Plugins made with Hise and M1 Apple
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@nouslou if you want build native plugins you must have m1 hardware.
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@arminh This is not correct.
On Big Sur you can build a universal binary that will run natively on both platforms.
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@d-healey the Universal binary is available from which version of xcode?
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@yall 12 I think - can't remember exactly but the info is on Apple's website
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@d-healey my vst3 plugins work fine on M1, compiled on Mojave + Xcode 10.3
Haven't been able to test AU but I assume they won't
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@DanH are they native though or running through Rosetta?
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@d-healey no idea, how can I tell?
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@DanH Did you build a universal binary?
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@d-healey No I just compiled using your app
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@DanH Then it's running under Rosetta which is not what the OP wants.
I just checked the Apple site, you need to use XCode 12 to build a universal binary, here's the link - https://developer.apple.com/documentation/apple-silicon/porting-your-macos-apps-to-apple-silicon
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@d-healey except that xcode 12 does not allow to compile hise. the error list is huge
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@yall Which version of HISE? Christoph fixed it in the develop branch a few days ago.
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@d-healey i have not tried with the devlopper branch. I had tried xcode 12 with the last scirptnode branch. so i will try with the devlopper branch. however, under windows still not possible to display a plugin in the daw. I tried again this morning with the hise exporter, or even the autogenerate file. compilation without problem but nothing in the daw. I will wait for the final version I think
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@yall said in Plugins made with Hise and M1 Apple:
still not possible to display a plugin in the daw.
Make a new thread about this issue and provide more details
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