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    MAC AUi Component build doesn't show in a DAW

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    • LindonL
      Lindon @andioak
      last edited by

      @andioak said in MAC AUi Component build doesn't show in a DAW:

      @Lindon said in MAC AUi Component build doesn't show in a DAW:

      @nesta99 what David said.....
      if you want your plugin to run on anyone else's machine you WILL have to do the notarizing...

      Is that for macOS >10.14.x (Mojave)? Or for them all? And are we talking about the actual .component files or the installer package (.pkg)?

      Mojave onwards.

      If you are using a packager then you can noterize the package - and the contents will be noterized for you.

      You will have to code sign each thing separately before you do any of this.

      HISE Development for hire.
      www.channelrobot.com

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      • B
        benosterhouse @Lindon
        last edited by

        @Lindon If each AUi component needs a unique code, how do you make sure your code doesn't accidentally match another developer's code?

        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @benosterhouse
          last edited by

          @benosterhouse I believe the code is also checked again the company code. We should probably test this at some point...

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • B
            benosterhouse
            last edited by

            Ooh I didn't distinguish between the two 4-letter codes. Company code and plugin code.
            If it's checked against the company code, then is there some list of which companies are using which codes?
            I can still see room for conflict there...

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @benosterhouse
              last edited by

              @benosterhouse

              is there some list of which companies are using which codes?

              Nope, it's the Wild West. I wonder if the bundle ID is also taken into account.

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • B
                benosterhouse
                last edited by

                Taking the bundle ID into account would be nice! I'll try making two AU's with the same plugin and company codes, but different bundle ids.

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                • B
                  benosterhouse
                  last edited by

                  When I try to change the Bundle Identifier it says, "BundleIdentifier doesn't match the required format.Press OK to load the default value."

                  There's one place here where it talks about bundle identifiers here, but I'm not sure how it relates: https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/AudioUnitDevelopmentFundamentals/AudioUnitDevelopmentFundamentals.html

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @benosterhouse
                    last edited by d.healey

                    @benosterhouse The format should always be xxx.xxx.xxx usually it's a reversed URL, like com.osterhouse.ben

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

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                    • B
                      benosterhouse
                      last edited by

                      When I try anything like "com.myCompany2.product" I get that message, so I think the format is ok.
                      Perhaps "myCompany" and "product" are variables that you have to change somewhere else.
                      In the preferences I don't see another setting to set the company and product.

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                      • B
                        benosterhouse
                        last edited by

                        Actually, I see under User Settings you can change the Company. You wouldn't want to change that for every plugin though of course!

                        At the top, under Project Settings you could change "Name", and maybe that would change the product in the bundle identifier.

                        However, I've already tried exporting two AUi's with the same codes but different names.
                        Reaper would only show one of them at a time.

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                        • d.healeyD
                          d.healey
                          last edited by

                          Perhaps the bundle ID has to be lower case.

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

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                          • B
                            benosterhouse
                            last edited by

                            That's not it. You can actually ignore that message. I'm just going to see what happens when I compile. It takes about 20 minutes on my 2014 macmini.

                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @benosterhouse
                              last edited by

                              @benosterhouse Do a debug build it will be much faster, it's the linking that takes the time.

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

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                              • B
                                benosterhouse
                                last edited by

                                Soooo glad you told me that. I was wondering if this was just the way things were going to be ::squinting_face_with_tongue:

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                                • B
                                  benosterhouse
                                  last edited by

                                  How do you do a debug build?

                                  d.healeyD 1 Reply Last reply Reply Quote 0
                                  • d.healeyD
                                    d.healey @benosterhouse
                                    last edited by

                                    @benosterhouse Select build for running.

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

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                                    • B
                                      benosterhouse
                                      last edited by

                                      Is that in the preferences somewhere?

                                      d.healeyD 1 Reply Last reply Reply Quote 0
                                      • d.healeyD
                                        d.healey @benosterhouse
                                        last edited by

                                        @benosterhouse It's in the build menu (I think) in Xcode. Build for profiling is for release and build for running is for debug (the naming makes no sense to me).

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

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                                        • B
                                          benosterhouse
                                          last edited by benosterhouse

                                          If I start compiling the AU from Hise, then interrupt it and open up the autogenerated.jucer, in Xcode I can go to Product -> Build -> for Running, and then it starts compiling there.
                                          Is that what you do for a debug build?

                                          d.healeyD 1 Reply Last reply Reply Quote 0
                                          • d.healeyD
                                            d.healey @benosterhouse
                                            last edited by

                                            @benosterhouse That will work. I probably do it from the commandline... I can't remember because I haven't built a debug build on MacOS for ages.

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

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