Plugin compilation still broken for new_layout
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@Casey-Kolb Try a new test project with openGL on and openGL off and see if it makes a difference to compilation. I've been able to compile standalone no problem on GNU/Linux and LinuxVST were reported that they were able to compile plugins on MacOS.
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@d-healey Is the OpenGL still a setting in Extra Definitions? Where are you turning that on and off in the newest HISE?
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@d-healey I think that only applies to HISE, not the compiled plugin. At least, that's what it says in the description if you click the question mark.
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@Casey-Kolb Probably needs the extra definition then - I don't use it myself so not sure.
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@d-healey Something's definitely a bit screwy. I managed to get around the OpenGL errors by commenting out some lines, but I'm still getting this error:
I wonder if this is another Xcode thing.
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@Casey-Kolb Did you do the test to see if it was openGL that was causing the issue?
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@d-healey said in Plugin compilation still broken for new_layout:
@Casey-Kolb Did you do the test to see if it was openGL that was causing the issue?
Yes, no luck there.
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@Casey-Kolb Then it is some other problem with your configuration. The dreaded question - how many copies of the source code do you have?
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@d-healey said in Plugin compilation still broken for new_layout:
The dreaded question - how many copies of the source code do you have?
Let me try compiling in the original new_layout branch without our mods. Should have tried that before.
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@Casey-Kolb Hey Casey. Sorry to hear... I am able to compile now here with the latest commit (new_layout)... I am also on macOS.