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    • MikeBM
      MikeB @d.healey
      last edited by MikeB

      @d-healey

      Change those vars in to reg.>

      I change WAS in vars reg?????

      Engine.loadAudioFilesIntoPool() returns an array that contains the names of all of your audio files.

      A little bit more info Dave - you know I'm not on your level :-)

      "One hour of trial and error can save 10 minutes of reading the manual."
      "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
      HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

      LindonL 1 Reply Last reply Reply Quote 0
      • LindonL
        Lindon @MikeB
        last edited by

        @MikeB said in AudioLoopPlayer load:

        @d-healey

        Change those vars in to reg.>

        I change WAS in vars reg?????

        Engine.loadAudioFilesIntoPool() returns an array that contains the names of all of your audio files.

        A little bit more info Dave - you know I'm not on your level :-)

        Do a little exploration work:

        var myList = Engine.loadAudioFilesIntoPool();
        Console.print(trace(myList));
        
        

        HISE Development for hire.
        www.channelrobot.com

        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @Lindon
          last edited by

          @Lindon You're just pranking me now with that var. :p

          Never use var unless you absolutely have to - paint routines, mouse callbacks, etc. Everywhere else either use const or reg, and if you're in an inline function or callback use local. var should always be your last choice.

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • LindonL
            Lindon @d.healey
            last edited by Lindon

            @d-healey said in AudioLoopPlayer load:

            @Lindon You're just pranking me now with that var. :p

            Never use var unless you absolutely have to - paint routines, mouse callbacks, etc. Everywhere else either use const or reg, and if you're in an inline function or callback use local. var should always be your last choice.

            --sorry it was just too easy

            var AnnoyingDave = true;
            

            Actually tho there is a limit to the number of reg variables you can use I think...

            HISE Development for hire.
            www.channelrobot.com

            d.healeyD 1 Reply Last reply Reply Quote 1
            • d.healeyD
              d.healey @Lindon
              last edited by

              @Lindon The limit is per namespace. So it's unlikely you'll hit that limit is most instances, if you do, then use var. In our current situation - loadAudioFilesIntoPool - it would make most sense to use a const.

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • MikeBM
                MikeB
                last edited by

                Ok you two Jedi Knights :-)
                So now I have an array with 500 files.

                As you can see there are folders - different folders Kick, Snare, etc.
                In each folder there are samples with different long names (not like here in the excerpt).
                I would like to select the folder (InstrumentID) via one knob and a sample (VariantionID) from this folder via another knob.

                 "{PROJECT_FOLDER}Kick/sample1.wav",
                  "{PROJECT_FOLDER}Kick/sample10.wav",
                  "{PROJECT_FOLDER}Kick/sample11.wav",
                  "{PROJECT_FOLDER}Kick/sample12.wav",
                  "{PROJECT_FOLDER}Kick/sample13.wav",
                  "{PROJECT_FOLDER}Kick/sample14.wav",
                  "{PROJECT_FOLDER}Kick/sample15.wav",
                  "{PROJECT_FOLDER}Kick/sample16.wav",
                  "{PROJECT_FOLDER}Kick/sample17.wav",
                  "{PROJECT_FOLDER}Kick/sample18.wav",
                  "{PROJECT_FOLDER}Kick/sample19.wav",
                

                "One hour of trial and error can save 10 minutes of reading the manual."
                "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                d.healeyD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @MikeB
                  last edited by

                  @MikeB Everything you need is here - https://docs.hise.audio/scripting/scripting-api/string/index.html :) time to have a problem.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  MikeBM 1 Reply Last reply Reply Quote 0
                  • MikeBM
                    MikeB @d.healey
                    last edited by

                    @d-healey Unfortunately this is of no use to me David - but thanks for your support.

                    "One hour of trial and error can save 10 minutes of reading the manual."
                    "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                    HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                    d.healeyD 1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey @MikeB
                      last edited by

                      @MikeB

                      Unfortunately this is of no use to me

                      Tell me more...

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      MikeBM 1 Reply Last reply Reply Quote 0
                      • MikeBM
                        MikeB @d.healey
                        last edited by

                        @d-healey
                        As I said - this is my starting point
                        I have two knobs - one calls up the folder (InstrumentID).
                        the other calls the sample (VariationID)

                        So at the moment it's like this via the knobs:
                        a. The folder is selected for example "Kick

                        b. the sample is selected "sample3.wav".

                        and this is then loaded into the LoopPlayer.

