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    Finally: Fully customize stock UI elements with a scripted LookAndFeel

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    • d.healeyD
      d.healey @Levitanus
      last edited by

      @Levitanus I think you'll need to wait for Christoph to send you the doc tomorrow.

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

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      • LevitanusL
        Levitanus
        last edited by

        OK, thanks. pianoist@ya.ru for the case

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        • Christoph HartC
          Christoph Hart
          last edited by

          Actually, if you just pasted some lines over from the JUCE library, you don't need to sign it (because then the JUCE guys have the copyright). I've just seen your name in the commit history and wanted to make sure that everything is cleared before merging.

          Alrighty then, we're good to go. @d-healey can you send me the link to the branch I should merge? I kind of lost track :)

          d.healeyD 1 Reply Last reply Reply Quote 4
          • d.healeyD
            d.healey @Christoph Hart
            last edited by

            @Christoph-Hart

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            There is a pull request open for it.

            Libre Wave - Freedom respecting instruments and effects
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            YouTube Channel - Public HISE tutorials

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            • Christoph HartC
              Christoph Hart
              last edited by

              Alrighty, done :)

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              • d.healeyD
                d.healey
                last edited by

                Woohoo!!!!

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

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                • A
                  andioak
                  last edited by andioak

                  @Christoph-Hart

                  While trying to add a customization I seem to get an infinite loop:

                  laf.registerFunction("drawToggleButton", function(g, obj)
                  {
                      var blue = "0xFB00A6C9";
                      var yellowish = "0xFBB4CF0C";
                  	  
                      if(obj.text == "Button1") // accessing only one of the item for a special color, or anything:
                      {
                          Console.print("object id is button1"); // this code keeps repeating over and over... ?
                          g.setColour(yellowish); // custom color only here.
                      } 
                      else {
                      
                          g.setColour(blue); 
                          
                      }
                      
                      g.fillRoundedRectangle(obj.area, 4.0);
                  
                      if(obj.over)
                          g.fillRoundedRectangle(obj.area, 4.0);
                  
                      if(obj.down)
                          g.fillRoundedRectangle(obj.area, 4.0);
                      
                      g.setColour(Colours.withAlpha(obj.textColour, obj.value ? 1.0 : 0.3));
                      g.setFont("Arial Bold", 12.0);
                      g.drawAlignedText(obj.text, obj.area, "centred");
                  
                  });
                  

                  The if (obj.text == "Button1") is processed all the time and always returns true, even though there is only one single item with that name.

                  UPDATE: after testing the same if-types as already used in the hise docs copy-paste that this one is made from, it works if I remove the Console.print() and replace the if statement with this only:

                  ... 
                  
                  g.setColour(blue);
                  
                  if(obj.text == "Button2")
                          g.setColour(yellowish);
                  
                  ...
                  

                  Is that how this was intended to be used only? Is there an issue with the Console? Not being handled in that stage?

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                  • Christoph HartC
                    Christoph Hart
                    last edited by

                    Yes that might be possible. In general I would try to avoid as much "global" stuff as possible like external variables or API calls and try to just use local variables.

                    The execution of these functions will take place directly in the UI rendering which might be at a point where the script processor is not accessible.

                    A 2 Replies Last reply Reply Quote 1
                    • A
                      andioak @Christoph Hart
                      last edited by

                      @Christoph-Hart

                      Got it. Will stick to local vars in this case. 👌

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                      • A
                        andioak @Christoph Hart
                        last edited by

                        @Christoph-Hart

                        DOUH! 🤦 Haha, local vars are not permitted inside that function. I get this message when trying to use a local var inside the laf.registerFunction("drawToggleButton", function(g, obj):

                        Console:
                        "Cannot define local variables outside of inline functions or callbacks."

                        I guess reg instead? Works here.

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                        • Christoph HartC
                          Christoph Hart
                          last edited by

                          Nope, not reg, they have global scope :) Just a plain old var since it's a normal Javascript function. local variables are indeed only useable inside inline functions which help when performance is an issue, which is not when it comes to UI skinning.

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                          • A
                            andioak @Christoph Hart
                            last edited by

                            @Christoph-Hart

                            Okay, so var it is.

                            1 Reply Last reply Reply Quote 0
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