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    Global velocity modulator issue

    Scheduled Pinned Locked Moved Scripting
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    • d.healeyD
      d.healey @ulrik
      last edited by

      @ulrik Thanks for trying though :)

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      • d.healeyD
        d.healey
        last edited by

        @Christoph-Hart Any suggestions for making controlling gain via velocity in a situation like this where notes are remapped?

        Libre Wave - Freedom respecting instruments and effects
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        • Christoph HartC
          Christoph Hart
          last edited by

          The problem is that you are creating a note after the global modulator has been processed, so it can't connect the velocity to the new artificial note and the rest is undefined behaviour (it basically stores the velocity value for the event ID that you're about to ignore in the script processor later on).

          Just don't ignore the event and spawn off a new one, but use Message.setTransposeAmount() to change it to the notenumber you want to play. Btw, it's highly recommended over Message.setNoteNumber() because you don't need to bother about the note off at all - otherwise you'll get stuck notes pretty easily.

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @Christoph Hart
            last edited by

            @Christoph-Hart I don't think I can use this solution unfortunately. In the example I posted above it will work but in my real project I have to create notes because I'm generating guitar chords from single key presses and other such things.

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            • Christoph HartC
              Christoph Hart
              last edited by

              Yeah, but it's kind of logical that you can't use a global modulator for locally generated notes, isn't it?

              So you want to control multiple sound generator's velocity response with one table, yes?

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              • Christoph HartC
                Christoph Hart
                last edited by Christoph Hart

                So this looks like a workaround, but it's actually quite OK:

                HiseSnippet 1475.3oc6X0saaTDEdVmrkZWREEUg3xQUUhMzhqcn+jRUUShicIpMMgX2.2UMY2YsGxtyrc1YcwBws7fvy.uA7BvKA222.3Lytd20jEWiQspTvMJ0yYNmY9N+elbnT3RiiERjU8AShnHq22t+DtZTmQDFGs2tHqKZuOIVQk3TR6LIhDGS8PVVq7PMAq5qhLed4C1gDP3tzBRHzwBlK8wrPlpf5ga8HVPPOhGc.KrD22bq8bE7Nh.QBfmUraghHtmRFReBQyVMaj0455wTBYeEQQiQVqtivaR+QhWvS4+XVL6j.pdQaTe3fRI2SD3oQr96nNiXAdGNUuiQHK6CKrBqjZEtr89LOVN8BqwGX1.WHQY6gUs4Au1KI7pUBdqlBuKY22UxhTE6nw1Er2iCNJeB3BJCqTdQV+hMti.3fqZFRNk1SBKxkv4VsZccL7q0u2ZM7S3tJlfiE7mHTzC3Nq236aTuwOz.+m2x2ux8zWjTDDPkUts1wKmmfN7jvSnxqiGSBRn4LBVfYMwWXwLwto5cIFE783L0AQz70oZ5TJsP4JXYRE5UYpF0oB1JHU3iaWgOFk4W.usUlnflpL950x70CHZ8hAmw4sMeuMxXaJms4QTDjUW6atYyY+L9fq8769n61r6wta1oYSe0AW6ov+72bvWcKX83wG.L4eMMq2sigeD5o6sq93xfDfN.wQTohos6V6RGCY1ogi0s2kFepRDY3MLRv05h068JUfuCR9rtC.7I5uzC9xKXdpQ5E+nEBMhxFNRoW8avVQSMX64oy.LGwFcGCWkoNDpTZh87RSNqnkSVdRRnY6X80psoYYO0RpUj9DSUeoAaNajlvrVC7ZMffrXEDvJwopG994BLjpxMLNWIc6qjJ3MtA9owTLIUHsIGKN4aotJLCxGjdPkWk.6lFUfUiXwXklSruTDhIbgZDvRrAkXGXANDzIP3rD60KCLk47ueW9PFm1zURgrns4dGQGxz03ygfiQqRwYSI0G1RXnaNf+xRDfY.9.ZDnuXMTRQpINE6KjFZCYfgGOlFHbYpIMpC+OI.OFrVY2GHr4aGqEyYevyA8.zTONSFm00HnN7CbU8gpAzzCVq2fJCDzpuvPjp8x.mSOFv0o84NYl.3T2k5xNgFD2SH06zyb.NiM2w6rE7ZclBds++Bd+SK3ctEof2Tve0slTdQdgucqUtv2OaFX5LC..igH7RBHpYmMQG+lsADbMScMciddLj7Tdfs+FCrzpxAVpz2tfv8R1GxTtipFu0p.u5YgdMi2rw+VytquOTBt.rqZ26aV1Y8VNnbwTnbA69PcJyL4Ff7Ql03ulLlheHkSkZiZ64LV9utnikGsvikefqBt9ARBONRDSKGQ0mFxF.oCwkuMn+VOI84Go8xko2QPjUt0KePOPIqTl9DUhzDtrcnHgqlI7XkkZ96YyZJweECiu5a2uUvZQeqvksyG+YiosUq5QC09IKa7760O.dKwY5+R3dXIz6E7uXpoUKUVLQvmDm2+G3BBh3wzzyqXX.bQG5h1xPO5osqKOXfoitogs9Ll4jldMvAFoi1f5JNiweJt8F2oYqYk.zkcDhvqiiUItmhgIqn3u.FeptI6qYT.YhV8ctM7Poom6526svYDZ7ujYDl2bAKU232bcJWYwJ2+JRQqOEi8YgQAztbcXEPQiwODzJeRRfZJ0YKxuufKhFI3L2xU.OhpjrgCoxxXuREZakh3dZAkKu0Qz.Job07qt0igDPhDrSzkzVzdwsEyye8w1ovEqiovuaLgyJ+2bBmiDIJFe39DHPU+7e3818gAKbo.R3bnttdp2Z5JAoqak+NbJ2yr32gOYa1Vu1Jay1S27MxcDRbkhmk8rbcr74MT.8la9qUV2de8Zb9iVrsa0rEJDlH3YttZy8mA1mpkYikPlOeIj4lKgL2ZIj41KgL2YIjYy4JidXrsSThvzTQfvgcMsXrr5x0SkXh5Q+Ab3GWwH
                

