Plugin compilation still broken for new_layout
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I'm still trying to compile my plugin with the most recent
new_layout
branch but keep hitting the following errors:@Christoph-Hart Any ideas?
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Are you using OpenGL? Did you clean the build folder before rebuilding the project?
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@d-healey said in Plugin compilation still broken for new_layout:
Are you using OpenGL?
Yes, we are running our own OpenGL context in addition to HISE's OpenGL, but I'm not sure if they are interacting. Are others able to compile plugins properly in the most recent
new_layout
? I'm wondering if some of our additional source code C++ might be conflicting.Did you clean the build folder before rebuilding the project?
Just cleaned and tried again with no luck.
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@Casey-Kolb Try a new test project with openGL on and openGL off and see if it makes a difference to compilation. I've been able to compile standalone no problem on GNU/Linux and LinuxVST were reported that they were able to compile plugins on MacOS.
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@d-healey Is the OpenGL still a setting in Extra Definitions? Where are you turning that on and off in the newest HISE?
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@d-healey I think that only applies to HISE, not the compiled plugin. At least, that's what it says in the description if you click the question mark.
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@Casey-Kolb Probably needs the extra definition then - I don't use it myself so not sure.
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@d-healey Something's definitely a bit screwy. I managed to get around the OpenGL errors by commenting out some lines, but I'm still getting this error:
I wonder if this is another Xcode thing.
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@Casey-Kolb Did you do the test to see if it was openGL that was causing the issue?
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@d-healey said in Plugin compilation still broken for new_layout:
@Casey-Kolb Did you do the test to see if it was openGL that was causing the issue?
Yes, no luck there.
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@Casey-Kolb Then it is some other problem with your configuration. The dreaded question - how many copies of the source code do you have?
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@d-healey said in Plugin compilation still broken for new_layout:
The dreaded question - how many copies of the source code do you have?
Let me try compiling in the original new_layout branch without our mods. Should have tried that before.
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@Casey-Kolb Hey Casey. Sorry to hear... I am able to compile now here with the latest commit (new_layout)... I am also on macOS.