                        reg myList = Engine.loadAudioFilesIntoPool();
                        Console.print(trace(myList));
                        
                        var InstrumentID_S1;
                        var VariationID_S1;
                        const var Instrument_S1 = ["Bass", "Kick", "Snare", "HiHat", "Tom", "Cymbal", "Crash", "Perc", "Electro", "FX" ];
                        const var Sample_S1 = ["sample1.wav","sample2.wav","sample3.wav","sample4.wav","sample5.wav","sample6.wav","sample7.wav"];
                        
                        
                        
                        //Start Knob-KitSelector----------------------------------------------------------------------------------------------------------------------
                        inline function onKitSelector_Knob_S1Control(component, value){
                        	InstrumentID_S1 = parseInt(value);	
                        	Synth.getAudioSampleProcessor("Audio Loop Player_S1").setFile("{PROJECT_FOLDER}"+Instrument_S1[InstrumentID_S1]+"/"+Sample_S1[VariationID_S1]); 
                        };
                        Content.getComponent("KitSelector_Knob_S1").setControlCallback(onKitSelector_Knob_S1Control);
                        //End --------------------------------------------------------------------------------------------------------------------------------------
                        
                        //Start Knob-SampleSelector----------------------------------------------------------------------------------------------------------------------
                        inline function onSampleSelector_Knob_S1Control(component, value){
                        	VariationID_S1 = parseInt(value-1);		
                           Synth.getAudioSampleProcessor("Audio Loop Player_S1").setFile("{PROJECT_FOLDER}"+Instrument_S1[InstrumentID_S1]+"/"+Sample_S1[VariationID_S1]);   	
                        };
                        Content.getComponent("SampleSelector_Knob_S1").setControlCallback(onSampleSelector_Knob_S1Control);
                        //End --------------------------------------------------------------------------------------------------------------------------------------    
                        
                        
                        

                        "One hour of trial and error can save 10 minutes of reading the manual."
                        "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                        HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

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                        • d.healeyD
                          d.healey
                          last edited by

                          Get the list of audio files with Engine.loadAudioFilesIntoPool. Then you can use a loop and the string functions to automatically split that list into two arrays, one for the folders and one for the samples.

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          MikeBM 1 Reply Last reply Reply Quote 0
                          • MikeBM
                            MikeB @d.healey
                            last edited by

                            @d-healey Thanks David - that's what I meant - if I could do that I wouldn't ask here.

                            "One hour of trial and error can save 10 minutes of reading the manual."
                            "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                            HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @MikeB
                              last edited by

                              @MikeB Which part are you stuck at?

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

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                              • MikeBM
                                MikeB @d.healey
                                last edited by

                                @d-healey Folders and samples have names of different lengths. How can I separate them with string?
                                Besides, the user should not get a hi-hat sound if he has selected kick.
                                But only the samples from the Kick folder.

                                "One hour of trial and error can save 10 minutes of reading the manual."
                                "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                                HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                                d.healeyD 1 Reply Last reply Reply Quote 0
                                • d.healeyD
                                  d.healey @MikeB
                                  last edited by

                                  @MikeB

                                  If you have a string like const s = "{PROJECT_FOLDER}Kick/sample12.wav"

                                  You can get the folder with const ss = s.substring(s.indexOf("}") + 1, s.indexOf("/"));

                                  Ready for an hour of trial and error ;)

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

                                  MikeBM 1 Reply Last reply Reply Quote 0
                                  • NatanN
                                    Natan
                                    last edited by Natan

                                    @MikeB Are you going to Include The Audiofiles into Dll?
                                    Or ship With Zip File?

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                                    • NatanN
                                      Natan
                                      last edited by

                                      Beaware!

                                      This, Engine.loadAudioFilesIntoPool();
                                      And include Audio Files in resources Will Add Weight to Your Components, Dll, Vst3 Files.
                                      And You easily Will get Out Of Heap error.

                                      d.healeyD 1 Reply Last reply Reply Quote 0
                                      • d.healeyD
                                        d.healey @Natan
                                        last edited by

                                        @Natan I think you can ship the audio files as a separate data file.

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

                                        MikeBM 1 Reply Last reply Reply Quote 1
                                        • MikeBM
                                          MikeB @d.healey
                                          last edited by

                                          @d-healey @Natan
                                          I have asked several times in this forum whether the audio files for the AudioLoopPlayer can be installed separately and - more importantly - whether they are protected.

                                          Both were answered with no.

                                          Above all, there is no protection such as Monolith for samples used in the AudioLoopPlayer. - Or?

                                          "One hour of trial and error can save 10 minutes of reading the manual."
                                          "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                                          HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                                          d.healeyD 1 Reply Last reply Reply Quote 0
                                          • d.healeyD
                                            d.healey @MikeB
                                            last edited by

                                            @MikeB said in AudioLoopPlayer load:

                                            there is no protection such as Monolith for samples

                                            Monolith isn't "protection" it's compression. HISE is open source, it wouldn't take an experienced programmer very long to reverse the compression.

                                            But yes it is possible to ship asset files as a separate data file

                                            Export Pooled Files to Binary Resource
                                            Will collect all pooled Audio-, Image-, MIDI files and SampleMaps and save them as .dat files in a newly created PooledResources folder in your project.
                                            

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

                                            MikeBM 1 Reply Last reply Reply Quote 0
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