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    • d.healeyD
      d.healey @ustk
      last edited by

      @ustk said in Shader vs paint routine performance:

      but these are no wave files...

      But there is sound output?

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      1 Reply Last reply Reply Quote 0
      • ustkU
        ustk @Christoph Hart
        last edited by

        @Christoph-Hart Thanks I'll try all of these.
        drawing the upper part and then the lower one is what I do already. So adding a downsampling algorithm should do.
        Fetching the best value though I don't know, but that shouldn't be too complicated...

        @d-healey

        But there is sound output?

        No, just statistical computation

        Can't help pressing F5 in the forum...

        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @ustk
          last edited by

          @ustk said in Shader vs paint routine performance:

          No, just statistical computation

          Aha now I get it.

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart
            last edited by

            Alright here you go (it took me way too long for this example lol).

            HiseSnippet 1832.3ocsXs2aabbD+nrYRHSCPLP9.L0+iIkooHSTRaiaZT0qThFqPXJamf.ifU2Mjbita2q2tmnIJBPy237MHclcuWTkx0QIQ+gD2cmG+l2bzzLcHZL5rfVcNecJFz5Ozd1Zkc4QKERUvjiCZcu1Swr45rDgJDOGM1fCWmJLFLJnUq67ELYs5b2.2O+zmenHloq9pffmqkg3WJSj15amdv+TFGepHBOWlzf58OXRnVcjNVmSP5NsGEjJBuTr.OSvjsS6fVu0IQRqNalUXQSPq6dnNZ8rk5UJO8OWZjWDi7gwAyHA4u9TcbDiX91fiVJiilVZ5l.RJSqcD2w6H9f1OQFIqtu1g79tGfZNZ5OZsylv6Na.uwMg2nFvaKPpUCHcWOjtW6YgYxTa8KLdd21STVJDIH2dSn3oMXme9caejlnPYGlHtDOMiNTwQuOYznA.8q9Ota281CdA9f3X36yMVHLCIa.DvE4ymiYvJocIcxfTDJBzyAiNWE0kNQDekHCLvmAG5ncnm2d6u+3JImFKVChLlGunrKkFvpIAh.4fnyHrRbEx4Z.wen03ILRxxjvOKl4Y3+JGUgRz.8jVhBBugKEpEnSBkuulQHeQDFJVKUKpjc+BHajpSIhIPOZ3n8cf7OBGmmjrldZgRD68.RspKwVOIS3iAI7WAmYQe7gOre2+c2NDpDQQrqQp7lP2NluU9RhgwCGA6BOQXWNjdjjwtkpsO73tcp30nSPPoklRVeHipOrj2LgJRmzqeEKoowjyDP0UXrNsjoc8JbOvoHxpF8WfGBioOLlX8GHKb2cgyHW8J7AYXg4QdFAnDxqPHkzEjabWQdUiHIMFMCgc2qaiv7YLsSEJLlLvxLqEn8HcRpVQG5c+ZRtOo3ZVU96IsTyoOUgujsutz0FcLNLMSVIIOvJiF2uIYFqHydHEuWlHxtjkv+2XkRCQT8ny5HSc.PkBYbQIjV2nqamJrNjnBOW2SN.Xur2SVqec5FpuassOzf1oTWC6S04jeF6MOWExVPuENrrfIv2qqm+OlgqVJsnONeMOwrXJv0ygp9vylPUHpHjdZA6O5by9CRMyoZDmCtxlF3p93n1WpCEwGxUkldi5uontlo0o6O3pkqShnjjbC0hv.jSaMDIrBHUSv0v2shpqEbzS9JL1bsrnYjTsu9rnZRbg7FMZ7O7ZRipnXXXLJxbAFmVO+oSN9DhsTQlAotf8LCiQ0BRT60.RLPdgLhkUQ2quQmCIxEKs.dEp.oh0mw2xoJah59PcszYttZIZsqIWcSMRNE52Un9QjjkJN4BJSL.RuNT7bQbN1SOeNkgL.7Hb.jmRYnkowOSEpSRHSeqMRcULwZ8kFPNGVSnORqdfk9MPQJm.b9nMJE.gkK74WyPadlhR38X3kkcdNm0kuma43gLz0cNDYLHXOqsr2qexQ2NwbRlCm94C0CJbLSEWlAvlVKmu4Y6J1W36RWhhyvUPBZWpiFv1FmGpPLhAPZdbrS2w7.XK7OlL6D3S6WJrL2fhOqAV3X8TTb4S4Wpaw5yvgB+.RygHXyxcIkEvBlByTEI5RII.1sSAotfD74dM8sieI7oEebzK2nyQYYsKJL85M3t45YWdrhRmXPSVhqJ9IhEJoMOxY.aM62E6PJikS3LzjCSdFm9Jr04KTnUDuRr1.gH+EDHOJM3woLQLMaJZXCQ6PFEHlkegqpiBOCfGUBrMpA2Jou4TR+pvB9BMAV5qPrvWXUTzo4bOFnT.NLmi6tW8AhKbs1tooB7bVeMoqrpFH0872rjjtvMQNgll6YbfWXvi.YepsZVN1uXXqOIZgFtf9NraAfb5SI.GVgvRo4kNiw+VArezuwXctH1z.ru.qJhBi0lhjCehghR2iPWisKn1UT8OFsQZFQeYLaywyWe7Xilr+ZFOdyUQznwmdKFMVYL2pQizfwpd3Z0YZK9UpdNqfbtv0eZ97s9FOJKSSt1rs9LuoT1qiwdp7jKvrA9FRUDRqOr4NIsu4cRZtxTnexZCB0pITWluJEU2zhTAEiioO8rIGSec.dQlh6H5nBRqjgPqiwqnsB8q0zo8wn4RxkRK3UM9On0aacu9dkK8v4LAxHdE05uiUvqZt7355CSNXEO.u5h+yOdvRjGfWSx2bfEekszTdiTbc16MpX4uPE++tlGsfoNhaSr4Vm7p1EOPg8MV0iWmSYj10MWE+2rUQeSg38ZOUZCWtcLtyVvHkb76AFKVf+8ZeBMeOzVCv619zu92ms0C78vVP8ayjTlQ6yxSlQcrBQR6JJcgK6ZsCWf3OOhOydfYTuJ2gel9o3ww74VEONt7wfDQXl96B8E67+hf2wcCgIk6+NRm1OgOCiCbM.H9ZSiNCRjQxuKLjM+GQ4aammO7VvyGcK3Y+aAOe7sfmO4Vvye5Vvye90xC+OJ5uma0I9xA5hom35J1p0IJAkY4xBC9uTMEYiA
            

