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    Some basic questions

    Scheduled Pinned Locked Moved Scripting
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    • LevitanusL
      Levitanus
      last edited by

      Thanks! But I can't get the widget value by simple:

      modwheel = Content.addKnob("modwheel", 346, 110);// [JSON modwheel]
      Content.setPropertiesFromJSON("modwheel", {
        "max": 127,
        "stepSize": "1"
      });
      // [/JSON modwheel]
      modwheel.showControl(false);
      Globals.MW = modwheel.getValue();
      

      What should be here else?

      1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart
        last edited by Christoph Hart

        The persistent data is not available in the onInit callback. This happens behind the scenes:

        1. The persistent widget values are stored.
        2. The script gets compiled.
        3. The persistent widget values are restored.
        4. For all persistent widgets, the onControl callback gets executed.

        In your case, you need to move the

        Globals.MW = modwheel.getValue();
        

        line in the onControl callback.

        1 Reply Last reply Reply Quote 1
        • LevitanusL
          Levitanus
          last edited by

          why Event is not been ignored?

          reg note = 0;
          reg vel = 0;
          
          reg newnote = 0;
          reg lastnote = 0;
          var i = 0;
          Globals.pos_interval = 0;
          Globals.neg_interval;
          
          Globals.Attack_length = 600;
          Globals.Attack_fade = 150;
          Globals.Release_fade = 200;
          
          Globals.Attack = 0;
          Globals.Legato = 0;
          Globals.Glissando = 0;
          
          function onNoteOn()
          {
          	if (lastnote == 0)
          	{
          		Globals.Attack = 1;
          	} 
          	if (lastnote != 0)
          	{
          		if (Message.getVelocity() < 80)
          		{
          			Globals.Legato = 1;
          			interval = lastnote - Message.getNoteNumber();
          			Globals.pos_interval = Message.getNoteNumber() - lastnote;
          			Globals.neg_interval = lastnote - Message.getNoteNumber();
          			if (Globals.pos_interval >0)
          			{
          				Message.setVelocity(Globals.pos_interval);
          			}
          			if (Globals.neg_interval >0)
          			{
          				Message.setVelocity(Globals.neg_interval);
          			}
          		} else
          		{
          			Globals.Glissando = 1;
          			interval = lastnote - Message.getNoteNumber();
          			Globals.pos_interval = Message.getNoteNumber() - lastnote;
          			Globals.neg_interval = lastnote - Message.getNoteNumber();
          			if (Globals.pos_interval >0)
          			{
          				Message.setVelocity(Globals.pos_interval);
          			}
          			if (Globals.neg_interval >0)
          			{
          				Message.setVelocity(Globals.neg_interval);
          			}
          		}
          	}
          	lastnote = Message.getNoteNumber();
          }
          function onNoteOff()
          {
          	Globals.Attack = 0;
          	Globals.Leg = 0;
          	Globals.Glissando = 0;
          	if (Message.getNoteNumber() == lastnote)
          	{
          		lastnote = 0;
          	}
          }
          
          //script perocessor 2
          Sampler.enableRoundRobin(false);
          reg leg_grp = 0;
          reg vel = 0;
          reg note= 0;
          
          if (Globals.MW > 64)
          {
          	leg_grp = 1;
          }else
          {
          	leg_grp = 2;
          }
          function onNoteOn()
          {
          	note = Message.getNoteNumber();
          	vel = Message.getVelocity();
          	Message.ignoreEvent(true);
          	if (Globals.Glissando = 1)
          	{
          		Synth.playNote(note,vel);
          	}
          }
          

          The problems are:
          Globals.Legato and Globals.Glissando are set with every event.
          And even with setting them to 0 leg and gliss samplers are played. But shouldn't because of ignoreEvent

          1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey
            last edited by

            I might be too tired to be thinking striaght but I think you need to ignore the event in your first script too

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            1 Reply Last reply Reply Quote 1
            • Christoph HartC
              Christoph Hart
              last edited by

              Yes. Events have a natural signal flow so if it gets ignored in the second script, the first script is long gone waiting for the next event...

