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    • d.healeyD
      d.healey @MikeB
      last edited by

      @MikeB Change those vars in to reg.

      Engine.loadAudioFilesIntoPool() returns an array that contains the names of all of your audio files.

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
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      MikeBM 1 Reply Last reply Reply Quote 0
      • MikeBM
        MikeB @d.healey
        last edited by MikeB

        @d-healey

        Change those vars in to reg.>

        I change WAS in vars reg?????

        Engine.loadAudioFilesIntoPool() returns an array that contains the names of all of your audio files.

        A little bit more info Dave - you know I'm not on your level :-)

        "One hour of trial and error can save 10 minutes of reading the manual."
        "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
        HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

        LindonL 1 Reply Last reply Reply Quote 0
        • LindonL
          Lindon @MikeB
          last edited by

          @MikeB said in AudioLoopPlayer load:

          @d-healey

          Change those vars in to reg.>

          I change WAS in vars reg?????

          Engine.loadAudioFilesIntoPool() returns an array that contains the names of all of your audio files.

          A little bit more info Dave - you know I'm not on your level :-)

          Do a little exploration work:

          var myList = Engine.loadAudioFilesIntoPool();
          Console.print(trace(myList));
          
          

          HISE Development for hire.
          www.channelrobot.com

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @Lindon
            last edited by

            @Lindon You're just pranking me now with that var. :p

            Never use var unless you absolutely have to - paint routines, mouse callbacks, etc. Everywhere else either use const or reg, and if you're in an inline function or callback use local. var should always be your last choice.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            LindonL 1 Reply Last reply Reply Quote 0
            • LindonL
              Lindon @d.healey
              last edited by Lindon

              @d-healey said in AudioLoopPlayer load:

              @Lindon You're just pranking me now with that var. :p

              Never use var unless you absolutely have to - paint routines, mouse callbacks, etc. Everywhere else either use const or reg, and if you're in an inline function or callback use local. var should always be your last choice.

              --sorry it was just too easy

              var AnnoyingDave = true;
              

              Actually tho there is a limit to the number of reg variables you can use I think...

              HISE Development for hire.
              www.channelrobot.com

              d.healeyD 1 Reply Last reply Reply Quote 1
              • d.healeyD
                d.healey @Lindon
                last edited by

                @Lindon The limit is per namespace. So it's unlikely you'll hit that limit is most instances, if you do, then use var. In our current situation - loadAudioFilesIntoPool - it would make most sense to use a const.

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

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                • MikeBM
                  MikeB
                  last edited by

                  Ok you two Jedi Knights :-)
                  So now I have an array with 500 files.

                  As you can see there are folders - different folders Kick, Snare, etc.
                  In each folder there are samples with different long names (not like here in the excerpt).
                  I would like to select the folder (InstrumentID) via one knob and a sample (VariantionID) from this folder via another knob.

                   "{PROJECT_FOLDER}Kick/sample1.wav",
                    "{PROJECT_FOLDER}Kick/sample10.wav",
                    "{PROJECT_FOLDER}Kick/sample11.wav",
                    "{PROJECT_FOLDER}Kick/sample12.wav",
                    "{PROJECT_FOLDER}Kick/sample13.wav",
                    "{PROJECT_FOLDER}Kick/sample14.wav",
                    "{PROJECT_FOLDER}Kick/sample15.wav",
                    "{PROJECT_FOLDER}Kick/sample16.wav",
                    "{PROJECT_FOLDER}Kick/sample17.wav",
                    "{PROJECT_FOLDER}Kick/sample18.wav",
                    "{PROJECT_FOLDER}Kick/sample19.wav",
                  

                  "One hour of trial and error can save 10 minutes of reading the manual."
                  "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                  HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @MikeB
                    last edited by

                    @MikeB Everything you need is here - https://docs.hise.audio/scripting/scripting-api/string/index.html :) time to have a problem.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    MikeBM 1 Reply Last reply Reply Quote 0
                    • MikeBM
                      MikeB @d.healey
                      last edited by

                      @d-healey Unfortunately this is of no use to me David - but thanks for your support.

                      "One hour of trial and error can save 10 minutes of reading the manual."
                      "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                      HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @MikeB
                        last edited by

                        @MikeB

                        Unfortunately this is of no use to me

                        Tell me more...

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

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                        • MikeBM
                          MikeB @d.healey
                          last edited by

                          @d-healey
                          As I said - this is my starting point
                          I have two knobs - one calls up the folder (InstrumentID).
                          the other calls the sample (VariationID)

                          So at the moment it's like this via the knobs:
                          a. The folder is selected for example "Kick

                          b. the sample is selected "sample3.wav".

                          and this is then loaded into the LoopPlayer.