            I've added a few convenient methods to the buffer class, so you need to pull the latest commits.

            This is the code. It uses one naive path rendering using all sample points and then the smart downsampled solution where it looks for a upper and lower value for each pixel.

            Content.makeFrontInterface(600, 600);
            
            // We'll just create a buffer with a second of sound
            const var s = Buffer.create(44100);
            
            // play around with this to see how the waveform reacts with different
            // frequencies (it will change the frequency of the decaying waveform)
            const sinFreq = 0.04;
            
            //! Dummy signal creation
            for(i = 0; i < 44100; i++)
            {
            	// add a sine wave
            	s[i] = 1.0 * Math.sin(i * sinFreq) ;
            	
            	// add some noise
            	s[i] += 0.2 * Math.random();
            	
            	// apply a envelope
            	s[i] *= 1.0 / (i * 0.009 + 10.01);
            }
            
            /** Now we're creating a naive path using all samples. */
            
            const var NaivePanel = Content.getComponent("NaivePanel");
            const var naivePath = Content.createPath();
            
            Console.print("Naive path creation");
            
            Console.startBenchmark();
            for(i = 0; i < 44100; i++)
            {
            	// no downsampling, terrible performance
            	naivePath.lineTo(i, s[i]);
            }
            
            Console.stopBenchmark();
            
            NaivePanel.setPaintRoutine(function(g)
            {
            	g.setColour(Colours.white);
            	
            	Console.print("Slow (naive) UI rendering");
            	Console.startBenchmark();
            	g.fillPath(naivePath, this.getLocalBounds(0));
            	Console.stopBenchmark();
            	
            });
            