              1 Reply Last reply Reply Quote 1
              • LevitanusL
                Levitanus
                last edited by Levitanus

                Well, in HISE all works pretty fine. Just couldn't add CC gain modulator to the master container.
                But with compilled VST trash: https://www.dropbox.com/s/oa8xbrnxhqx0k7r/Hise Hello World by Levitanus.rar?dl=0

                Problem A: engine settings button is visible and crushes the host.
                Problem B: nothing is sounding, but voices are triggered.

                Playable keys G3,A3,E4. And CC1

                1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey
                  last edited by

                  CC Modulators can't be added to the master container but you can add them as a global modulator :)

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  1 Reply Last reply Reply Quote 1
                  • LevitanusL
                    Levitanus
                    last edited by

                    but you can add them as a global modulator :)

                    wah! of course!

                    1 Reply Last reply Reply Quote 0
                    • LevitanusL
                      Levitanus
                      last edited by Levitanus

                      And what is with compiled VST? Where have I mistaken?

                      1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart
                        last edited by

                        I'll need to take a look. The engine settings button is definetily a bug and if HISE makes sound but the compiled plugin doesnt then theres something wrong too.

                        1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart
                          last edited by

                          Can you upload the project folder (without the samples)? It's hard to check what's wrong with only the binaries...

                          1 Reply Last reply Reply Quote 0
                          • LevitanusL
                            Levitanus
                            last edited by

                            Can you upload the project folder (without the samples)?

                            It's alreasy there.. The folder "testhise"
                            And the first is the binaries
                            Will be glad if you take a look :)

                            1 Reply Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart
                              last edited by

                              Ah sorry I downloaded the file but somehow overlooked the testhise folder. I'll take a look whats going on.

                              1 Reply Last reply Reply Quote 1
                              • Christoph HartC
                                Christoph Hart
                                last edited by Christoph Hart

                                Alright, there were a few issues:

                                1. you haven't specified a company name and code. This is important, because the compiled file uses a directory in the OS specific app data folder (~/Library/Application Support/Company Name/Project Name/ on OS X and User/App Data/Roaming/Company Name/Project Name on Windows) to store its settings. If this is left blank, it can't resolve the folder correctly.

                                2. I used the Preset.hip file, the other ones were too complicated. It also complained about the missing "Simple Gain" and "Simple Gain 2" modules, but I simply removed those lines.

                                3. somehow your sample references got messed up. If you copy the Main Container in the clipboard and paste it in Sublime Text or another text editor, you'll see that the file references in the samplers look like this:

                                "O:\&#1087;&#1088;&#1080;&#1084;&#1077;&#1088; &#1074;&#1086;&#1082;&#1072;&#1083;\&#1074;&#1099;&#1088;&#1086;&#1074;&#1085;&#1077;&#1085;&#1085;&#1099;&#1077;\sus_side_mf_G3.wav"

                                It looks like an absolute path (using cyrillic characters in UTF16 notation). What you want is this:

                                "{PROJECT_FOLDER}sus_side_mf_G3.wav"

                                The wildcard {PROJECT_FOLDER} will be replaced with the folder where the samples reside.

                                I did a search and replace and fixed the sample references. Please try to compile this preset (after specifying the company name):

