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    Some basic questions

    Scheduled Pinned Locked Moved Scripting
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    • LevitanusL
      Levitanus
      last edited by Levitanus

      emmm.... The same problem with while loop. Even don't know who could expect)))
      Well, it seems, the unique timer is the best solution at the moment)

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      • Christoph HartC
        Christoph Hart
        last edited by

        A key difference to KSP is that there is no wait() instruction. Instead you delay events using Message.delayEvent(). The problem with stuck notes can be solved by delaying the note off command with the same amount (it's hardly noticeable on note off commands).

        1. Don't use the Engine.createTimerObject() for audio stuff. This is running in the GUI thread and has absolutely no predictability or accuracy.

        2. There are scripting callbacks for adding volume fades. Check out Synth.addVolumeFade().

        3. the onTimer callback runs in the audio thread and has sample accuracy.

        Thanks for the hint, I'll fix the getUptime doc in the API...

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        • LevitanusL
          Levitanus
          last edited by

          Ok, I think, the last question in this direction))
          How about JUCE API? Can it work inside the script processor?

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          • LevitanusL
            Levitanus
            last edited by

            can't find are reg global, and if not, 32 per plugin or 32 per script?

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            • Christoph HartC
              Christoph Hart
              last edited by

              32 per namespace:

              namespace n1
              {
                  reg n1_1 = 1;
                  // ...
                  reg n1_32 = 32;
              }
              
              namespace n2
              {
                  reg n2_1 = 1;
                  // ...
                  reg n2_32 = 32;
              }
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              • LevitanusL
                Levitanus
                last edited by Levitanus

                Very interesting)))
                So i can use 32 pieces of
                reg atck_var
                and 32 of
                reg sus_var &

                And they are global, am i right?

                Another question. I placed Synth.noteOffByEventId(atck_id); into timer callback, as well as to the note_off callback. Now, pretty predictable i receive error in console about missing event by timer or by noteOff callback depends on situation. Is it bad? Or I can eat it as usefull information and newer mind?

                and more, more questions ))))
                When does envelope work? I know that once triggered by the voice KONTAKT envelope works as it was before triggering, even if it has been changed during the note playback.
                For example, if I move some points in noteOn, will it "eat" them respectivelly to the current note and not for any other already triggered?
                or it will work with all currentely produced samples? Or new values will be produced only with next notes, or with artifically played with a bit of delay?

                P.S. and.. I have been confused a little by the dates od requests, so can;t understand actual things. Is timer global for the plugin, or local for each script?

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                • LevitanusL
                  Levitanus
                  last edited by

                  Well I have almost done the "Hello world", but can't find how to set persistence of wigets... Or they will be saved automatically (as fbx)?

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                  • Christoph HartC
                    Christoph Hart
                    last edited by

                    Widgets are persistent by default. If you don't want this, you can call

                    widget.set("saveInPreset", false);
                    
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                    • LevitanusL
                      Levitanus
                      last edited by

                      Thanks! But I can't get the widget value by simple:

                      modwheel = Content.addKnob("modwheel", 346, 110);// [JSON modwheel]
                      Content.setPropertiesFromJSON("modwheel", {
                        "max": 127,
                        "stepSize": "1"
                      });
                      // [/JSON modwheel]
                      modwheel.showControl(false);
                      Globals.MW = modwheel.getValue();
                      

                      What should be here else?

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                      • Christoph HartC
                        Christoph Hart
                        last edited by Christoph Hart

                        The persistent data is not available in the onInit callback. This happens behind the scenes:

                        1. The persistent widget values are stored.
                        2. The script gets compiled.
                        3. The persistent widget values are restored.
                        4. For all persistent widgets, the onControl callback gets executed.

                        In your case, you need to move the

                        Globals.MW = modwheel.getValue();
                        

                        line in the onControl callback.

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                        • LevitanusL
                          Levitanus
                          last edited by

                          why Event is not been ignored?