                So basically what happens is that I am using the event's gain property to communicate the velocity response of a script processor's table down the line (check how I used the Engine.createAndRegisterTableData() call in order to make a scripted table accesible to the main interface so you can still defer it). Then in each target sound generator, I am fetching the gain value and calculate the respective velocity for it. As long as you never use the original events (which you don't if I understand this use case, you should be fine).

                d.healeyD 1 Reply Last reply Reply Quote 1
                • d.healeyD
                  d.healey @Christoph Hart
                  last edited by

                  @Christoph-Hart Thanks, I'll check out your example

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                  • d.healeyD
                    d.healey
                    last edited by d.healey

                    Your example works, but I have another caveat :p

                    The way I'm mapping my samples is like this

                    f5b9317c-21d0-4ecf-8e50-293da184442f-image.png

                    I'm separating the guitar strings, rrs, and up/downs using velocity, and separating the dynamics across the playable range. So when I play my artificial notes I need to be able to control the note number and velocity regardless of what the user actually played. But I still need the real velocity to be passed to the gain mod. I thought the global modulator would take the real velocity, since it's before the scripts, and that's what I'd get at the gain target.

                    I know I could use another mapping system, like one group per string but that's going to end up with a lot of groups when I have lots of articulations and rrs.

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                    • d.healeyD
                      d.healey
                      last edited by d.healey

                      I've solved half the problem with my recent velocity range of 1 modification. So now each sample is mapped to the correct MIDI note, as shown in the below image. But I still need control over the velocity because I have each velocity layer separated.

                      71fb9f29-b98c-4323-845e-9c35c58027a1-image.png

                      I'm not finding any way I can get the velocity gain modulator to respond to the incoming MIDI velocity if I set the artificial note's velocity.

