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    New script = new message thread?

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    • ustkU
      ustk @d.healey
      last edited by ustk

      @d-healey This is kind of exactly the issue I have...
      I came up with simply moving the panel's position instead of updating its paint routine.
      As Chris said, the paint routine has a lower priority, so it will repaint only when the highest priority things are done.
      But moving a component works, it certainly has a higher priority over a paint routine AND the sample loading or other heavy functions like in my case... Which is weird, because it is still the script thread that moves the component 🙄

      Can't help pressing F5 in the forum...

      d.healeyD 1 Reply Last reply Reply Quote 1
      • d.healeyD
        d.healey @ustk
        last edited by

        @ustk said in New script = new message thread?:

        As Chris said, the paint routine has a lower priority,

        But the code I'm using is Christoph's :cat_face_with_tears_of_joy:

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        ustkU 1 Reply Last reply Reply Quote 1
        • ustkU
          ustk @d.healey
          last edited by

          @d-healey And my solution might not work in your case. Because on my side, the heavy stuff is in the same script thread. But in your case, it is a higher priority one. Test and report :)

          Can't help pressing F5 in the forum...

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @ustk
            last edited by

            @ustk It won't work for me because I need to repaint things (that script I linked too is not 100% the same as the one I'm using).

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • d.healeyD
              d.healey
              last edited by d.healey

              I assume the new BackgroundTask class is related to this thread? Can it be used to solve my preloader issue? I found an old old forum post where someone had the same issue.

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              ustkU Christoph HartC 2 Replies Last reply Reply Quote 0
              • ustkU
                ustk @d.healey
                last edited by

                @d-healey Yeah it is totally related. If I can build I'm trying today ;)

                Can't help pressing F5 in the forum...

                ustkU 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @d.healey
                  last edited by

                  @d-healey I think there‘s a glitch that prevents the timer from being started in your case so spawning another thread won‘t solve it.

                  Is this reproducable with the code you‘ve linked?

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @Christoph Hart
                    last edited by

                    @christoph-hart I'll check and make a snippet

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

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                    • d.healeyD
                      d.healey
                      last edited by

                      The above preloadBar code works. I've figured it's something to do with my paint routine, it has a loop in it so I'm investigating that angle now.

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

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                      • d.healeyD
                        d.healey
                        last edited by

                        Is there a way I can trigger the preload callback for testing purposes without just switching sample maps?

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

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                        • ustkU
                          ustk @ustk
                          last edited by

                          @ustk said in New script = new message thread?:

                          @d-healey Yeah it is totally related.

                          Sorry for misleading you!

                          Can't help pressing F5 in the forum...

                          d.healeyD 1 Reply Last reply Reply Quote 1
                          • d.healeyD
                            d.healey @ustk
                            last edited by

                            @ustk said in New script = new message thread?:

                            @ustk said in New script = new message thread?:

                            @d-healey Yeah it is totally related.

                            Sorry for misleading you!

                            Actually I think it is related, but in a different way. I made another project to test my preload animation and it works fine. I did some more tests in my main project and I think it's because I'm doing other things when the preset loads, those things are "blocking" the animation. So I'm thinking if I move those things to a background task it might solve it.

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            1 Reply Last reply Reply Quote 1
                            • d.healeyD
                              d.healey
                              last edited by

                              I finally solved my preload issue. Not 100% sure what is causing it but moving my sample loading into the post preset callback made it work.

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              1 Reply Last reply Reply Quote 0
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