                          reg note = 0;
                          reg vel = 0;
                          
                          reg newnote = 0;
                          reg lastnote = 0;
                          var i = 0;
                          Globals.pos_interval = 0;
                          Globals.neg_interval;
                          
                          Globals.Attack_length = 600;
                          Globals.Attack_fade = 150;
                          Globals.Release_fade = 200;
                          
                          Globals.Attack = 0;
                          Globals.Legato = 0;
                          Globals.Glissando = 0;
                          
                          function onNoteOn()
                          {
                          	if (lastnote == 0)
                          	{
                          		Globals.Attack = 1;
                          	} 
                          	if (lastnote != 0)
                          	{
                          		if (Message.getVelocity() < 80)
                          		{
                          			Globals.Legato = 1;
                          			interval = lastnote - Message.getNoteNumber();
                          			Globals.pos_interval = Message.getNoteNumber() - lastnote;
                          			Globals.neg_interval = lastnote - Message.getNoteNumber();
                          			if (Globals.pos_interval >0)
                          			{
                          				Message.setVelocity(Globals.pos_interval);
                          			}
                          			if (Globals.neg_interval >0)
                          			{
                          				Message.setVelocity(Globals.neg_interval);
                          			}
                          		} else
                          		{
                          			Globals.Glissando = 1;
                          			interval = lastnote - Message.getNoteNumber();
                          			Globals.pos_interval = Message.getNoteNumber() - lastnote;
                          			Globals.neg_interval = lastnote - Message.getNoteNumber();
                          			if (Globals.pos_interval >0)
                          			{
                          				Message.setVelocity(Globals.pos_interval);
                          			}
                          			if (Globals.neg_interval >0)
                          			{
                          				Message.setVelocity(Globals.neg_interval);
                          			}
                          		}
                          	}
                          	lastnote = Message.getNoteNumber();
                          }
                          function onNoteOff()
                          {
                          	Globals.Attack = 0;
                          	Globals.Leg = 0;
                          	Globals.Glissando = 0;
                          	if (Message.getNoteNumber() == lastnote)
                          	{
                          		lastnote = 0;
                          	}
                          }
                          
                          //script perocessor 2
                          Sampler.enableRoundRobin(false);
                          reg leg_grp = 0;
                          reg vel = 0;
                          reg note= 0;
                          
                          if (Globals.MW > 64)
                          {
                          	leg_grp = 1;
                          }else
                          {
                          	leg_grp = 2;
                          }
                          function onNoteOn()
                          {
                          	note = Message.getNoteNumber();
                          	vel = Message.getVelocity();
                          	Message.ignoreEvent(true);
                          	if (Globals.Glissando = 1)
                          	{
                          		Synth.playNote(note,vel);
                          	}
                          }
                          

                          The problems are:
                          Globals.Legato and Globals.Glissando are set with every event.
                          And even with setting them to 0 leg and gliss samplers are played. But shouldn't because of ignoreEvent

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                          • d.healeyD
                            d.healey
                            last edited by

                            I might be too tired to be thinking striaght but I think you need to ignore the event in your first script too

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

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                            • Christoph HartC
                              Christoph Hart
                              last edited by

                              Yes. Events have a natural signal flow so if it gets ignored in the second script, the first script is long gone waiting for the next event...

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                              • LevitanusL
                                Levitanus
                                last edited by Levitanus

                                Well, in HISE all works pretty fine. Just couldn't add CC gain modulator to the master container.
                                But with compilled VST trash: https://www.dropbox.com/s/oa8xbrnxhqx0k7r/Hise Hello World by Levitanus.rar?dl=0

                                Problem A: engine settings button is visible and crushes the host.
                                Problem B: nothing is sounding, but voices are triggered.

                                Playable keys G3,A3,E4. And CC1

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                                • d.healeyD
                                  d.healey
                                  last edited by

                                  CC Modulators can't be added to the master container but you can add them as a global modulator :)

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

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                                  • LevitanusL
                                    Levitanus
                                    last edited by

                                    but you can add them as a global modulator :)

                                    wah! of course!

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                                    • LevitanusL
                                      Levitanus
                                      last edited by Levitanus

                                      And what is with compiled VST? Where have I mistaken?

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                                      • Christoph HartC
                                        Christoph Hart
                                        last edited by

                                        I'll need to take a look. The engine settings button is definetily a bug and if HISE makes sound but the compiled plugin doesnt then theres something wrong too.

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                                        • Christoph HartC
                                          Christoph Hart
                                          last edited by

                                          Can you upload the project folder (without the samples)? It's hard to check what's wrong with only the binaries...

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                                          • LevitanusL
                                            Levitanus
                                            last edited by

                                            Can you upload the project folder (without the samples)?

                                            It's alreasy there.. The folder "testhise"
                                            And the first is the binaries
                                            Will be glad if you take a look :)

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