                      This snippet is a simple strum script. When you press a key a timer will play through each note in an array, each at a fixed velocity of 60. If I enable to velocity modulator in the gain section I just get silence. I need it to be fixed at the velocity of the note that triggered the on note callback, how can I achieve this?

                      HiseSnippet 1257.3oc6XstaaTDEdW6rPsgT0BEDBDh4G7CGkfkWHzhHpjqNQVDmXEGBHUgplrdr8nNdlkYGGvBwSDOBHdG3QouAv4L6tdWmrIM0psDQYUTTlykY9NWmyjNZU.KJRocbqb7jPli6a60chzLb6gTtzo0NNt21qMMxvzjXRaMIjFEw5435VdOjfakEbbbH+9e7mquEUPkArDR1uST7.197QbSF0Na7sbgXWZO1w7Q4jd0MZEnjaqDpw.dJ60vIjF7D5.1ATTrRdNtuQydbiR20PMrHG2E1R0aR2gpeVFK+I7H9oBFtv2oKrQwj2UI5gHF+amsGxE85jZ2QNvl1IyKTN1KbOu17d7ozy7F2wxfjoQd+gaoqBd94gWiBgmeAvyIG5VHFc.HT8FKnlYQFFNRXvUyFoZIMLYD2LIya+z0+WEt20qC2DLrX7Vp.7BApW13MI3unWy98YAlLvtf2t+vq1H8shgxG5smPcJUj4.URCfJl1hqONgMYJexTA7urRU36uttkpgW6RU2xy5QJe4dj7klETNtv+IJGe2KDZhdgVQ9bzeyMGjeyXHW06DlPEfGOB12a5xL35+rg62EwNlZwSVVTK4YLsAUJi1Nr.9oLLIlcU0yycJyKjdNke8rmyQpwFtbPapQy+EGWuCFOpKTTGv.jHkLAbPdtkbPUsqafqQOSWlrmcweCeIL8w0tIL8SYl2bucr49VdcgdT1IMrF66aWS9d5YLxdLn60Ey.eo2A6v.Cb7GqoxnPUzLabW1H9wJI50yHBY+6pY+zQXlTd5aqn5BY8z02ELxB0oK0LVaSI2bjZrzLSJX44povrSCjS9aHsbmyFXI0220qaflGZx3D2zMlZF5lMGJlqSoCJ4AA+HC4Lplv6EQdHoob.DbpGnY.xQKbedjo1RqsX0LICFpz8r4AfBOpwJjUWg7feDDQyFPzJk4.kgkrL.CiL8Z8GKCv..QIQtGJqsT0ecwpUZCvCFssNefToYMOiIM0L5wL7Dq.+XqMpGYTgXdq1hjJIaJb5MvkoGIrNc6FvrTfp3SSUJcmnZS7V0nt+RqU82pRNO152GAW0JI9BpPfjirzOuB3bFZkPfmBpy4Xm.ZzTIvGb4BbUnD.ZJlWNyY9nDyB8jwhCgj5QLyITwXVM4JjXSHTPmfphTteikPiCEN92I6wxKOCUdeRsTm127vbAv5BlbfY3RUqfhcQmcwVaMo0utBjM.HapcCYkyl1W85k1CYVvUNlbBpjsjbyggrjGzjlzjRw2YZnJuPYAi7Ts1RAhkQpf6C1NFSX+sV6PMTr7KgFHWHb2NGsP2cXmAMaiKFq3sCK5If26lwiUdN5rTpyEd.7cfqhFEJXMgAYDfAaw66.VXe5XgIk5r8UZqjpvgJIOHei6iXvcpCFvz4siBMtMMF3ktYTt2FGwDLZ9Kg9zM1GpIo5YGh5h9k4eta2qYr6C7hgKAyuH2ndvYxql9njYusyCzEa7M0LrVvmjNatU.hUhKYv2ROiAeQARG3Et5DIZqZv+aEPYijY6f335eUuT6qKZ56+e53WSlN9UwYLhFnUONHt+OVreKKEvtk1+2ZU7ZiqI9N1a1.87ZTugyHXNnGGDft6OC7OEqymOG57EygNqNG57kygN2eNz4AygNe0UpCNB5liMpQwkh.gNMi6r31ThsYrY8N+ijHKtk
                      

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                      ustkU 1 Reply Last reply Reply Quote 0
                      • ustkU
                        ustk @d.healey
                        last edited by ustk

                        @d-healey I just tried moving your script in the interface proc and it seems to work so you might want to check that. 🤔

                        Can't help pressing F5 in the forum...

