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    How to Emulate Hardware or Software Instruments/FX in HISE

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    • ?
      A Former User
      last edited by

      The hardest part for me is understanding how the code modifies the sound, like I get putting a buffer through a sin algo saturates it. But how does one even begin to approach stuff like FFT and time-stretching? 😕

      It's especially difficult when almost all of the papers on the topic only explain things using actual math algorithms and not code snippets. They also never release source files.

      By the way, for anyone that doesn't already know, airwindows has all of his source code on his github for people to take a peek at, although his stuff generally only applies to the frequency-domain (EQs/Compressors/Saturators) and isn't that useful for anyone wanting to learn how to make, say, an autotune plugin.

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      airwindows/plugins at master · airwindows/airwindows

      This contains all the Airwindows audio open source code - airwindows/plugins at master · airwindows/airwindows

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      GitHub (github.com)

      I'd say blackbox is the best approach for HISE in its current state, when SNEX Workbench is ready, and (hoping) we get some sort of pitch/time-stretching tools, it's going to be absolutely insane.

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @A Former User
        last edited by

        @iamlamprey There are a number of free FFT and time stretching libraries, Rubberband and KISSFFT spring to mind, go and look at their source code :)

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        ? 1 Reply Last reply Reply Quote 1
        • orangeO
          orange @Sawer
          last edited by orange

          @nesta99 said in How to Emulate Hardware or Software Instruments/FX in HISE:

          @ustk sooo true. I’m learning C++ lately and what I usually do is to analyse the structure of Hise! There’s a lot to learn! The more I learn, the more I appreciate @Christoph-Hart and all you guys who are creating all this stuff!! Hope to become good like you guys in future!!!! 😃

          @Christoph-Hart is the real genius and he has built this revolution that makes everything possible.
          Hise is very strong tool and it is capable of almost everything.... Also with forthcoming SNEX updates, it will be maybe the most powerful audio plugin development tool in the world.....

          develop Branch / XCode 13.1
          macOS Monterey / M1 Max

          Dan KorneffD S 2 Replies Last reply Reply Quote 1
          • Dan KorneffD
            Dan Korneff @orange
            last edited by

            @orange said in How to Emulate Hardware or Software Instruments/FX in HISE:

            it will be maybe the most powerful audio plugin development tool in the world.....

            agreed

            Dan Korneff - Producer / Mixer / Audio Nerd

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            • ?
              A Former User @d.healey
              last edited by

              @d-healey I actually checked the Rubberband one the other night when I was super sleep-deprived - heiroglyphs. Maybe I'll take another crack when my brain works again ;)

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              • S
                Sawer @orange
                last edited by

                @orange Yess absolutely!! I’ve just saw your Fx plugin on YouTube and I was like...wooow all of this in Hise?!! You’re great in doing all these things! Concerning Hise, I think that in some few years this IDE will absolutely surpass JUCE. It’s way more intuitive (I started in November last year) and it helps you being more “creative “ in terms of creating your plugin.. because majority of the task, Hise is already doing it for you (Exporting, previewing ecc).
                Tho there very little tutorials on this and can be a little bit frustrating. But if you’re determined by trial and error you can figure it out! Thanks also to @d-healey for your efforts on giving tutorials, it helps a lot!
                What I think is that Hise would be perfect if it has an Web Audio Module, whereby you can create your plugin and make sure people can have a try on your website to have a feel.
                But yeah , after all this.. Hise is the future!

                S ? 2 Replies Last reply Reply Quote 3
                • S
                  Sawer @Sawer
                  last edited by Sawer

                  @Christoph-Hart And lastly, maybe some UX api animations like in web design, when you click in a button something shakes, or a very smooth transition happens. Just like in web design or In swift UI animations
                  A good and smooth GUI/UX Animations + Real quality sound or FX is the perfect match!!

                  1 Reply Last reply Reply Quote 0
                  • ?
                    A Former User @Sawer
                    last edited by

                    @nesta99 said in How to Emulate Hardware or Software Instruments/FX in HISE:

                    What I think is that Hise would be perfect if it has an Web Audio Module, whereby you can create your plugin and make sure people can have a try on your website to have a feel.

                    A web audio module like that would be insane for conversions. Right now I just have a demo version users can download that outputs noise every 25s, but a live A/B on the store page would just be on another level.

                    S 1 Reply Last reply Reply Quote 0
                    • S
                      Sawer @A Former User
                      last edited by

                      @iamlamprey Yeah, I mean you can’t load the full plugin, but just some few and simple functionalities to give an idea of it , then if the user wants a lil bit more, then the user will buy it!

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                      • Dan KorneffD
                        Dan Korneff
                        last edited by

                        Are there any Faust users here?

                        https://faust.grame.fr/community/events/#faust-physical-modeling-workshop
                        https://youtu.be/xQ8aNgMaR5k

                        *Faust has been used for the physical modeling of musical instruments for many years now. Various tools have been developed recently to address the needs of various modeling techniques (e.g., finite difference scheme, waveguides, mass interaction, etc.).

                        The goal of this one day workshop was to provide a series of interactive one-hour tutorials on these tools as well as some background on their related modeling techniques.

                        It took place online on Feb. 1, 2021, 3-9pm GMT+1. Additional information about this event can be found here.

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                        Events - Faust Programming Language

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                        (faust.grame.fr)

                        Dan Korneff - Producer / Mixer / Audio Nerd

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