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    Factory Preset Creator

    Scheduled Pinned Locked Moved Presets / Scripts / Ideas
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    • Christoph HartC
      Christoph Hart
      last edited by

      Wow, that's a real small interface - all projects I am working on correctly have at least something like 1000 x 700 px...

      I could add a font size property to the preset browser (along with a font name since this might also be subject of customization).

      However you can also choose to put the preset browser over the virtual keyboard which gives you additional 72px of preset browsing (remember, the old layout with the topbar and the fixed keyboard on the bottom is gone and you can put those pieces together as you like).

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      • d.healeyD
        d.healey
        last edited by

        Yes some font customisation would be good. I'll see if I can work my GUI to make a bit more room for the preset browser. My GUI doesn't have a lot of controls so I don't need it to be too big.

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

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        • d.healeyD
          d.healey
          last edited by d.healey

          With the floating tile system this function no longer seems to work Engine.setLowestKeyToDisplay(); Perhaps it should be included in the styleData?

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • Christoph HartC
            Christoph Hart
            last edited by

            Ah yes, this is deprecated. I'll remove this function.

            You can already customize a few things with the keyboard. This is the full JSON:

            Content.makeFrontInterface(600, 200);
            
            const var keyboardData = {
              "Type": "Keyboard",
              "LayoutData": {
                "Size": 72
              },
              "KeyWidth": 14, // change the width per key in pixels
              "LowKey": 9, // set the lowest key to display
              "HiKey": 127, // set the highest key to display - no need to change that actually :)
              "CustomGraphics": false, // if true, it looks in {IMAGE_FOLDER}/keyboard for files called up_0.png ... to up_12.png and down_0.png to down_12.png
              "DefaultAppearance": true, // set this to false to use custom graphics
              "BlackKeyRatio": 0.69999999 // change the relative height of the black keys
            }
            
            const var FloatingTile = Content.addFloatingTile("FloatingTile", 0, 0);
            // [JSON FloatingTile]
            Content.setPropertiesFromJSON("FloatingTile", {
              "width": 600,
              "height": 80
            });
            // [/JSON FloatingTile]
            
            FloatingTile.setContentData(keyboardData);
            
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            • d.healeyD
              d.healey
              last edited by

              Excellent!

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • d.healeyD
                d.healey
                last edited by

                I noticed the exportScriptControls functions show up in the API browser for effects and modulators too but when I try to use the restore function it produces an error.

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

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                • Christoph HartC
                  Christoph Hart
                  last edited by

                  I've called them exportScriptControls / restoreScriptControls so that it's pretty clear that this works only for script modules.

                  Yes, if you call this on a module that isn't a script, it will produce an error. The API function is there because you can create scripted modulators and effects which use this function.

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                  • d.healeyD
                    d.healey
                    last edited by

                    I think I've finally finished my first full HISE library - with the exception of some URL parsing ;). A collection of woodwind instruments. I've completed a factoryPreset creation library that I've used to save and automatically load all of the settings of the various instruments in this collection, including keyboard range and colouring, and sample maps. There are a few caveats which I'll get around to explaining in a tutorial video at some point but you're welcome to use it as it is. The code is available at my GitHub repo - https://github.com/davidhealey/HISE-Scripting-Framework/tree/master/v3/libraries

                    alt text

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

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                    • M
                      mwplugs
                      last edited by

                      looks great! im hoping i can learn from this. it seems you have presets and samplemaps all the way down which i was still having an issue with

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                      • M
                        mwplugs
                        last edited by

                        nvrmnd i have no idea what to do with this stuff lol

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                        • d.healeyD
                          d.healey
                          last edited by

                          I've just compiled the instrument to a VSTi and opened it in Reaper but the preset browser doesn't show any of my factory presets... any suggestions @Christoph-Hart?

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

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                          • M
                            mwplugs
                            last edited by

                            ive been having the same issue with my project. none of the user presets show up in the preset browser on standalone and vst compile

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                            • M
                              mwplugs
                              last edited by

                              i found it wasnt copying the user presets to appdata/roaming(yourpluginfolder) and i was able to get it to show my presets by pasting them in there. however it doesnt load a preset initially and also im still having issues with it recalling samplemaps per user preset

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                              • Christoph HartC
                                Christoph Hart
                                last edited by

                                The user presets are supposed to be copied by your installer to the app data directory but there are some weird file permission issues on the latest macOS which is why I am thinking about embedding them in the binaries and extracting them at first launch anyway.

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                                • Christoph HartC
                                  Christoph Hart
                                  last edited by

                                  And it doesn't load a preset but restores the exact state when you exported it.

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                                  • d.healeyD
                                    d.healey
                                    last edited by d.healey

                                    I see, I was mislead here

                                    "On compilation, all files within these folder will be embedded in the plugin (which will then be available as read-only factory presets. Additionaly there will be a folder where the end user can store its preset files."

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

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                                    • Christoph HartC
                                      Christoph Hart
                                      last edited by

                                      Ah you're right, I changed this after writing this blog entry because the combination of hardcoded presets with user presets was a mess. I'll update the post.

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