                        d.healeyD 2 Replies Last reply Reply Quote 1
                        • d.healeyD
                          d.healey @ustk
                          last edited by

                          @ustk hmm I will investigate

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                          • d.healeyD
                            d.healey @ustk
                            last edited by

                            @ustk It doesn't seem to work for me, the only difference is the velocity mod is now fixed at 60. What result do you get?

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                            • d.healeyD
                              d.healey
                              last edited by

                              Ok I just tested this in Kontakt and the behaviour is the same - how did I not know this!

                              The standard solution would be to use the change volume function on each note based on the real velocity. But I'm wondering if I can find a solution using a scripted voice start modulator.

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                              • ustkU
                                ustk @d.healey
                                last edited by

                                @d-healey Like this, the velocity is the one you set in the script.
                                What if you do that:

                                HiseSnippet 1339.3oc6XstaaTDEdW6rPsKA0RKHDHDyO3GNJAq0PZKhnRtZGEQtXEmFPpppZx5w1ix5YVlcrAKDuI7Fvi.h2Aj3EouAv4L6tdW2rw03lfZUY+QTlybN698clyswMUROVXnTYYW5jQALK62wo0Hgt218nbg0d6XYunSnVMnOwqmT01ZqQAzvPVaKa6h6hpXWZAKKKxu86+w5aQ8oBOVrHyyoRtGaedetNUZyM9VtueCZa1I79Yzd0M1ySJ1V5KG.voniqU.06bZW1gTTsBNV1uU81bsT0RS0rPK6E1R1dTqdxeTDo+o7P9Y9LbQMqVvKJRbCoeaDwnTqs6w8a2Lg1gVvKsYpSnXjS3tNGvayGKO0YbKyFjTKx5OrKLM3UKK7bmc3YmAdKDAua6zxSwCzo6fX6lN6IzLUGJbDjEVQ5ZU3uJ3rsDzPnq1mdNqgBVL1hJ220cEx8bcWZsEKuXY3fHTSFRUDd6PxCI0Ec4BVUOECnF5B1mGpqf5lpoI.4DofgF7X3ss5JjG7DPEEqKQIk5CkZV7xgLeoGWOJdomb.Bj05LP3o4RAQJPkORTYox+b4RKVtzA.OgPgp7tBohUeHvhJPXICgv3MQZsoRy6v83TeC7PaMAzUC0x.LfSEIO9SR.r5hqS.HrN400kYjb3f9mkXUBtmTqSikFoSxmipzQeO2p0VZsx+RYxySuNch3W4Rw9WpuOtQnYmm2D7vSI88QrXrZxsi4Vj+h.O.ln9DA.0Dtsb5Qzii4+SLG2n5vAc0PfKT+ArJhUHQzHvmNBMEkjP9kPZhlD8232zxKOgTdGRkDe727vLAGU8Yht5dKUtDp1EOaxm0UDlSA.DH9FyeHkXxbNmKOmKaIAunDgLJJE6I35iBXhKKSzJN6A9uGs2NTMESNikA5EvfHODB16vFBU8hRUK4rCK7bfdPcuKjGCUSjsG3S0SVhAqqFuA3ClHWFyWEgvYPZYyms90RcmYEt21oIW60Ke7VHG7Bdsqa7FWEeQm5c5v7zofcAmFe+0eI6rP4FQP4ib10WdF0O0ABwM.pXQkt+j3sIi2mLVgZWVOW34Om0dtAybOW6hyrGI+drt40DagWo6wNqw524BGSg+6yNKNaH9ELIvaGAyxNI8dL.78GuLEh0dwP7QgrSnFLjFEsmXHTPCMJU1NLO9YLLHlMs74hyVHy0TMmhuYVy4X4.MWz8.pVw+InOHL0RKHo1iAHQHX9XuQ6BXWrn0t3ZzyzhIZaV72vS7l0v01waVKYyrz8cin6McZA0nLMwMj8CLqIeGcHirKCpdcwHvq8JXG4ogO+IJpHLPFNwKtEqO2LDRVgPzeCE6GNFijxJeaIUk6VOa8F.Iy0lVT8.kIjby93vOSDB95Uk0ql5TS8FK2IVZJhpk2MWr+UGxkbyfoNU87N97K2Dnkupl.MgoIRbsFSvrhR4UVoF5jiZohdMd.24tAicglW3G73VPIq9A9r5B79MfDDiuGvpNzA95DoSFXdfTHC5IEburI3GyfZuc6xTYwdtDZSsl5cdpj6twwLeFMawpOai8ghLT0jMauJ8E1y340G5DAWBFSQdk5hIwSW+wwykY5azBu38XZXXvmlL2lQAhQi4b.I7JMICFA0aQglLE7mmBRUDLSUCK6ZSah9uNuoz9+ondCYJp+K9F8odJ4S8hp4iI62vHA3sv7ioVx4.bMolkoaFXmiaUWq9v3AO0yCc2eN3ex2luXNr4KmCaVcNr4dygM2eNr4AygMe0TsAmLayAZY+nTQPPy5QUVrqKvxLlndq+A32ldOA
                                

