How to get CPU serial number using HISE?
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@Dan-Korneff Thank you so much! I don't know how to thank you, you are my big brother, hahahaha

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@Dan-Korneff I used your file, but the generated machine code is the same as the original one. I'm not sure if this is normal. Could you give me an answer?
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@CatABC You have to enable this setting in projucer and rebuild HISE:

Now HISE will use the new code to gather system IDs.
Then you need to set JUCE_USE_BETTER_MACHINE_IDS=1 in your project so the exported plugin references the correct system ID.

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@Dan-Korneff well,I understand!thanks bro!
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@Dan-Korneff Hello Dan, after compiling your C++ code, I found a problem. When a new display device is connected, the machine code will change. I wonder if you have this problem?
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@CatABC said in How to get CPU serial number using HISE?:
Hello Dan, after compiling your C++ code, I found a problem. When a new display device is connected, the machine code will change. I wonder if you have this problem?
I haven't seen this yet.
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It seems this issue is still here.
I have a situation where a customer apparently needs to re-activate the license each time he wants to use the plugins.
I have very sparse information, but this is probably due to a changing MachineID after a restart. I have told the customer to verify if the current ID matches the one in the currently activated license to confirm the theory. Hopefully I'll get this crucial information.
In the waiting, is there anything I could do aside of just using
JUCE_USE_BETTER_MACHINE_IDS? -
@ustk Seems like user account verification is the way to go - à la Moonbase.
Very, very not helpful to this thread, I know, but the machine ID issue is only going to get worse, it seems.
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@dannytaurus Thanks, yes it might be... But what makes you think it's going to be worse?
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@ustk Just the ever-tightening security of OS vendors. Privacy is a selling point now, as is anti-machine-fingerprinting.
A user account authentication system, via the browser, feels much more lightweight, predictable and more transparent to the user.