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    Scripnote Error @Christoph-Hart

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    • Christoph HartC
      Christoph Hart
      last edited by

      Don‘t use scriptnode in an actual project until the rewrite is done. (especially not the stk stuff)

      1 Reply Last reply Reply Quote 2
      • ustkU
        ustk @Natan
        last edited by ustk

        @Natan and the answer is always the same about current DSP issues, Christoph is rewriting the whole thing and no support is done to fix older bugs. My words don't mean to speak for Christoph but since the whole rewriting is a titan job, I wouldn't see him working on things that belong to the past, it would be losing time. The important thing imho is to wait for the new release, which will be killer compared to what we already have. Christoph seems to be extremely busy, so focusing on the next version should be a priority (at least regarding Hise, because I'm sure he has other projects aside...)

        Can't help pressing F5 in the forum...

        NatanN 1 Reply Last reply Reply Quote 1
        • NatanN
          Natan @ustk
          last edited by

          @ustk Thank you Sir For explanation, We Already Talked in another Thread.
          I just Trying to get is this a big or can fix With a few changes.

          You may seen thay Christoph Do Corrections in Speed of light.
          I really Need this Bad, And can't wait 2 Months For The next Release :(

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @Natan
            last edited by d.healey

            @Natan

            I just Trying to get is this a big or can fix With a few changes.

            The whole of scriptnode should not be used, even if this little thing was fixed scriptnode as a whole is not production ready.

            And can't wait 2 Months For The next Release

            Yes you can :) you have no other choice.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            1 Reply Last reply Reply Quote 2
            • DanHD
              DanH
              last edited by

              I have a couple of basic Script FX modules in something I'm about to release.. Seems perfectly stable. Should I be worried?!

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

              d.healeyD ustkU 2 Replies Last reply Reply Quote 0
              • d.healeyD
                d.healey @DanH
                last edited by

                @DanH Have you successfully exported the nodes and built your plugin with them?

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                DanHD 1 Reply Last reply Reply Quote 0
                • ustkU
                  ustk @DanH
                  last edited by

                  @DanH I think if it is simple enough, stable, and not too cpu hungry, then I see no reason not to release it. Moreover it can be part of an update of your product later on

                  Can't help pressing F5 in the forum...

                  1 Reply Last reply Reply Quote 0
                  • DanHD
                    DanH @d.healey
                    last edited by DanH

                    @d-healey do what? Do I need to export the nodes? One's a simple Chorus and the other just a filter...

                    And yup gone out to 30 beta testers and no issue thus far (with that part of the plugin anyway!)

                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                    https://dhplugins.com/ | https://dcbreaks.com/
                    London, UK

                    d.healeyD 1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey @DanH
                      last edited by d.healey

                      @DanH As far as I know the point of scriptnode is to build DSP units using a node graph that you then export as C++ modules and import into your project for the final build. Exporting a plugin with a node graph would be quite inefficient (CPU wise) I think. https://docs.hise.audio/scriptnode/manual/cpp_generator.html

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      DanHD 1 Reply Last reply Reply Quote 0
                      • DanHD
                        DanH @d.healey
                        last edited by DanH

                        @d-healey

                        :man_facepalming:

                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                        https://dhplugins.com/ | https://dcbreaks.com/
                        London, UK

                        1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart
                          last edited by

                          Well it depends, if you just slap a few nodes together it's fine (actually the performance is better than using HISE modules for this since the overhead of the HISE architecture is slightly higher than just the node API).

                          However as soon as you start modulating on sample level or use excessive oversampling in combination with a complex node setup, you definitely might want to export it to C++.

                          NatanN DanHD 2 Replies Last reply Reply Quote 1
                          • NatanN
                            Natan @Christoph Hart
                            last edited by

                            @Christoph-Hart Christoph, You Have any Lines On Those 2 STK Nodes I Mentioned Above?
                            Why They Showing Errors?

                            But They Work Just Okey!!!

                            1 Reply Last reply Reply Quote 0
                            • DanHD
                              DanH @Christoph Hart
                              last edited by

                              @Christoph-Hart just going through the motions of recompiling - Xcode has thrown an error - Do I have to export each and every container as a CPP class used within a 'master' container

                              • and should I use Custom or Project?

                              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                              https://dhplugins.com/ | https://dcbreaks.com/
                              London, UK

                              1 Reply Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart
                                last edited by

                                @Natan said in Scripnote Error @Christoph-Hart:

                                You Have any Lines On Those 2 STK Nodes I Mentioned Above?
                                Why They Showing Errors?

                                No clue, but I doom the day I wrote that halfassed STK wrapper...

                                Do I have to export each and every container as a CPP class used within a 'master' container

                                Nope, the entire container will be compiled as one class. WHEN. IT'S. READY. :)

                                DanHD 1 Reply Last reply Reply Quote 4
                                • DanHD
                                  DanH @Christoph Hart
                                  last edited by

                                  @Christoph-Hart Gotcha ✌

                                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                  https://dhplugins.com/ | https://dcbreaks.com/
                                  London, UK

                                  1 Reply Last reply Reply Quote 0
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