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    Linkwitz Multiband Comp Question...

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    • SteveRiggsS
      SteveRiggs @SteveRiggs
      last edited by

      @SteveRiggs said in Linkwitz Multiband Comp Question...:

      @Christoph-Hart Cheers Christoph. The dummy EQ is a great idea.

      I've set one up now and have a floating tile on the interface thats linked to the dummy eq to test it.

      Ideally what I am trying to do is to link a parameter in the top of the script fx dsp window thats linked to the gain of the svf_eq so that triggers the knob to move. I'd like to link that to the gain of the dummy eq on the main interface so it shows the same amount of animated ducking on there through the floating tile.

      I've put a quick 1 min video below to explain it and show it a bit better....

      Bump...

      www.anarchyaudioworx.com

      www.facebook.com/groups/audioworx/

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      • Christoph HartC
        Christoph Hart
        last edited by

        The skew factor of the chain parameter is still 1.0

        SteveRiggsS 3 Replies Last reply Reply Quote 1
        • SteveRiggsS
          SteveRiggs @Christoph Hart
          last edited by

          @Christoph-Hart I tried changing it to 0.229905 to match the frequency but that makes it worse ☹

          www.anarchyaudioworx.com

          www.facebook.com/groups/audioworx/

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          • SteveRiggsS
            SteveRiggs @Christoph Hart
            last edited by SteveRiggs

            @Christoph-Hart Spoke to soon, I restarted after saving and now it works! :) Cheers Christoph!

            Any idea how to get the svf_eq gain triggering the connected gain at the top though? I still can't work that bit out

            www.anarchyaudioworx.com

            www.facebook.com/groups/audioworx/

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            • SteveRiggsS
              SteveRiggs @Christoph Hart
              last edited by

              @Christoph-Hart It would be really cool to be able to trigger the gain of the dummy eq so that it animates on the floating tile the same as on the filter screen on the svf_eq

              www.anarchyaudioworx.com

              www.facebook.com/groups/audioworx/

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              • ?
                A Former User @SteveRiggs
                last edited by

                @SteveRiggs I believe red wire means the Parameter controls the control, yellow wire means the control controls the Parameter. If that makes sense?

                You could probably fake the movement of it by just adding another Parameter, setting the ranges of it to match the Gain knob of the EQ (-18db to +18db), then controlling that Parameter with the same Compressor output.

                Example:

                Here's the compressor setup:

                7b94a134-9b60-40fb-94c4-77de1a2edade-image.png

                Make sure the EQ Gain Parameter matches the EQ Node.

                ec35ba86-f77d-4883-b28a-0a58f8489d5e-image.png

                56ff97c1-b825-4154-92e9-bdfa1617470d-image.png

                SteveRiggsS 1 Reply Last reply Reply Quote 1
                • SteveRiggsS
                  SteveRiggs @A Former User
                  last edited by SteveRiggs

                  @iamlamprey Brilliant mate. Thank you! That works perfectly.

                  Now all I need to work out is how to get the 'GainTest' parameter to trigger the 'DummyEQgain' so that it animates the graph on the floating tile. The plot thickens! 🤣

                  Screen Shot 2021-02-23 at 13.48.05.png

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                  • ?
                    A Former User @SteveRiggs
                    last edited by

                    @SteveRiggs You could do it with a timer, I don't think it's the best approach but it's what we have available at the moment.

                    const var t = Engine.createTimerObject();
                    
                    t.setTimerCallback(function()
                    {
                        
                        var dummyeqgain = ScriptFX1.getAttribute(ScriptFX1.GainTest); 
                    
                    //Replace ScriptFX1 with whatever your scriptnode is called. You also have to reference it.
                    
                        DummyEQgain.setValue(dummyeqgain); 
                    
                    //Make sure the slider on the interface also goes from -18db to +18db with a scale of 0.1.
                    
                    });
                    
                    t.startTimer(30);
                    
                    SteveRiggsS 1 Reply Last reply Reply Quote 1
                    • SteveRiggsS
                      SteveRiggs @A Former User
                      last edited by SteveRiggs

                      @iamlamprey Thanks mate :) That worked perfectly with a couple of small tweaks.

                      But, I did originally have the 'DummyEQgain' slider on the interface linked to the actual 'DummyEQ250' module I'm trying to control with it via the property editor, which is obviously a no no once its coded.

                      The code above now works for triggering the slider to move on the interface, but it's not controlling the 'DummyEQ250' module itself so the line on the floating tile still doesn't move yet.

                      So, I'm thinking now its better to maybe take the 'DummyEQgain' slider out of the equation entirely and just have the 'GainTest' from ScriptFX2 linked to the gain of the 'DummyEQ250' module directly, if that would be a cleaner way and it would work?

                      I tried the code below but I'm getting an error message in the console saying 'Unknown function 'setValue'

                      It's almost doing what I need it to now. Apologies for the 20 questions!! I really appreciate the help. This has been driving me barmy for days 🤣

                      // Trigger the 'DummyEQ250' modules Gain with 'ScriptFX2's 'GainTest' Parameter
                      
                      const var DummyEQ250 = Synth.getEffect("DummyEQ250");
                      const var t6 = Engine.createTimerObject();
                      
                      t6.setTimerCallback(function()
                      {
                          
                          var v = ScriptFX2.getAttribute(ScriptFX2.GainTest); 
                      
                          DummyEQ250.Gain.setValue(v); 
                      
                      });
                      
                      t6.startTimer(30); 
                      

                      www.anarchyaudioworx.com

                      www.facebook.com/groups/audioworx/

                      ustkU 1 Reply Last reply Reply Quote 0
                      • ustkU
                        ustk @SteveRiggs
                        last edited by

                        @SteveRiggs

                        DummyEQ250.setAttribute(DummyEQ250.Gain, v); 
                        

                        Can't help pressing F5 in the forum...

                        SteveRiggsS 1 Reply Last reply Reply Quote 1
                        • SteveRiggsS
                          SteveRiggs @ustk
                          last edited by

                          @ustk said in Linkwitz Multiband Comp Question...:

                          @SteveRiggs

                          DummyEQ250.setAttribute(DummyEQ250.Gain, v); 
                          

                          The final piece of the puzzle right there! Very much appreciated!

                          Thanks for your help fellas. Thats made my day :)

                          www.anarchyaudioworx.com

                          www.facebook.com/groups/audioworx/

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