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    • d.healeyD
      d.healey
      last edited by

      Get the list of audio files with Engine.loadAudioFilesIntoPool. Then you can use a loop and the string functions to automatically split that list into two arrays, one for the folders and one for the samples.

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
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      • MikeBM
        MikeB @d.healey
        last edited by

        @d-healey Thanks David - that's what I meant - if I could do that I wouldn't ask here.

        "One hour of trial and error can save 10 minutes of reading the manual."
        "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
        HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

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        • d.healeyD
          d.healey @MikeB
          last edited by

          @MikeB Which part are you stuck at?

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
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          • MikeBM
            MikeB @d.healey
            last edited by

            @d-healey Folders and samples have names of different lengths. How can I separate them with string?
            Besides, the user should not get a hi-hat sound if he has selected kick.
            But only the samples from the Kick folder.

            "One hour of trial and error can save 10 minutes of reading the manual."
            "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
            HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @MikeB
              last edited by

              @MikeB

              If you have a string like const s = "{PROJECT_FOLDER}Kick/sample12.wav"

              You can get the folder with const ss = s.substring(s.indexOf("}") + 1, s.indexOf("/"));

              Ready for an hour of trial and error ;)

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • NatanN
                Natan
                last edited by Natan

                @MikeB Are you going to Include The Audiofiles into Dll?
                Or ship With Zip File?

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                • NatanN
                  Natan
                  last edited by

                  Beaware!

                  This, Engine.loadAudioFilesIntoPool();
                  And include Audio Files in resources Will Add Weight to Your Components, Dll, Vst3 Files.
                  And You easily Will get Out Of Heap error.

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @Natan
                    last edited by

                    @Natan I think you can ship the audio files as a separate data file.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

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                    • MikeBM
                      MikeB @d.healey
                      last edited by

                      @d-healey @Natan
                      I have asked several times in this forum whether the audio files for the AudioLoopPlayer can be installed separately and - more importantly - whether they are protected.

                      Both were answered with no.

                      Above all, there is no protection such as Monolith for samples used in the AudioLoopPlayer. - Or?

                      "One hour of trial and error can save 10 minutes of reading the manual."
                      "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                      HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @MikeB
                        last edited by

                        @MikeB said in AudioLoopPlayer load:

                        there is no protection such as Monolith for samples

                        Monolith isn't "protection" it's compression. HISE is open source, it wouldn't take an experienced programmer very long to reverse the compression.

                        But yes it is possible to ship asset files as a separate data file

                        Export Pooled Files to Binary Resource
                        Will collect all pooled Audio-, Image-, MIDI files and SampleMaps and save them as .dat files in a newly created PooledResources folder in your project.
                        

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

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                        • MikeBM
                          MikeB @d.healey
                          last edited by

                          @d-healey
                          I'll leave it David. It's not enough for you to throw me little nibbles and then smugly say - now try a few hours.
                          I know you mean well - but sorry

                          "One hour of trial and error can save 10 minutes of reading the manual."
                          "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                          HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                          d.healeyD 1 Reply Last reply Reply Quote 0
                          • MikeBM
                            MikeB @d.healey
                            last edited by

                            @d-healey
                            I know that Monolith is not a protection - but a big obstacle against the use of the samples by the normal user - or

                            Since it is not possible to protect the samples for the AudioLooPlayer against further use the only possibility at the moment is
                            is to embed them.

                            "One hour of trial and error can save 10 minutes of reading the manual."
                            "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                            HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @MikeB
                              last edited by

                              @MikeB Well the audio files will be put into a .dat file, which I think is similar to a monolith. I could be wrong though.

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

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                              • MikeBM
                                MikeB @d.healey
                                last edited by

                                @d-healey
                                Where and when are the audio files inserted into a dat.file????
                                Is there a description?

                                "One hour of trial and error can save 10 minutes of reading the manual."
                                "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                                HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

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                                • d.healeyD
                                  d.healey
                                  last edited by

                                  It's in the export menu, this is all it says in the docs:

                                  Export Pooled Files to Binary Resource
                                  Will collect all pooled Audio-, Image-, MIDI files and SampleMaps and save them as .dat files in a newly created PooledResources folder in your project.

                                  Link Preview Image
                                  HISE | Docs

                                  favicon

                                  (docs.hise.audio)

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

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                                  • d.healeyD
                                    d.healey @MikeB
                                    last edited by

                                    @MikeB said in AudioLoopPlayer load:

                                    It's not enough for you to throw me little nibbles

                                    Which part do you need? We've figured out how to get an array of audio file names, I've shown you how to use string functions to get the folders from those names, and you can use the same string functions with a slight adjustment to get the file names.

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

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                                    • MikeBM
                                      MikeB @d.healey
                                      last edited by

                                      @d-healey

                                      This is my status
                                      in reg myList are 500 samples in this form

                                      "{PROJECT_FOLDER}Kick/Dumpy.wav",
                                      "{PROJECT_FOLDER}Snare/Dryer.wav",
                                      "{PROJECT_FOLDER}Perc/Bongos.wav", etc.

                                      reg myList = Engine.loadAudioFilesIntoPool();
                                      Console.print(trace(myList));
                                      
                                      const ss = myList.substring(s.indexOf("}") + 1, s.indexOf("/"));
                                      
                                      Knob 1 - Select Folder 
                                      Synth.getAudioSampleProcessor("Audio Loop Player_S1").setFile
                                      
                                      Knob 2 - Select Sample
                                      Synth.getAudioSampleProcessor("Audio Loop Player_S1").setFile
                                      
                                      
                                      
                                      

                                      "One hour of trial and error can save 10 minutes of reading the manual."
                                      "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                                      HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                                      d.healeyD 1 Reply Last reply Reply Quote 0
                                      • d.healeyD
                                        d.healey @MikeB
                                        last edited by

                                        @MikeB

                                        You need to create two new arrays. One for the folder, and one for the sample.

                                        Then you loop through the master array (myList). And using the string functions you extrac the folder and push it to the folder array and you extract the file name and put it to the sample array. Then the rest of your code is just like you were doing before with your two handwritten arrays.

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

                                        MikeBM 3 Replies Last reply Reply Quote 0
                                        • MikeBM
                                          MikeB @d.healey
                                          last edited by

                                          @d-healey let it go - I don't understand you!!!!

                                          "One hour of trial and error can save 10 minutes of reading the manual."
                                          "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                                          HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

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                                          • MikeBM
                                            MikeB
                                            last edited by

                                            Although my samples have 40 MB at the moment (not yet cleaned up) and 4 MB images, the compiled VSTi plug-in has a whopping 146 MB.

                                            "One hour of trial and error can save 10 minutes of reading the manual."
                                            "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                                            HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                                            1 Reply Last reply Reply Quote 0
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