                                I'm sure you already know the "how to", so I imagine you have something in mind preventing you from using getVelocity()...

                                Can't help pressing F5 in the forum...

                                d.healeyD 1 Reply Last reply Reply Quote 1
                                • ustkU
                                  ustk @d.healey
                                  last edited by

                                  @d-healey I don't know how to use the scripted modulators, would be cool...

                                  Can't help pressing F5 in the forum...

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                                  • d.healeyD
                                    d.healey @ustk
                                    last edited by

                                    @ustk

                                    so I imagine you have something in mind preventing you from using getVelocity()...

                                    Yeah this is the problem. I need to be able to specify the velocity. Have a look at my screenshots above, I have mapped each string, rr, and up/down of the guitar to a different velocity.

                                    The other solution is to use individual groups but then each articulations (assuming 3 dynamics) will need 24 groups, and if I have 10 articulations that's a lot of groups to manage. And I can do it with 1 group per articulation with the velocity method.

                                    I'm going to play around with the script modulator and if that doesn't work I'll just use a addVolumeFade command.

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                                    • d.healeyD
                                      d.healey
                                      last edited by

                                      I think I've done it :)

                                      I capture the real velocity in a global variable and then I pick it up in a script modulator to apply the gain change.

                                      HiseSnippet 1277.3oc6X80aiSDD2NoF0DnmtiCgPfPrOvCop8BNkxUjpN5eSqhnoWTSuBRmPUas23rpN6ZVuNbQH9Dw67BhuC2Gk6a.L6Z6XmVSuzHt1d.VQQYmcl0+lY142ra5H3NjvPtvvrxwiBHFlumU2QLY+c5ioLiV6ZXdOq13PIQfhEs8n.bXHw0vzr79JAlUlyvv.8q+9erw1XeLygjHR+bBm5PNfNfJyj1Yyuk56uG1kbLcPNsWcyVNb1NbedDfmxV1FAXmywdjCwJ0JYYX9NMcoRtnqDKIgFlysM2cT297ehEq+IzP5Y9D0fFFcgEJV7dbeWEhURM1oO02sSpeGZ.KZmrnP43nvGX0l5RGKOKZbe8DnLKxGOLKcUvqQd3YO0vyHG5lKFc.H3tQ9X4jHSkNRlfxmLS0hIIrPpbTVz9UabqB2GX0gJc5WLdKU.dgD0aZ7lj7WvpYudDGYFXmyZuu+lMSOeLT9Xq884mg8yBfblDPEQnw0mlLMZ77nwJz3uqTEdd4zVpFL0kplkm5HRwkl1EUZN2sPo40.dlWdy9Cr55HnAxrYTX6gIRyP2jom3YMLeokWbB06zgDetCTArduHlip.AwYGxkjmxpsX0etZkLMPOA0FVSfnrtGQdRhzZKtd0eoJ5hV2qWr4WXN01FA22mHJbZU1WbUFViEM3LhXYzPreDYrhPXYx3d0oKtCat.B.YNE4rVLp7oAjDp9zfQpjFFicv7Jk4W4kpcmBTKSTAUm6DiI3WOq0tXIVk+SjA5EPDRpxCM2kLDJjh2MTwZWR34RdvTyK9vKURG91LSd4+axjeDORRYdswRA8EFlVGFMnKPU5P.jvXDe3EYYVRsoJdrsZrJxzkvb0C9S3IYxFpwlIS1Hcx7t68hc220pKv7qO+l1Y+P8Xz2gGRP6SfdBpD2Mbegm5HgW+wBLKLfGNwB2kLfdLmoh5YBeVHYOA4GORsSJu7c3XQgS8pM1CbxBsoKVFIzaI2Z.OhImXK3aW8qJOcv6FnGUoCKYA43PIP0KPT2Pn8SSlGjCp6HH.ZUd0AzPIz.ZgpYZ5zmKb0oavfmauLZ0kQq8CfJBhGRv4RE6cxPGU1hHJt02BUqj1ti5w3BRyg.EbMo.56.1WA9nKApGB7tIMtTxSVT3saqFl9Jmr6oRxg5VYwFktRXgLdorq23parlDKv99JwgZ4qOicaWnJBdf94P+.F.zTLuTVv74ItkJRFqNjRpGBmCP0HtFaYTrKD3iGoLUI4w1KpbNkxwemrFKszDRo8P0RCZeySxk.q6SXdx9KVshRsKGruidDA6+kbDg2n2z6ZP1Upyk92CtOzwYPfOoISc3TPhBuuO3g8vQ9xToSxqzly3A84LpSd94iHPqSOOhHueTnyskThcNOmsadDwmfy2q4y27.nlDKfXF4phK+ixxVXt6irhgKRs+Bcm515Vwv9SRZCna62UQ7M1Mzdvmk1lPq.RqQ1gUW406Ho2042rxSRj85pMT8yVLWxKzjDBBzEmk6FQnu.0Xk0paeQdljkfGbwU35w9dMoqle51ybYxoLON+cXF6DudJp6NLR++U.tctBvMw6X.1QvO0IdulhpadsDvuY5+V1JVsUiQMLzEJfcV10sMF.mB7TGGU39QP7oXaVYFr4KmAaVcFr4qlAad7LXyZyfMe8UZi5.3aEI4ChKEAAcZpq8MMaxvvNY8tdi+BDx2eVL
                                      

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                                      ustkU 1 Reply Last reply Reply Quote 2
                                      • ustkU
                                        ustk @d.healey
                                        last edited by

                                        @d-healey Glad you found a solution mate ;)
                                        So if I understand well this function returns the Gain (0-1 based) because the Voice Start Mod is in the Gain modulation...

                                        function onVoiceStart(voiceIndex)
                                        {
                                        	return g_velocity / 127.0;}
                                        

                                        Can't help pressing F5 in the forum...

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                                        • d.healeyD
                                          d.healey
                                          last edited by

                                          Yup - https://docs.hise.audio/hise-modules/modulators/voice-start-modulators/list/scriptvoicestartmodulator.html

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                                          • ustkU
                                            ustk
                                            last edited by

                                            Thought there was nothing in the doc yet... Wrong me... 🙃

                                            Can't help pressing F5 in the forum...

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