                          reg myList = Engine.loadAudioFilesIntoPool();
                          Console.print(trace(myList));
                          
                          var InstrumentID_S1;
                          var VariationID_S1;
                          const var Instrument_S1 = ["Bass", "Kick", "Snare", "HiHat", "Tom", "Cymbal", "Crash", "Perc", "Electro", "FX" ];
                          const var Sample_S1 = ["sample1.wav","sample2.wav","sample3.wav","sample4.wav","sample5.wav","sample6.wav","sample7.wav"];
                          
                          
                          
                          //Start Knob-KitSelector----------------------------------------------------------------------------------------------------------------------
                          inline function onKitSelector_Knob_S1Control(component, value){
                          	InstrumentID_S1 = parseInt(value);	
                          	Synth.getAudioSampleProcessor("Audio Loop Player_S1").setFile("{PROJECT_FOLDER}"+Instrument_S1[InstrumentID_S1]+"/"+Sample_S1[VariationID_S1]); 
                          };
                          Content.getComponent("KitSelector_Knob_S1").setControlCallback(onKitSelector_Knob_S1Control);
                          //End --------------------------------------------------------------------------------------------------------------------------------------
                          
                          //Start Knob-SampleSelector----------------------------------------------------------------------------------------------------------------------
                          inline function onSampleSelector_Knob_S1Control(component, value){
                          	VariationID_S1 = parseInt(value-1);		
                             Synth.getAudioSampleProcessor("Audio Loop Player_S1").setFile("{PROJECT_FOLDER}"+Instrument_S1[InstrumentID_S1]+"/"+Sample_S1[VariationID_S1]);   	
                          };
                          Content.getComponent("SampleSelector_Knob_S1").setControlCallback(onSampleSelector_Knob_S1Control);
                          //End --------------------------------------------------------------------------------------------------------------------------------------    
                          
                          
                          

                          "One hour of trial and error can save 10 minutes of reading the manual."
                          "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                          HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

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                          • d.healeyD
                            d.healey
                            last edited by

                            Get the list of audio files with Engine.loadAudioFilesIntoPool. Then you can use a loop and the string functions to automatically split that list into two arrays, one for the folders and one for the samples.

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

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                            • MikeBM
                              MikeB @d.healey
                              last edited by

                              @d-healey Thanks David - that's what I meant - if I could do that I wouldn't ask here.

                              "One hour of trial and error can save 10 minutes of reading the manual."
                              "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                              HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                              d.healeyD 1 Reply Last reply Reply Quote 0
                              • d.healeyD
                                d.healey @MikeB
                                last edited by

                                @MikeB Which part are you stuck at?

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

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                                • MikeBM
                                  MikeB @d.healey
                                  last edited by

                                  @d-healey Folders and samples have names of different lengths. How can I separate them with string?
                                  Besides, the user should not get a hi-hat sound if he has selected kick.
                                  But only the samples from the Kick folder.

                                  "One hour of trial and error can save 10 minutes of reading the manual."
                                  "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                                  HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                                  d.healeyD 1 Reply Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey @MikeB
                                    last edited by

                                    @MikeB

                                    If you have a string like const s = "{PROJECT_FOLDER}Kick/sample12.wav"

                                    You can get the folder with const ss = s.substring(s.indexOf("}") + 1, s.indexOf("/"));

                                    Ready for an hour of trial and error ;)

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

                                    MikeBM 1 Reply Last reply Reply Quote 0
                                    • NatanN
                                      Natan
                                      last edited by Natan

                                      @MikeB Are you going to Include The Audiofiles into Dll?
                                      Or ship With Zip File?

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                                      • NatanN
                                        Natan
                                        last edited by

                                        Beaware!

                                        This, Engine.loadAudioFilesIntoPool();
                                        And include Audio Files in resources Will Add Weight to Your Components, Dll, Vst3 Files.
                                        And You easily Will get Out Of Heap error.

                                        d.healeyD 1 Reply Last reply Reply Quote 0
                                        • d.healeyD
                                          d.healey @Natan
                                          last edited by

                                          @Natan I think you can ship the audio files as a separate data file.

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

                                          MikeBM 1 Reply Last reply Reply Quote 1
                                          • MikeBM
                                            MikeB @d.healey
                                            last edited by

                                            @d-healey @Natan
                                            I have asked several times in this forum whether the audio files for the AudioLoopPlayer can be installed separately and - more importantly - whether they are protected.

                                            Both were answered with no.

                                            Above all, there is no protection such as Monolith for samples used in the AudioLoopPlayer. - Or?

                                            "One hour of trial and error can save 10 minutes of reading the manual."
                                            "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                                            HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                                            d.healeyD 1 Reply Last reply Reply Quote 0
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