Christoph fixed this. When is your HISE build from?
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Just ran into this. Combo is missing here as well.
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yup mine's social distancing from my GUI
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Got it to show up. Had to add HISE_USE_OPENGL_FOR_PLUGIN=1 to Projucer and ditch HISE preferences, then rebuild.
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@dustbro do you mean not put it in the HISE prefs, and put it in Projucer instead?
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@DanH correct
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@dustbro Come up in HISE, will test compiled plugins now :)
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@dustbro Hmmm, doesn't appear in the FX Plugin after all
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@DanH For the exported plugin you'd need to add it in your project preferences, or in the project's .jucer file.
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@d-healey yep doesn't appear in instrument plugin either like it did before. I'll add back and test again
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@d-healey @dustbro Ok so on OSX if you put the definition into Projucer AND HISE OpenGL will appear in your FX Plugin :) Hurrah.
Will try Windows later
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Ok so on OSX if you put the definition into Projucer
Are you referring to the HISE standalone .jucer file or your project's .jucer file?
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@d-healey Standalone
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@DanH That makes sense then. The flags you put in a .jucer file only apply to that JUCE project. So putting flags in the HISE .jucer file will only apply to HISE not to JUCE project's generated with HISE.
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@d-healey Sure but using both seems to be the only way to get an FX Plugin to display the OpenGL box, for whatever reason....
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Sure but using both seems to be the only way to get an FX Plugin to display the OpenGL box, for whatever reason....
That sounds right, you need to include it in HISE so that it's available to be used in your project and you need to include it in your project so it's available in the compiled plugin.
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@d-healey Ok, it did however work fine in an instrument plugin before adding it to the Jucer file. All good now though :)
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@DanH said in Open GL + FX Plugins:
it did however work fine in an instrument plugin before adding it to the Jucer file.
Oh that's interesting!
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@d-healey all working on windows for fx plugins too