HISE Logo Forum
    • Categories
    • Register
    • Login

    MAC AUi Component build doesn't show in a DAW

    Scheduled Pinned Locked Moved Bug Reports
    50 Posts 11 Posters 3.3k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A
      andioak @Alex Paradis
      last edited by andioak

      @Alex-Paradis said in MAC AUi Component build doesn't show in a DAW:

      Thanks guy for the help!

      I've tried multiple things on my MAC, removing caches and restarting, but still not showing :/.

      User/system folders: (I´m sure you know this, but still) If you are trying to open au-plugins in the user/Library/Audio/components/ folder you won´t be able to. Logic only reads system folders. So HISE normally exports to a folder Logic cannot read from. Move the .component to Mac HD/Library/Audio/components/ instead, if you don´t normally.

      1 Reply Last reply Reply Quote 0
      • A
        andioak @Lindon
        last edited by andioak

        @Lindon said in MAC AUi Component build doesn't show in a DAW:

        @nesta99 what David said.....
        if you want your plugin to run on anyone else's machine you WILL have to do the notarizing...

        Is that for macOS >10.14.x (Mojave)? Or for them all? And are we talking about the actual .component files or the installer package (.pkg)?

        LindonL 1 Reply Last reply Reply Quote 0
        • LindonL
          Lindon @andioak
          last edited by

          @andioak said in MAC AUi Component build doesn't show in a DAW:

          @Lindon said in MAC AUi Component build doesn't show in a DAW:

          @nesta99 what David said.....
          if you want your plugin to run on anyone else's machine you WILL have to do the notarizing...

          Is that for macOS >10.14.x (Mojave)? Or for them all? And are we talking about the actual .component files or the installer package (.pkg)?

          Mojave onwards.

          If you are using a packager then you can noterize the package - and the contents will be noterized for you.

          You will have to code sign each thing separately before you do any of this.

          HISE Development for hire.
          www.channelrobot.com

          1 Reply Last reply Reply Quote 1
          • B
            benosterhouse @Lindon
            last edited by

            @Lindon If each AUi component needs a unique code, how do you make sure your code doesn't accidentally match another developer's code?

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @benosterhouse
              last edited by

              @benosterhouse I believe the code is also checked again the company code. We should probably test this at some point...

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              1 Reply Last reply Reply Quote 0
              • B
                benosterhouse
                last edited by

                Ooh I didn't distinguish between the two 4-letter codes. Company code and plugin code.
                If it's checked against the company code, then is there some list of which companies are using which codes?
                I can still see room for conflict there...

                d.healeyD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @benosterhouse
                  last edited by

                  @benosterhouse

                  is there some list of which companies are using which codes?

                  Nope, it's the Wild West. I wonder if the bundle ID is also taken into account.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  1 Reply Last reply Reply Quote 0
                  • B
                    benosterhouse
                    last edited by

                    Taking the bundle ID into account would be nice! I'll try making two AU's with the same plugin and company codes, but different bundle ids.

                    1 Reply Last reply Reply Quote 1
                    • B
                      benosterhouse
                      last edited by

                      When I try to change the Bundle Identifier it says, "BundleIdentifier doesn't match the required format.Press OK to load the default value."

                      There's one place here where it talks about bundle identifiers here, but I'm not sure how it relates: https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/AudioUnitDevelopmentFundamentals/AudioUnitDevelopmentFundamentals.html

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @benosterhouse
                        last edited by d.healey

                        @benosterhouse The format should always be xxx.xxx.xxx usually it's a reversed URL, like com.osterhouse.ben

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        1 Reply Last reply Reply Quote 0
                        • B
                          benosterhouse
                          last edited by

                          When I try anything like "com.myCompany2.product" I get that message, so I think the format is ok.
                          Perhaps "myCompany" and "product" are variables that you have to change somewhere else.
                          In the preferences I don't see another setting to set the company and product.

                          1 Reply Last reply Reply Quote 0
                          • B
                            benosterhouse
                            last edited by

                            Actually, I see under User Settings you can change the Company. You wouldn't want to change that for every plugin though of course!

                            At the top, under Project Settings you could change "Name", and maybe that would change the product in the bundle identifier.

                            However, I've already tried exporting two AUi's with the same codes but different names.
                            Reaper would only show one of them at a time.

                            1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey
                              last edited by

                              Perhaps the bundle ID has to be lower case.

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              1 Reply Last reply Reply Quote 0
                              • B
                                benosterhouse
                                last edited by

                                That's not it. You can actually ignore that message. I'm just going to see what happens when I compile. It takes about 20 minutes on my 2014 macmini.

                                d.healeyD 1 Reply Last reply Reply Quote 0
                                • d.healeyD
                                  d.healey @benosterhouse
                                  last edited by

                                  @benosterhouse Do a debug build it will be much faster, it's the linking that takes the time.

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

                                  1 Reply Last reply Reply Quote 0
                                  • B
                                    benosterhouse
                                    last edited by

                                    Soooo glad you told me that. I was wondering if this was just the way things were going to be ::squinting_face_with_tongue:

                                    1 Reply Last reply Reply Quote 0
                                    • B
                                      benosterhouse
                                      last edited by

                                      How do you do a debug build?

                                      d.healeyD 1 Reply Last reply Reply Quote 0
                                      • d.healeyD
                                        d.healey @benosterhouse
                                        last edited by

                                        @benosterhouse Select build for running.

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

                                        1 Reply Last reply Reply Quote 0
                                        • B
                                          benosterhouse
                                          last edited by

                                          Is that in the preferences somewhere?

                                          d.healeyD 1 Reply Last reply Reply Quote 0
                                          • d.healeyD
                                            d.healey @benosterhouse
                                            last edited by

                                            @benosterhouse It's in the build menu (I think) in Xcode. Build for profiling is for release and build for running is for debug (the naming makes no sense to me).

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            19

                                            Online

                                            1.7k

                                            Users

                                            11.8k

                                            Topics

                                            102.5k

                                            Posts