Open GL + FX Plugins
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@d-healey yep doesn't appear in instrument plugin either like it did before. I'll add back and test again
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@d-healey @dustbro Ok so on OSX if you put the definition into Projucer AND HISE OpenGL will appear in your FX Plugin :) Hurrah.
Will try Windows later
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Ok so on OSX if you put the definition into Projucer
Are you referring to the HISE standalone .jucer file or your project's .jucer file?
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@d-healey Standalone
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@DanH That makes sense then. The flags you put in a .jucer file only apply to that JUCE project. So putting flags in the HISE .jucer file will only apply to HISE not to JUCE project's generated with HISE.
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@d-healey Sure but using both seems to be the only way to get an FX Plugin to display the OpenGL box, for whatever reason....
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Sure but using both seems to be the only way to get an FX Plugin to display the OpenGL box, for whatever reason....
That sounds right, you need to include it in HISE so that it's available to be used in your project and you need to include it in your project so it's available in the compiled plugin.
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@d-healey Ok, it did however work fine in an instrument plugin before adding it to the Jucer file. All good now though :)
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@DanH said in Open GL + FX Plugins:
it did however work fine in an instrument plugin before adding it to the Jucer file.
Oh that's interesting!
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@d-healey all working on windows for fx plugins too