            /** Now we'll use as many data points as we have pixels */
            
            const var SmartPanel = Content.getComponent("SmartPanel");
            
            const var smartPath = Content.createPath();
            smartPath.clear();
            
            var STRIDE = parseInt(s.length / SmartPanel.getWidth());
            
            // You might even increase the downsample factor to smooth the waveform
            //STRIDE *= 1.3;
            
            inline function getSmartValue(offset, length, upper)
            {
            	// Uncomment this to see how the path looks if you don't do any
            	// smart downsampling at all
            	//return s[offset];
            	
            	// This will create a reference to a part of the buffer
            	local thisBuffer = Buffer.referTo(s, offset, length);
            	local value = 0.0;
            	
            	// New method, you'll need to pull the latest HISE :)
            	local range = thisBuffer.getPeakRange();
            	
            	// Now we return either the highest or lowest value
            	return upper ? range[1] : range[0];
            }
            
            Console.print("Smart Path creation");
            Console.startBenchmark();
            
            var normPeak = s.getMagnitude();
            
            smartPath.clear();
            
            // These lines ensure that the path is always centered and normalised.
            smartPath.startNewSubPath(0.0, -normPeak);
            smartPath.startNewSubPath(0.0, normPeak);
            smartPath.startNewSubPath(0.0, 0.0);
            
            // Go through the sample once and calculate the upper bounds
            for(i = 0; i < 44100; i += STRIDE)
            {
            	smartPath.lineTo(i, getSmartValue(i, Math.min(STRIDE, 44100 - i), true));
            }
            
            // Now go back and calculate the lower bounds.
            for(i = 44100 - STRIDE; i >= 0; i -= STRIDE)
            {
            	smartPath.lineTo(i, getSmartValue(i, Math.min(STRIDE, 44100 - i), false));
            }
            
            // We need to close that path in order to be filled
            smartPath.closeSubPath();
            
            Console.stopBenchmark();
            
            SmartPanel.setPaintRoutine(function(g)
            {
            	g.setColour(Colours.white);
            	Console.print("Smart Path UI Rendering");
            	Console.startBenchmark();
            	g.fillPath(smartPath, this.getLocalBounds(0));
            	Console.stopBenchmark();
            })
            

            Debug Output:

            Interface: Naive path creation
            Interface: Benchmark Result: 121.742 ms
            Interface: Smart Path creation
            Interface: Benchmark Result: 24.656 ms
            Interface: Slow (naive) UI rendering
            Interface: Benchmark Result: 2.642 ms
            Interface: Smart Path UI Rendering
            Interface: Benchmark Result: 0.060 ms
            

            You get a 50x performance gain like this :)

            ustkU d.healeyD 4 Replies Last reply Reply Quote 2
            • ustkU
              ustk @Christoph Hart
              last edited by

              @Christoph-Hart said in Shader vs paint routine performance:

              You get a 50x performance gain like this

              :smiling_face_with_heart-eyes:

              Can't help pressing F5 in the forum...

              1 Reply Last reply Reply Quote 0
              • ustkU
                ustk @Christoph Hart
                last edited by

                @Christoph-Hart That is very cool, I'll try a cherry-pick then because for this project I am using a modified version of develop

                Can't help pressing F5 in the forum...

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                • d.healeyD
                  d.healey @Christoph Hart
                  last edited by

                  @Christoph-Hart said in Shader vs paint routine performance:

                  I've added a few convenient methods to the buffer class, so you need to pull the latest commits.

                  I'm not seeing them in github.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  ustkU 1 Reply Last reply Reply Quote 0
                  • ustkU
                    ustk @d.healey
                    last edited by ustk

                    @d-healey @Christoph-Hart Yeah strange, only the name of the set method changed...

                    EDIT: but it works, it was just a redundant function name... Thanks Chris!

                    Can't help pressing F5 in the forum...

                    1 Reply Last reply Reply Quote 1
                    • ustkU
                      ustk @Christoph Hart
                      last edited by

                      @Christoph-Hart Why did you need to add the getPeakRange function? This is just a [max, min]array right? So easily doable with hise script?

                      Can't help pressing F5 in the forum...

                      1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart
                        last edited by

                        But FASTER!!!

                        1 Reply Last reply Reply Quote 2
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