                                HiseSnippet 2599.3oc6b8zbaabEGfTPwh1N0woyzoSufgosQt1gFjRV1IpsVRT+IxlRhinhR5zzQFBbgzNB.KBvBIq3wS+Dz1y4dmIGaO1aMS5z9AnW6k9QvSuzomZ2G9CwBJPJQHZQRWxYrM22t+d3sue691G1GGW2gngbcINBhWemSsQBh2PpwoVzCqdnJ1RX8kEDeaoUwOG0TttCxEQEV5TaUWWTSAQw7qAiQbpID7+7pGujpgpkFJVjfvtDrFpF1DSikVegmhMLVUsIZGrI2nmcg00HVUIFDOl8jWRQvVU6H0CPapBCKmjvwXzItBhJRyTojyQk2+KWrD6yry57vunxGhJURe8Rkp60bt65KO3yRkJIn443frn6xfKHJI9eYeDkVoIlRbZPUoHlNkVhz7zFGRNwBdzkE1E6h22.EznAylBrnUIFMgIOHccKJxQWUC0BlhfP0CwFMqG4VcEXZtdrSNefS96JsAtItk7Xm8s76PNFAu6VLWRSdhd2jSw7D4LuIBLu2QpglC1lF2CXa2NTZGrtfNEx8cjjpRXdFKZIS0iPq5vZzxSM8bJJ2qhhxcl+lEJvHaWp7wpNxXKch7OSNBmZyl0T2GYLcQnih2StrB6Oycm4Kb+6K+KeRis1zGwupPD.1BSlQYibnXjK6IZBioE5WbyBxxEonmSK9QxEOFYPzvzSk+oxORQ11gbLtIxU1.cfJk74Vs59mmnaahCksJzhxTnu5PVpLecSlFUBDbJ6qkC+9I3lzCg1OZt.AGhvGbH73m4AABnDhAEaCFj+j2.lugp1U8Xz5VA62h0uNatBaD.HUIlXM4FpVtxaznXb+MveIze4vGhpA9.KvnALThcMjNMbzldrGuA1xe32rvKY91X5fsFLIa7TKx9SWjINjKlSgmKXxOWpH.a.SXhsXO0OnrR3LyT84wSSSRS+o3xHMLmKghrCmbJkJGJySWGCHKJ2bohAyAvlterQEOkZvXwzlSfbXR8fyLqfdN2oUH7qv4UfYkjrf3vrImef6RGfnqnqizn9NcYnuhIXWPCcBguaJBhtmkFESrjIVaRnnsrl9NEdQgoJ7xyzitdZcA9NGhgAxIsdgX+NcA1zVdl6ibtGylM7PAiaJ2SvTsCC65NElhIbJMUWD3E9H12g1SE5Q.NaQJ0AuuGEMcjP3uhz47vn22AodD7sWFoKvIzRYQdqjZqkztptWNOalwB7lLr80uXgs0BV4wc1BwZcKLcKaTHvHZIRhhPK5fWTLMvK028mxvhEEetQZGqIDtyfcBRtPnrgR8O+3sCOongAyM4HfYJQBNXSv2OwmdfvE.5jRf2NErm8fK1wmjldFr.4INSEHovNXKwRbpEbxjkKKdOedL8vAsJW3CZunl66HUGVimt8lKE6EXfWy1aXZK2TJHNQrwNgzpeVVyQIalx05PZpEjZnZZyVj61ORQ8YWnTTKHoqqTg8m8Oyl7jyakyO2rTScbxAPpi8+Uzi2.NpuATLGms7Vs1AhgMbqEuCLJeitrCTPXYjgZBm2mBIKGK3WrPJ6Qae6U9K1YnoLSl3BuJvOGoQlUs2Vx2wNJYv9D+niAeKo5pCCKH1l3QwVGrgJKYzmydba5Y1fcbjFhYpVVHC3xLDAaHrsBzFLnFHqlJQ2+QXmkg1hgcVtsNqD0F5rRacNCemsZHbABTbcoVulw3HEiiTLNRwPUjhnszoFoHpyTiTjKLLRpQJxG1YpQJ9AANyaK0fxd8YSlMGlLuu6bJoFdtztDs3Y+tu8u1+yrGoxxrWgYlHChZS3VZhG82rvRdrQ3jT5ebA+m3hlDOqDOxvYy1HajJkstfCy+bws2dMGhmc6nt1B9ogtiip1QLGB+7ZKK3Jmo7hp5Pbc0YyJec4xu1ptmyAfKKdvr0A7q..dyGlxNp9KxdfzLyUJ4mi2B966lrste6OrZoR0e9VApnb2TQkSdRIdHsTA7Q+KBUQkTUA.ocqfAIgJX8GnhYBUwORpxroMQhM7VPls2g7fdGxb8NjG1SPBVosgpse8RZuHG23hcXHCNK.FxfajKgOfS0vfR9NcbCs0RQeCmqiOU8XjNwwjSTCDEhP4xIJIJEgsNF4.08g+UkOm2VYxglJtnbop3x6dlJtTIsRtH9ukFktp1Zw2sZPX81tZ0PgY3lUKjsaVsba2rpxq2aVsbWuM0ghKUo7U6kpj+MnKUo+65d6va1Tl8zcnC4o9dCI+CsjgDrFPKISDecpV1JKJe790v0j9g94jdtF7m3hBONNdc55VrSnnIyvJVma5G+iWGMLID5gbYetvLtquvxHcUOC5tIpxw2r2Bs6hx76ydUeuA83aCnEYDr88geeYUpJa1DVoc3xWMPGiL38yA0JEJujItofPuCbRIWn3RBt9awLgjal.VavRdpAKckfb0CbCcLO8MvZ0IrUJrnZP48.SYdPqyyFTfdED+dfRC0CARcWRbE12+X7SQmF0nFIQicAKN.xGiCa7qisiHBXWhgmYhEjrb2h.tIKcKUC1Ko3uj1ODL+HCBrDDWIhr8EshETyNwO+5h7ig4MhFVMBwNANP.GJn4m4GDHQ+sHjZjSPN6F9asHw.