FX Slots and Script Node.....
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OK so I have a bunch of FX Slots that are loading FX dynamically.... now I'd like to create some ScriptNode based FX.....and use these in slots too.
So I can load a scriptFX no problem, but of course its empty - any way to save and load a ScriptNode-based configuration into a ScriptFX?
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I would advise against using SlotFX to load up any scripted module as it causes a recompilation which is the root of some really weird edge case issues (maybe 50% of all crash reports from Hexeract come from this problem).
Have you tried having one scriptnode network where you add different nodes as I sketched out in the other thread yesterday?
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@Christoph-Hart said in FX Slots and Script Node.....:
I would advise against using SlotFX to load up any scripted module as it causes a recompilation which is the root of some really weird edge case issues (maybe 50% of all crash reports from Hexeract come from this problem).
Have you tried having one scriptnode network where you add different nodes as I sketched out in the other thread yesterday?
No I havent tried that yet - as it would be a pretty massive rebuild of my current project....I will look at this other thread - but a snippet might help....?
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Yes I understand. It actually might be a good reason to make a non-scripting wrapper for compiled nodes that you then can throw into a slot fx without a recompilation taking place (aside from having other benefits).
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@Christoph-Hart - yes this would be VERY VERY good. Well that's assuming you are thinking the same as me.. some way to compile a scriptNode "network" into something that will then "just load" into a slot FX
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@Lindon said in FX Slots and Script Node.....:
some way to compile a scriptNode "network" into something that will then "just load" into a slot FX
That would be awesome :star-struck: