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    • MikeBM
      MikeB
      last edited by

      @Christoph-Hart

      You write in the Scriptnode documentation:

      "If you want to learn about the functionality of each node, take a look at the reference manual, otherwise feel free to load up a few example snippets and play around, this might be the best start into the world of scriptnode."

      My question is where can I find the mentioned examples to try out?

      Are there any further descriptions or even a video?

      "One hour of trial and error can save 10 minutes of reading the manual."
      "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
      HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

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      • Christoph HartC
        Christoph Hart
        last edited by

        Yes that bit of the documentation was assuming a bright future where every node is explained and snippets are shared here :)

        The video guy is waiting a little bit before making a tutorial about scriptnode. There is one pitch shift project in the tutorial repo, but its a bit more advanced than a hello world thingie (which I also think a video will be most helpful).

        MikeBM 1 Reply Last reply Reply Quote 1
        • MikeBM
          MikeB @Christoph Hart
          last edited by

          @Christoph-Hart
          I'm still struggling with the standard elements, so I'm not in a hurry.

          I'll give the video guy a little bump bump in his Patreon channel. :-)

          Maybe the community here can help with one or the other.
          explained snippet

          But what's missing is a diagram of the integration into the whole thing.

          From my understanding SriptNode is a possibility
          to create effects and instruments separately - in a separate environment - and then to access and use them in the GUI like the existing modules like Sampler or Waveform Generator - Or?

          "One hour of trial and error can save 10 minutes of reading the manual."
          "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
          HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

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          • Christoph HartC
            Christoph Hart
            last edited by

            @MikeB said in ScriptNode???:

            From my understanding SriptNode is a possibility
            to create effects and instruments separately

            Yes, more or less - you can also create custom envelopes or monophonic modulators too. It's basically a way to add new HISE modules using a visual programming style that is particular suited towards DSP algorithms.

            You'll create those algorithms in a separate app called the SNEX workbench, then you'll export them (aka compile them just like you compile your finished project) and load them into a HISE module in your main project.

            ustkU 1 Reply Last reply Reply Quote 0
            • ustkU
              ustk @Christoph Hart
              last edited by

              @Christoph-Hart said in ScriptNode???:

              ...you can also create custom envelopes...

              I'm not against an example :)

              Can't help pressing F5 in the forum...

              LindonL 1 Reply Last reply Reply Quote 1
              • LindonL
                Lindon @ustk
                last edited by

                @ustk said in ScriptNode???:

                @Christoph-Hart said in ScriptNode???:

                ...you can also create custom envelopes...

                I'm not against an example :)

                me neither....

                HISE Development for hire.
                www.channelrobot.com

                1 Reply Last reply Reply Quote 1
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