+Da6NzSKKghfYS7bqNKw.tcX+4k8rMvZgCSLmNFX.wUY+SvujnhRun91a8jUptydqtUskWY6W554tGi11SeuEmozIpGKHbFPuWpf.dlCUazsHGcWimtqwS20FVn6R+KgLP2.pQV5dkYyBcGgpM5NGGcWkmtqxS2UGVn6upZV1cCnFXz8yt0+4wWF5dsLs6dsz2cmu+FLO23f4YY2860Q51rKQy+gcluM6X37I5ugyyMNbdemv6X77tS3cHftT+MfdtwAz66D9ZYaGdGBoOY+Mjd9wgz6uIrYmo7ys6T.82p+FPO+3.58a5NK4ma2ov4Wq+FNO+3v48a5dsLs6NBE2898tcshxSJsHU6nq1xIqnnqqWYfUN4W839R4jYN4KR4jGdKCoxa1kgTYbYHGWFx2TJCox3xPN77q3ebYHGt+c59+K0a6UO90a81D4y3+mb0di728ujkWvCPcNY7meflw+O9LIuqxR+1Ok+x6MakN+N8ue5.8S6OAxKec2Fjz9+32mEZGPMRS6c7c6OWZu+U+sAIs+0+srP6.pQZZesLuau+UGt6xS6MtZo8C9SYg1ATC0z962YZe1Y16Qyz4n7S2EdOIzKe83FjDu8eOKDOfZzl36Xb9ym36e0kaPR7u3qyBwCnFsI90x9N99W841Y.9KrY1eSVHd.0PMwOcmI9GM6dkq7vNGq+Ncg4aC6kuVcCRp+q9CYg5ATi3TeGi1+8kNCU2+pS2fjp+seaVnZ.0HNUu1kXWdD1q3aISna2Rl3Ytkr1rNoTstbWJqSvTUygrmVvsyC2G207kHHl2x2YNkzFPa4xQ+WfDb2iLV.umlFbIwePYAgzQTomQLSOiX1dFwC5YDy0yHdXOi3QcAATZtE8nDyfRFHH7+.SwpWjA
                                

                                The compiled plugin works on OS X - the stupid settings button is still there, but I'll hide it soon :)

                                1 Reply Last reply Reply Quote 1
                                • Christoph HartC
                                  Christoph Hart
                                  last edited by Christoph Hart

                                  FYI, I just pushed a few changes to the HISE repository which adds more safe checks (trying to build your current project should spit out error messages for each issue I listed above). The dreaded setting button is now also gone :)

                                  You'll need to build a new HISE version for this of course, but luckily there is the fabulous tutorial from David...

                                  1 Reply Last reply Reply Quote 2
                                  • LevitanusL
                                    Levitanus
                                    last edited by

                                    Huge Thanks for You! I've got couple of very hard days, and the night should br also very busy, but tomorow I will try everything.
                                    By the way, i tried to fix it before the first compilation:

                                    somehow your sample references got messed up. If you copy the Main Container in the clipboard and paste it in Sublime Text or another text editor, you'll see that the file references in the samplers look like this:

                                    But couldn't. The matter is, I think, there was wrong sample and i just deleted it from the map.

                                    You'll need to build a new HISE

                                    Scares only the first time, then everything just a cup of tea)

                                    1 Reply Last reply Reply Quote 1
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